Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Wrong Number Nov 27, 2024 @ 8:30am
What always break immersion in games is
the fact that different enemies dont react to eachother and attack only player, i mean Undead, Wolf and Outlaw work together to put you in the ground instead of fighting\avoiding eachother, when i feel like undead should be hostile to everything, human enemies wait for a player to deal with undead before attacking (see who is going to left standing)
Really immersion breaking
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Showing 1-6 of 6 comments
ichlehneab Nov 27, 2024 @ 9:47am 
While you are correct this is still a piece of software with - I dunno - five people working on it? And the list of features they want to implement is almost certainly far bigger than they can. So what is the point of this thread? Do you wish that they overthrow they`re complete road map and work on infighting as next priority?
Bandy Nov 27, 2024 @ 9:48am 
I literally watched a pack of wolves on their 'patrol' waking in a circle by the cemetery, and a herd of deer nearby walking in their circle, and nothing happened between them. But this does not always happen, sometimes I see wolves chasing deer, so not sure what is going on.

The AI needs A LOT of work.
Bandy Nov 27, 2024 @ 9:49am 
Originally posted by ichlehneab:
While you are correct this is still a piece of software with - I dunno - five people working on it? And the list of features they want to implement is almost certainly far bigger than they can. So what is the point of this thread? Do you wish that they overthrow they`re complete road map and work on infighting as next priority?
If their feature set is too big to get the basics of an RPG in place, like basic AI interaction, then they need to scale back. So no, no excuses here, right now the game world is FLAT, the NPCs are card board cutouts with no depth. Open your eyes, you know this is the truth.
Last edited by Bandy; Nov 27, 2024 @ 9:50am
Wrong Number Nov 27, 2024 @ 10:00am 
Im simply voicing my observation and hope devs take in on the list down the line
I didnt say like "DROP EVERYTHING MAKE AI REACT TO EACHOTHER" no

I mean, game is jank and still very raw for 0.7 version, AI is dumb as rock, i saw a guy emerge from the tree and start attacking me, exploding mob when dies, FIRST disappears and second later spawns effect for explosion (im guessing they have something like when die, delete model, spawn explosion sfx and graphic effect instead of animation), there and there floating enemies, barrels floating, trees in the building clipping into 2nd floor, earth and grass floating near stairs and so on

But for me game is fun right now and i want it to be better, i see potential despite this
Bandy Nov 27, 2024 @ 10:07am 
Originally posted by Wrong Number:
...But for me game is fun right now and i want it to be better, i see potential despite this
I enjoyed my time in game, mostly, but I am now waiting for the final release. IMHO No sense for your complete first play through with an unfinished game, that is just all spoilers when it comes time. Makes no sense unless you are actually properly bug reporting, and that takes too much thought and dedication for average steam player.
Wrong Number Nov 27, 2024 @ 10:08am 
When you load in or out of location i see NPC spawning from T pose, and already dead models spawn and drop again, virtually no physics, when i hit enemy, he dies and immediately ragdolls and simply drops down like it got strings cut, swimming in this game feels like slow no clip, i actually expected to go through terrain when i was swimming

But still fun tho, i enjoy this game right now and interested what becomes of this in version 1.0
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Date Posted: Nov 27, 2024 @ 8:30am
Posts: 6