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Performance issues are pretty bad on my 3080 gen card if I'm in the chapter two area. I'm not sure if they even reduce the detail of distant objects yet in this area.
ok you are right. Just checked and so far there is no frame generation.
to be honest I am almost sure they are doing even better then rest of new games in ue5. Most of them I have played through last year had terrible DLSS for first couple of months, this one works really well. So I think they maybe little misstreated some other UE5 setting and when they figure it out performance will improve. But it just me :)
Meanwhile, other games that look as good as, if not better run MUCH more stably on the same hardware, so yeah, definitely feels like they're not super focused on optimization rn.
I agree. Same GPU model. No issues in other demanding games and enabling DLSS doesnt improve by even a single fps more :-(
EDIT: Guys i found a solution! I switched DLSS files with files from other game I have "Rust". files size in compare ~30MB in Fall of Avalon and ~50MB in Rust. I moved slider to 60% and boom 100fps, viola! P.S: that also fixed issue with weird screen smudge when DLSS bar was set in between 0 and 100.