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You can still just take the quickest route and yeet away from the island if you so wish to, all the exploration is optional. I also played the prologue a while back before the revamp and I love the new additions they made, it means less backtracking, because you realise the paths connect. And you do get lead to new areas, where you meet Conchur and Sirja (last I played they were just plonked on the beach, rescued by Caradoc) and fight two bosses that imho have sweet loot that gives you an edge early on. Heck I even was insane enough to swim out to the sunken wrecks on the beach and was pleasantly surprised that there's loot there, too. We should praise devs that reward exploration like that.
The section is more of a lore dump than anything, the player is meant to slow down for a moment after the escape, take in the very important story setup. It's an interactive cutscene basically. Personally I will never get tired of the visuals in that zone.
That said, if you run + dash it goes by very quickly. Plus there are some mobs at least in one section.
Do you mean specifically in the Asylum prologue? Because there is a map in the game. When you reach the Horns of the South, you get access to a map with fog of war and all the bells and whistles, including fast travel points. I feel resources are best served in other areas than adding a map to the prologue which is in the end quite small of an area that should not need a map to get through.
Alas, I am not playing a stabby rogue so I cannot understand that gripe from personal experience. I find the cutscenes awesome, but I also empathize. It would be nice if they don't immediately aggro after the cutscene or smth.
I always support constructive criticism! Please don't read my response as diminishing what you said, just adding my personal experience to it.
The king section was quite a bit longer than it seems it needs to be. It's a huge exposition dump for like 10 minutes.
I all in all find it stranger that theres a Permanent boost (the Menhir statue) just hidden there that (from what i know) you can not get once you left the prologue.
it feeling long because theres multiple paths only realy is true if you consistently go back and go trought every path.
2 it is a Lore dump so having it be without puzzles or combat feels reasonable,
If you just rush trought it is quite short while if you go normaly it lines up pretty perfectly in terms of You moving and the Speech (and the visuals change quite a bit)
I do like it though i can see a big Lore thing so early on can often be less Interesting to people (or for a second or third playtrought)
3 Not sure why they dont have one during the beginning but all in all if it comes down to it if its easy yhea i why not add one but if its a chunk of work then its wastet i think
it is small and in the end its basicaly a Railroaded part so it just does not matter much
4 I do like the Cutscenes but yhea for a Sneaking build (and considering how much support for it is there its clearly supposed to be a Full on build possibilitie) it is kinda annoing since it basicaly invalidates them (unless theres good ways to regain stealth mid combat) Though i guess it also is just inherently a build that does not fit Boss fights Just due to what it is
Idk, when I played, there was a golden shimmery line directing me to his soul link. Also I reloaded and tested, you *have* to take that link. I haven't progressed too far but I'm pretty sure that the Excalibur link will be established when you get the piece of his soul from... Excalibur. ._.
For me, there was much more back tracking and less actual exploring new areas.
I still find it too long and boring.
Yes.
Yes.
Cool. :)