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Have to agree, interacting with a nebulous unknown being to rescue is better mystery development -- you don't know whether you are doing the best thing. Giving it a name at the very beginning? Not so mysterious is it... Best not reveal such things at the very beginning!
Did devs have a marketing trial with tweens who need everything spelled out... (。>﹏<。)
So i get stuck on the chapter 1, can you please help me. I have finish the main story, kill Galahad and repair the gong. Give the second fragment too Arthur and i'm lv 25.
Thank you very much.
Go Gameplay Klick the Movie Aktiv yes, is movie Disable you have a black screen and the game freez stugg on Intro/szenearios. Good luck
Second suggestion would be to please let crafting stations pull from your storage chest. Just justify it with some roundable magic or other wyrdness. I'm constantly storing crafting materials, then pulling it back out when I stumble across a bench that needs them. Disable this in Hardcore if you feel it's too convenient, but having to go back and forth between the storage chest and the crafting stations every time I want to upgrade stuff wastes a ton of time I'd rather be spending exploring.
The other option is make the prologue level you up like five times by making the xp payout the same as the mainland, but I was already annoyed by having one banked point towards the end of that section. So I wouldn't honestly recommend that.
1) improve the impact of attacks on enemies
2) change the work of dodging - at the moment it is too imbalance and you can defeat even an enemy many times stronger than yourself - as an option, after using up the charges of dodging - Completely block the ability to dodge + longer recovery of dodging. Because at the moment you can win fights just by spamming dodges
1. Frequent crashing in the Fishing Village. Not sure what's the cause. Seems like just walking around in that damned village causes the game to crash, especially when standing next to/interacting with the gate and statue to be repaired.
2. Ironically, the "Bug Report" feature in the Options menu is bugged. Forever fail loop when I tried to submit bug reports here.
3. Not sure if this is a bug or not. The lockpicking mini game seems to be unbalanced. From my experience (13+ hours), like 80% of them locks have the "correct picking angle" on the right half of the dial. This really takes the challenge out of it.
Performance desperately needs work though, that lag spike frame freeze issue when a new asset loads in is not good. Some places were dropping frames regardless of resolution and game settings as well, so there's some kind of game wide performance issue.
Add a torch or lantern into the intro area that you can pick up and carry.