Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Weapons bouncing off on enemies?
Just want to confirm if this is intended by design, or is this something that is affected by stats/damage?

In the prologue section, when you hit enemies with the club, it bounces back when connecting (as if the target was a steel wall). Is this intentional?

Wondering because it kind of kills a sense of impact for smaller weapons. I noticed that large weapons don't bounce off.
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it's the starter weapon, yeah. So the bouncing off doesn't occur on higher quality weapons?
In that case, that's a pretty cool detail to add.
Originally posted by Limp Squirrel:
Just want to confirm if this is intended by design, or is this something that is affected by stats/damage?

That's a general recurring issue I'm encountering. It's hard to understand if the game systems are "working as intended" or if I'm not engaging with them correctly.

I really hope there's a pass to add tutorials prior to release. I've finished the prologue and I'm still not sure about some elements of attacking, blocking (constant blocking vs. timed blocks"), or sneaking (what conditions affect this?).
JIK Mar 28 @ 12:09pm 
if too close weapons won't be effective and bounce if that's what you mean.
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Date Posted: Mar 27 @ 5:31pm
Posts: 3