Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Armor Question
does this game also have an Armor Cap like Skyrim? because i love playing in heavy armor but hate it when there is an armor cap that can be reached with medium or light armor already
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Showing 1-12 of 12 comments
Weight is taken into account yes. Its not an action RPG. Great defence, slower, not so good, faster. This is logical.
Last edited by PvWolf666; Apr 5 @ 6:34am
Takichi Apr 5 @ 7:45am 
That is Hard to Answer, because we never saw every Armor the Game has to Offer.

As Far as we know, Heavier Armor will allways Provide you with more Damage Reduction as Medium or Light Armor can. But if this holds True for the End Game Armor, no one can answer you that yet. Might be possible that there is some Unique Armor or that there is a Cap later on, which simply isnt possible to Reach in EA.

But i think there will not, it was never Mentioned anywhere so far, and what we got in EA up to this Point, also doesnt indicate that. Espacialy since they tied Armor Weight to stuff like "Usable Dodges/Dashes" and so on.
Hunk Apr 5 @ 9:49am 
Hello :) To add some things to what Takichi said.. This game is in a very weird state. I did my best to share a portion of that in their feedback post pinned here. That said.. Generic armor has the ability to upgrade more times than named/unique armor (I confirmed this and so did a few Youtube videos). So it is entirely possible that a Medium Armor can out armor a Heavy Armor piece on that alone

Another oddity and quick share.. There is a medium cape with no armor value. There is a light cape with armor value. That one makes me scratch my head

As for other things.. I remember doing the math with the schematics available to you in the "first town". I realized that dual wielding 1H was the same damage and same stamina cost as some 2H weapons. Knowing this and that Stamina doesn't regenerate until you stop taking actions.. I am going to guess that staying in the Light Category is best (well until 1.0 release)

This is because in the Light Category you use 25% less stamina and gain 10% movement speed. Both of which is very helpful for sustained combat and kiting

Staying in the light category is hard to determine because unlike another game that uses this exact same wieght system.. New World.. There is no details on how much weight you have to work with in each category. The reason I bring this up is because in New World.. Due to the weights being known, people were able to make charts on how to use optimal weight

Example: Light category was under 13 weight so the best way to achieve this was light head, gloves, boots and pants plus Medium Armor (12.7 total weight.. .3 from max)

Last thing is more in response to a counter argument I expect to see with this.. That is there is Stamina regeneration items in this game. Even with that, I doubt Medium Category is worth it due to Dash being 35% shorter. Dash is amazing when you can't block the full damage. Just my thoughts. I hope it helps
Originally posted by Hunk:
Hello :) To add some things to what Takichi said.. This game is in a very weird state. I did my best to share a portion of that in their feedback post pinned here. That said.. Generic armor has the ability to upgrade more times than named/unique armor (I confirmed this and so did a few Youtube videos). So it is entirely possible that a Medium Armor can out armor a Heavy Armor piece on that alone

Another oddity and quick share.. There is a medium cape with no armor value. There is a light cape with armor value. That one makes me scratch my head

As for other things.. I remember doing the math with the schematics available to you in the "first town". I realized that dual wielding 1H was the same damage and same stamina cost as some 2H weapons. Knowing this and that Stamina doesn't regenerate until you stop taking actions.. I am going to guess that staying in the Light Category is best (well until 1.0 release)

This is because in the Light Category you use 25% less stamina and gain 10% movement speed. Both of which is very helpful for sustained combat and kiting

Staying in the light category is hard to determine because unlike another game that uses this exact same wieght system.. New World.. There is no details on how much weight you have to work with in each category. The reason I bring this up is because in New World.. Due to the weights being known, people were able to make charts on how to use optimal weight

Example: Light category was under 13 weight so the best way to achieve this was light head, gloves, boots and pants plus Medium Armor (12.7 total weight.. .3 from max)

Last thing is more in response to a counter argument I expect to see with this.. That is there is Stamina regeneration items in this game. Even with that, I doubt Medium Category is worth it due to Dash being 35% shorter. Dash is amazing when you can't block the full damage. Just my thoughts. I hope it helps

I hope there's some more balancing along with this. I really dislike how many RPG make heavy armor so useless compared to light armor. I think one thing that would help would be games taking armor coverage into consideration. E.G Light armor with skin exposed takes more damage when said area is hit compared to plate armor. Frustrating as a heavy armor 2h weapon lover.
Hunk Apr 6 @ 9:00pm 
Originally posted by Spartan007:
Originally posted by Hunk:
Hello :) To add some things to what Takichi said.. This game is in a very weird state. I did my best to share a portion of that in their feedback post pinned here. That said.. Generic armor has the ability to upgrade more times than named/unique armor (I confirmed this and so did a few Youtube videos). So it is entirely possible that a Medium Armor can out armor a Heavy Armor piece on that alone

Another oddity and quick share.. There is a medium cape with no armor value. There is a light cape with armor value. That one makes me scratch my head

As for other things.. I remember doing the math with the schematics available to you in the "first town". I realized that dual wielding 1H was the same damage and same stamina cost as some 2H weapons. Knowing this and that Stamina doesn't regenerate until you stop taking actions.. I am going to guess that staying in the Light Category is best (well until 1.0 release)

This is because in the Light Category you use 25% less stamina and gain 10% movement speed. Both of which is very helpful for sustained combat and kiting

Staying in the light category is hard to determine because unlike another game that uses this exact same wieght system.. New World.. There is no details on how much weight you have to work with in each category. The reason I bring this up is because in New World.. Due to the weights being known, people were able to make charts on how to use optimal weight

Example: Light category was under 13 weight so the best way to achieve this was light head, gloves, boots and pants plus Medium Armor (12.7 total weight.. .3 from max)

Last thing is more in response to a counter argument I expect to see with this.. That is there is Stamina regeneration items in this game. Even with that, I doubt Medium Category is worth it due to Dash being 35% shorter. Dash is amazing when you can't block the full damage. Just my thoughts. I hope it helps

I hope there's some more balancing along with this. I really dislike how many RPG make heavy armor so useless compared to light armor. I think one thing that would help would be games taking armor coverage into consideration. E.G Light armor with skin exposed takes more damage when said area is hit compared to plate armor. Frustrating as a heavy armor 2h weapon lover.

I can only hope as well. Force Gaming which is one of the larger and more well known Game Review channels said this game has a lot of potential. This is their chance to prove to him and others they can pull this off

And it is up to us to push them in that direction. We can do this by simpling talking. That is how it is with most games today. I am certainly doing my part by using my knowledge and experiences with past games (some of which I was a tester for)

As for the last part of that.. There was a game that did this called War of the Roses. It was made by Fat Shark.. One of their first games before Warhammer Vermintide. War of the Roses had a close to realistic armor system in which you could only damage someone by using the correct weapon, or by hitting exposed parts

IE if its a full plate mail knight, you had to use a Hammer on the armor, or a spear through the visor

Unfortunately it is too late to implement such a large mechanic I think but certainly it is a good game to learn from. I think they can learn from other games as well but that would be outside of the armor discussion :)
Lawrence Apr 6 @ 11:20pm 
If you're looking for a simple answer:

No, it appears there is currently no cap. You can upgrade armor endlessly if you have the resources, but it becomes unrealistic to do so after a certain number. Armor weight can also be reduced to 0, again if you have the resources, which is actually easy for most armor pieces.
Since we're in the first act of a three act game, it is hard to see for sure. I expect the numbers will creep up a bit more as we advance into the other areas of the game.
Takichi Apr 7 @ 2:32am 
Originally posted by Lawrence:
If you're looking for a simple answer:

No, it appears there is currently no cap. You can upgrade armor endlessly if you have the resources, but it becomes unrealistic to do so after a certain number. Armor weight can also be reduced to 0, again if you have the resources, which is actually easy for most armor pieces.


Hey maybe you can help, since you seem to know how it works.
But how exactly do you reduce the weight of Armor?? I never found that Feature in the EA
Originally posted by Takichi:
Hey maybe you can help, since you seem to know how it works.
But how exactly do you reduce the weight of Armor?? I never found that Feature in the EA

If you go to any armor workbench, like the one next to the blacksmith in the horns of the south, there along with crafting and upgrading is an option to reduce the weight. The cost materials required depend on the item, but reducing the weight of an item removes a flat 0.5kg of weight. So an item that weighs 4kg can take 8 upgrades, reducing the weight to zero.
Takichi Apr 7 @ 3:14am 
Originally posted by Lawrence:
Originally posted by Takichi:
Hey maybe you can help, since you seem to know how it works.
But how exactly do you reduce the weight of Armor?? I never found that Feature in the EA

If you go to any armor workbench, like the one next to the blacksmith in the horns of the south, there along with crafting and upgrading is an option to reduce the weight. The cost materials required depend on the item, but reducing the weight of an item removes a flat 0.5kg of weight. So an item that weighs 4kg can take 8 upgrades, reducing the weight to zero.

I never noticed that. Thank You Bud.
Greyale Apr 28 @ 4:32pm 
What item and where do i find it? is needed to upgrade knights armor? It’s a picture of something black. And a sharpening stone. It’s not coal.
Armor appears to be a percentage reduction to damage, so I assume there has to be some cap, even if you can't reach it in the current content- the game would get pretty boring if you could get to 100% damage negation, after all.

Now, whether that's an explicit cap in the game's mechanics, or just a practical cap in the sense of 'there is no combination of armor in the game that will give you more than 85% damage resistance' we can't say without access to later game content.
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