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You get to see what a beginner sword, bow or spell looks like and works, how to pick a lock, how to heal and that's it.
It would have been better if they gave you just a vertical slice of the game or something where you'd pick a class and get some points and equipment that's like, level 5 or 10 or something (IDK, whatever the middle level of EA is), and let you play a tutorial dungeon. Instead of it being just the intro tutorial.
However, that said, I can see how making what is effectively the prologue (escape the island, reveal the overarching story) is a far easier option for the developers. I'm just grateful for a free demo, it's done its job as I really want to see what the full game brings at this point. I do hope I can spend time doing my own thing and I'm not pushed along the main quest line. I love the free-roam nature of Skyrim. Indeed, I'll play for ages (dozens of game hours, likely weeks in real time) deliberately NOT following the main quest line, and doing side-quests, house building and general exploring.
One thing the demo has not done, is get me to buy now, as I'm still not quite sure what I'll be getting. However, my interest is certainly piqued, so I will be looking closer and checking out future updates, road maps, dev posts etc.