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Een vertaalprobleem melden
There are generally very few worthwhile melee weapon relics in my experience. By level 32 I've only found one lifesteal relic (Bloodthorn +1) that gives 4 lifesteal. Grimalkin's Eye (+damage based on % of missing health) seems useful for a Thornsword build, or generally a tank. All other weapon relics either offer minor damage bonuses (Starborn's egg, Feral charm), improve sneak attack (only applicable to melee rogues, and if you go rogue then might as well go stealth archer), or do not apply to melee weapons altogether (Raven's Wing).
I don't know if on-hit effect relics such as Incandescent Pearl or Blight Opal might translate from off-hand to main-hand (logically they shouldn't), but my goal is one-hit kill anyway, so on-hit effects don't really seem optimal to me. And if I want burn on hit, I might as well use Galahad's Mace or Infernal Blade.
No stamina to swing? How is that possible? I haven't found a single weapon so far that doesn't require stamina to strike. And so far all one-handed weapons I've found seem inferior to the two-handed Big 3 (Thornsword, Executioner's Axe, Galahad's Mace).
EDIT: After having found Percival's Blades, Infernal Blade and Frostblade, they seem at best a sidegrade to any of the Big 3 two-handed weapons. Two-handers get two unique bonuses from skills: +25% heavy attack damage, and 20% AOE damage in an 8 m radius from heavy attacks. That is quite massive in terms of DPS, and combined with lifesteal and heavy armor it really means you heal faster than enemies damage you. Also, a two-hander gets two relic slots instead of one, which allows using two unique relics constantly (such as Bloodthorn), while on a one-handed set they would only get used half the time.
While Percival's blades offer high base damage, their stamina cost to swing is almost the same as for two-handers. And while Frostblade's freezing mechanic is neat, funnily the ability to insta-gib frozen targets is only available for two-handers.
In fact, what begins to interest me more is the stat requirement on weapons, and how much you will have to sink into non-primary stats to wield them. For example, Galahad's Mace needs 5 Spirituality, which is strictly not needed for a heavy armor build (+500% mana cost and -70% mana regeneration kills all casting basically). Thornsword needs 10 Endurance; while Endurance is definitely more useful for a warrior than Spirituality, still this takes an extra 5 points away from Strength as compared to the Mace. Executioner's Axe needs 5 Dexterity (useful for attack speed) and 5 Perception (useful for critical chance), so while it takes away 10 from Strength like Thornsword, it also invests these points into other offensive skills rather than purely hitpoints/encumbrance.
In this respect, Nuckelavee's sword is interesting since it offers high base damage (32-42, more than Inferno Blade) while having zero stat requirements. Compare to Perceval's blade, which has 50-60 base damage, but requires 10 Dex and 10 Spirituality investment; putting the same 20 points into Strength would net a whopping +300% damage bonus, so for example a level 40 build with 20 STR, 10 DEX and 10 SPI would deal on average 180 damage per hit with Perceval's blade, the same level character with 40 STR and Nuckelavee's sword would deal 222 damage per hit. And while 10 Dex at least gives +50% attack speed (presumably putting Perceval's blade slighty ahead in terms of DPS), 10 Spirituality is a complete waste.
Another point is synergy with other weapons (such as Galahad's Mace having the same requirements as Inferno Blade and Frostblade). So there's a lot of balancing to keep in mind when choosing a melee weapon.
As opposed to Ranged, when I just pick up the Powerbow and snipe everyone from a distance.