Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Skill level bonus
When I started to play I noticed an increase of level with some skills while doing some actions. I took a look at Agility which is increased with jumps and it is said that there is a slight increase in jump height when leveling agility. So I spent some time jumping on the same spot until I reach level 47 of agililty and I don't see any difference in Jump height. What is the point of skill leveling?
There are a lot of skills that are said to have a slight increase bonus for something with the leveling of the skill but if it is like for the jump then is it really useful to level it up ?
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Showing 1-8 of 8 comments
amoreftw Mar 26 @ 7:14pm 
the difference is proly just rly low,but it does benefit you because it gives actual xp,not just in agility but in your character
It would have been so nice if it actually increased jump height and you'd get something like a 30 to 50% difference from min to max level. Same for movement speed etc for players who want to play thief/assassin style with dagger. From the main attributes you can increase attack speed but movement speed and jump height would be a nice addition whith the skill level.
JIK Mar 27 @ 4:45am 
Originally posted by thibault-cramponne:
When I started to play I noticed an increase of level with some skills while doing some actions. I took a look at Agility which is increased with jumps and it is said that there is a slight increase in jump height when leveling agility. So I spent some time jumping on the same spot until I reach level 47 of agililty and I don't see any difference in Jump height. What is the point of skill leveling?
There are a lot of skills that are said to have a slight increase bonus for something with the leveling of the skill but if it is like for the jump then is it really useful to level it up ?

there is leaper potion to help and running boosts jumping a bit, point of skill leveling is to level up your character as skills award experience and help in very minor fashion the skill in question.
Originally posted by amoreftw:
the difference is proly just rly low,but it does benefit you because it gives actual xp,not just in agility but in your character
There's a caviate to that. You only start getting exp for leveling up your skills from char level 2 up. I farmed basic skills (sneak, acrobatics, athletics, evasion) right at the begining even before getting level 1 and lost a lot of exp. I don't know if it's a bug or a bad design.
Lawrence Apr 8 @ 10:32am 
Most of the bonuses are minuscule and not worth worrying about, especially since there are far better options for obtaining those same bonuses, like the leaper potion.
Originally posted by Lawrence:
Most of the bonuses are minuscule and not worth worrying about, especially since there are far better options for obtaining those same bonuses, like the leaper potion.
Which is a bit of an odd design choice, makes you wonder what's the point of having skills and trying to increase them if the gain is minuscule...
Basically the build of your character seems to be made of attributes and the skill tree, but the actual skills seem to have been put there just to let people associate the game to Skyrim.
Originally posted by Pendragon:
Which is a bit of an odd design choice, makes you wonder what's the point of having skills and trying to increase them if the gain is minuscule...
Basically the build of your character seems to be made of attributes and the skill tree, but the actual skills seem to have been put there just to let people associate the game to Skyrim.

From the early EA versions, you can tell the developers were not sure what direction to move the game and many of the mechanics in. This is definitely one of them. I suspect 1.0 is just to get the game on the map, and some of these features will be adjusted based on feedback.
Originally posted by Pendragon:
Originally posted by Lawrence:
Most of the bonuses are minuscule and not worth worrying about, especially since there are far better options for obtaining those same bonuses, like the leaper potion.
Which is a bit of an odd design choice, makes you wonder what's the point of having skills and trying to increase them if the gain is minuscule...
Basically the build of your character seems to be made of attributes and the skill tree, but the actual skills seem to have been put there just to let people associate the game to Skyrim.
Yes you are so right. Besides text claiming a slight increase but after leveling 30 levels you have actually none is just frustrating and not fun.
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Date Posted: Mar 26 @ 5:37pm
Posts: 8