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Which is exactly why I made this post. So that developers are aware of the problem and implement changes before release.
First, thank you for proving my point - that the mechanic doesn't work and will cause even good-faith players to either save-scum or cheat.
Second, 50/50 chance is only for the first upgrade (to +1). Second upgrade (+2) is 25% chance, third upgrade (+3) 12,5% chance, and so on. So already by the third upgrade you are looking at an almost 90% chance of failure, and my experiments have shown that this 90% failure chance can in practice translate to over a dozen failed attempts, every attempt consuming sharpening stones and thousands of gold.
This mechanic is non-workable and has no place in any game, much less a single-player CRPG.
I keep posting over and over in game forums about the random number generator and get flamed by idealistic white knights.
Have a look at link, and let's have a mature discussion. It's an article from someone who <should> know more about the limitations of computers than gamers...
Can a computer generate a truly random number?
It depends what you mean by random…
https://engineering.mit.edu/engage/ask-an-engineer/can-a-computer-generate-a-truly-random-number/
[Professor of Computer Science and Engineering at MIT’s Computer Science and Artificial Intelligence Laboratory]
When you need some obscure technological knowledge to even make the random chance work properly, on top of the random chance already being punishingly small for the player, you know you've got an unworkable mechanic on your hands.
As I said, the entire concept is dead in the water. Most players won't tolerate even a properly working 50/50 chance of upgrade, because losing over a 1000 gold for zero gain at the beginning of the game will not be acceptable to them. Much less a 90%+ chance of failure later on if you want to upgrade above +2, when every try costs like 5,000 gold, and you can easily lose all resources you've earned after playing for dozens of hours, without getting anything in return.
This system is ridiculous and should not survive to release. If it does, I am certain almost nobody will be using it "as intended", vast majority will either save-scum or outright cheat to get the upgrades, and they will be in the right because a system that disrespects the player's investment of time and effort to gather resources, only to lose them again and again in a ludicrously rigged game of chance, itself does not deserve to be respected.
Exactly.
I will be scum saving...
I've been upgrading Galahad's mace just now.
It took me five tries to upgrade it to +1, on an ostensibly 50/50 chance.
Every try cost 1250 gold and 1 sharpening stone.
So the first upgrade cost 6250 gold and 5 stones. More than a +5 upgrade costs on its face (but that one has less than 10% chance to succeed, so might actually cost over a hundred thousand gold).
It just doesn't make any sense. Make the upgrades fixed price in gold and stones, and be done with it. Otherwise everyone will save-scum/cheat.
See, I can approve of that concept, but if that is what they were going for with this system, it is flawed. Let the cost be from a hard to obtain item to level it up, or a large amount of resources from a hard enemy. Don't waste my time with RNG unless my stat is outright too low to make the check. Then give me consequences for not being proficient enough.
Have to agree with Blackdragon, I'm the type of guy who will just save scum that roll over and over till I get the result I need. I have too many games to play and I don't need my time wasted by my character failing a dice roll because it's "immersive". Still really like the direction the game is going in, but this mechanic is flawed.
If they want players to feel "the pinch" then do so in other ways via economy\trade. But not in a mechanic that the player is investing so much in, and that is literally the end goal of one of the game loops, to improve your gear and feel that dopamine rush (look it up).
Having that end goal be a fart in your face instead? No, I will scumsave and yes, feel rotten doing it, but devs made it this way and gave players no choice.