Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Magiricus Dec 24, 2024 @ 3:54pm
Performance in open world areas
Hi all,

I'm thinking of buying this game, played through demo and performance was solid.

What kind of performance should I expect in open world areas since they are not available in demo?

My configuration: 4090, 12900K, 165hz monitor with Gsync.
Is it optimized enough to hold 120 fps at least at maximum settings?

Thanks!
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Showing 1-8 of 8 comments
lukas Dec 25, 2024 @ 2:25am 
I have solid 60fps in 4k with 4080. So with frame generation I think you should be somewhere around 120.
Magiricus Dec 25, 2024 @ 6:38am 
Thanks. Correct me if I am wrong, but there is no frame generation in this game. Or did you mean using frame generation from Lossless Scaling?
Logantron Dec 25, 2024 @ 11:47am 
Sadly my only issue with this game is the optimization. It seems in the current version they just depended on DLSS and us to set the proper graphics settings for our rig. Hopefully they have proper optimization in the full version.

Performance issues are pretty bad on my 3080 gen card if I'm in the chapter two area. I'm not sure if they even reduce the detail of distant objects yet in this area.
Last edited by Logantron; Dec 25, 2024 @ 11:48am
lukas Dec 25, 2024 @ 1:15pm 
Originally posted by Magiricus:
Thanks. Correct me if I am wrong, but there is no frame generation in this game. Or did you mean using frame generation from Lossless Scaling?

ok you are right. Just checked and so far there is no frame generation.




Originally posted by Logantron:
Sadly my only issue with this game is the optimization. It seems in the current version they just depended on DLSS and us to set the proper graphics settings for our rig. Hopefully they have proper optimization in the full version.

Performance issues are pretty bad on my 3080 gen card if I'm in the chapter two area. I'm not sure if they even reduce the detail of distant objects yet in this area.

to be honest I am almost sure they are doing even better then rest of new games in ue5. Most of them I have played through last year had terrible DLSS for first couple of months, this one works really well. So I think they maybe little misstreated some other UE5 setting and when they figure it out performance will improve. But it just me :)
Stump Dec 28, 2024 @ 2:51pm 
Not sure whats going on with this game tbh, I enjoy it for sure, and its far from "unplayable" but on a 4070Ti, it fluxuates wildly between ~50fps-100+Fps, while only reaching like 60% GPU, and 25% CPU loads.

Meanwhile, other games that look as good as, if not better run MUCH more stably on the same hardware, so yeah, definitely feels like they're not super focused on optimization rn.
Magiricus Dec 28, 2024 @ 3:02pm 
Thanks for your answers, I think I will wait a little bit more before buying.
Performance is definitely the one thing most holding this game back at the moment. It's incredible on most other fronts.
6Th SIN Apr 5 @ 2:20pm 
Originally posted by Logantron:
Sadly my only issue with this game is the optimization. It seems in the current version they just depended on DLSS and us to set the proper graphics settings for our rig. Hopefully they have proper optimization in the full version.

Performance issues are pretty bad on my 3080 gen card if I'm in the chapter two area. I'm not sure if they even reduce the detail of distant objects yet in this area.

I agree. Same GPU model. No issues in other demanding games and enabling DLSS doesnt improve by even a single fps more :-(

EDIT: Guys i found a solution! I switched DLSS files with files from other game I have "Rust". files size in compare ~30MB in Fall of Avalon and ~50MB in Rust. I moved slider to 60% and boom 100fps, viola! P.S: that also fixed issue with weird screen smudge when DLSS bar was set in between 0 and 100.
Last edited by 6Th SIN; Apr 5 @ 2:48pm
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