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It was just a repeated paragraph due to an extra copy/paste. I think it's clear it is not a substantive redundancy, but merely a formatting error. I will not edit it out now.
I have provided grounded replies to every single one of your statements. Meanwhile, you have addressed none of mine.
As opposed to you, who are refusing to even engage on the substance of the debate?
That is the second time you profess to leave the debate, yet you keep returning with nothing constructive to say, only vitriolic remarks. It seems you're the one with the "wounded ego" here.
Perhaps this time you will honor your own commitment and stay out for good. But most likely not, and with your next post will only debase yourself further.
By now at least three people in this single thread have told you that "TES-like" or "Skyrim-like" games are in their own distinct category, thereby repeatedly disproving your initial claim to the opposite. And your only retort is that the views in question are "subjective"?
It may come as a surprise to you, but your own views are subjective (extremely so, as this discussion shows), so that is not an argument.
Another personal attack, completely unprovoked. It seems you are simply incapable of holding a civilised debate.
Furthermore, you are blatantly distorting the other person's statement: Jedasd did not say Skyrim was "perfect", merely that it and other Skyrim-like games may be characterised by finding a "perfect balance" between "sandbox and story", while being "not the best in either things".
Finally, whether or not Skyrim and its type of games are "perfect" or provide any kind of "perfect balance" is immaterial to the subject of the debate: the important part is that there are criteria by which people differentiate Skyrim-like games into their own category (although these criteria may vary between people).
That's just the Skyrim opening sequence.
Your post above--
(((The only thing that comes to my mind are Skyrim overhaul mods such as Enderal (which, to be fair, plays like a completely stand-alone game). It grew sparse to the extent that, having played Enderal, I've turned back to Morrowind (with OpenMW and Tamriel Unleashed it's a completely new experience compared to classic).
The only thing that comes to my mind are Skyrim overhaul mods such as Enderal (which, to be fair, plays like a completely stand-alone game). It grew sparse to the extent that, having played Enderal, I've turned back to Morrowind (with OpenMW and Tamriel Unleashed it's a completely new experience compared to classic).)))
Just for sake of the argument you guys are having, I agree there is a TES type of game.
Oh, you mean that. It's a formatting error, not substantive redundancy (just an extra copy/paste while moving text around). But yes, there is a repetition in the text, technically. I will not edit it out at this stage. I will have to amend my rather dismissive stance about it, though.
Edit*
And ESO to some degree.
If anyone knows of others let me know.
I don't know most of those games. I'd like to if they are really TES like.
The only thing I personally disagree with is space games being TES like. I see where you are coming from and I'm not saying you are wrong, but TES to be has to be magic and medieval like also, IMHO.
I know starfield is from Bethesda so this will sound funny, but I don't get the TES feel from that game on many levels, especially the exploration feel.
Well Enderal and Nehrim are total conversions for Oblivion and Skyrim. Both are excellent and scratch a similar itch to TES but imo better story telling and a branching narrative. They are mods but they are done so well they truly feel like their own games.
Something to consider though is that Skyrim has a decade of mods that can transform the game into something no gaming studio can or would produce, so it's a little unfair. Vanilla, unmodded Skyrim is really basic by today's standards.
Skyrim's OST aside, though. It's still peak.
I'd really encourage Kingdom Come Deliverance. The sequel is coming next year, but the original holds up.
It's Skyrim-like in that it has an open world with a medieval setting and you play in first-person, but KCD is based in real history and so it's not a fantasy. The combat is more complex, but once you learn it (and you have to literally learn it both in gameplay terms and in-game since you start as someone who can't fight), it's a lot of fun.
Henry is a fun protagonist. You see him grow from a whiny kid to a knight.
KCD is fantastic. It has a lot of what makes a TES game good (Skill progression, open world, hilariously bizarre ai that has its own unique charm) it's a great companion series to TES. And I'm happy for the competition.
I found this game because of a YouTube video talking about "Scrolls-likes" as a subgenre.
https://youtu.be/Q6I51cdMffk?feature=shared
There hasn't been a single game like Skyrim since Skyrim. Not all open world games are magically fantasy sims.
And regardless, no game will ever beat Skyrim unless they openly embrace modding.
Also wanted to pop in to say you have absolutely on idea what you're talking about and are way too arrogant and self-centered to see it or have the humality to admit it.
story? Hmm.
The KI of the mobs are extremly stupid.
animals exist only as deer, wolves and bears, thats it,
Professions?, cooking? alchemy? handicraft? Only for some quests, otherwise almost unnecessary.
If you need food for restoring health, you get more than you need.
As a mage you need nothing. no potions, no food.
Interesting places? not really.
Many hidden "things" to find by exploring? rarely.
Looting all this boxes? save your time.
Bugs? a lot. Even the same in Part 1 as I found more than one year ago, as I played.
Part 2 with some questbraking bugs.
Most important in this game?
Saving. You will have to load again a lot!
and the stuck function :-)