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Ein Übersetzungsproblem melden
Crashes. I crash when loading saves, I crash when slowly turning in a circle. I crash when opening things. I almost always crash when trying to quick load.
I always enjoyed going the healing druid archetype before. It was nice having a solid but not OP heal and the issue being mana management. Now I have more mana than i know what to do with and Blood transfusion which seems mostly useless as either a heal or a damage dealer and even using it constantly doesn't seem to level magic at all. So now I'm either a melee or archer until I get my fire spell. Which is underwhelming. Even with how slowly the zombie enemies shuffle it can still be a pain kiting things around because it just doesn't hit that hard. My mage experience in the last patch felt like I could count on spell damage + something to do damage if i didn't wanna mana pot. This go around it has felt like "How can i snipe or cheese killing this enemy with my two weak spells in the hopes I get skill ups and they become useful.
Miscellaneous weirdness/sloppiness. I walked into the room after the lab in the tutorial and there were two priests in there so i get ready to have to kite and shut the gate to buy a bit of extra time. And the two of them just...stand there. They say their lines, they swing their weapons and at no point do either of them open the door. I killed both of them with blood transfusion (still waiting for that skill-up?) and they just took it. I met our old friend Sirja who's definitely embraced a goth phase but when she speaks her mouth becomes some kind of plastic man/eldritch horror monstrosity thats contorting like she wants to eat my head.
Narrative laziness. Sirja and I finish up our chat and she just...sits there. Guess she is a mole person in the asylum now. Conchur, I saw some subtitles but never really saw what happened to him. Maybe i looted his body and missed the name. I bring all this up because I then get to Caradoc and he's like "I guess the others didn't make it" and I'm like yeah, the Pict decided to become a mole person and wouldn't move out of her tunnel, it was a whole thing, she won't be joining us. There used to be reasons for these two to exist and have a least a bit of narrative. I always held on to Sirja's cloak cause it was hers and I always felt vaguely bad about her fate. My experience with the narrative this go round gives me "meh, they're gonna die anyway, moving on" vibes.
I'll try to give it more of a go once its not quite so crashy because maybe some of it is I need to git gud.
Look at Dark messiah of might and magic a good example of weighty combat feel.
Really hope they improve this aspect, everything else is pretty good.
As I read somewhere else, it looks like one of the million souls game out there...shame,as the story and general structure is very good...
Hope you will read and put back these two features before 1.0....
For the healing magic, we get a drain magic instead. Maybe the heal will come back but it might also be a conscious choice based on their view of the lore.
That said, saying those two points constitute a "big downgrade on a game that had all the potential to be amazing" is a bit much. I mean your entitled to your own opinion and this is just mine but... Have you played the new content? Definitely an upgrade and still an amazing game that has all the potential to be better as development continue.
I'm talking about a stam regen potion. Same as mana and health. And I'm also talking about giving food more utility.
I mentioned some very limited stuttering and yeah it was the autosave after further review. Perhaps a suggestion, drop that and just give use a Quick Save hotkey, that way we control it and by doing so we'll do it when we want and not get interrupted otherwise. We'll expect it.
Otherwise, im 60ish hours in and its my new favorite game. I can tell the devs care and I see so much improvement and additions from the feb update. Thank yall!