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Be specific, are you talking about the stone knights in the catacombs? You say "Lost Knights in the dungeon" elsewhere. What weapon were you using, because perhaps that knight had resistance to that weapon damage type, but just a guess were you using arrows? The stone knight was a challenge but did not take a "half hour" for me, I was not bow kiting...
Do not mistake my post, yes, TG still needs much work on <all> aspects. I would not characterize the combat as "FEELS really, really good now..." because it does not to me. But from what I see in these similar forum posts are players who want the game to match their expectations rather than make adjustments and play the game presented to them. Think outside the box, mix up approaches, and maybe you will prevail next time.
The problem with this is that if enemies are all one-shotting you, then the only viable tactic is stealth, and that invalidates melee builds and mages.
Yes, the Lost Knights are the stone knights in the graveyard catacombs. But no, I was not using a bow, I was using 2h sword, and only used strong attacks directed at his head. It didn't take me half an hour for a single fight, I'm saying I had to grind fighting the three of them over and over again for half an hour before I finally got through it without being hit. On on one, I didn't take on all three at once, mind you.
And I'm sorry, but RPGs that let you choose your build and specialize do not allow for one to "mix up their approach." I have specialized into a heavy armor 2h weapon fighter. How do I mix up my approach? Use bows? Magic? Come at it from a different angle? There was no other way to approach those fights. There are no tools in the game currently for every build to mix up their approach. I'd love to be able to like, throw something to pull enemies away from a group so I can take them down in melee, but I can't. I'd love to have more combat options so that I don't have to beat my head against a wall when I face down an enemy that can kill me in one hit. But the options simply do not exist yet.
RE: changing things up...
Have you tried a bludgeoning weapon? I could see a 'stone' knight being very resistant to 'piercing' and 'slashing' damage, right? While bludgeoning may smash a stone. I'm just guessing, no inside information here.
Have you tried foods, potions, etc. that may give you buff effects? I usually try to play without them, but when in tough situations take them to get past the hurdle.
Are you using the surroundings to best effect? I remember fighting the stone knight and using the sarcophagi to block his movement and attacks, then circling around to flank attack. Rinse and repeat. Some players know nothing but tanking; blame skyrim...
As mentioned, it has been a while since I played TG, so it may be that the update has made combat into a more unfair situation. Game is early access, devs going to try to mix it up as well...
The lost knights will one shot you but their moves are very slow and well telegraphed, they take a few seconds to actually try to hit you so you should easily be able to dodge as long as you don't over commit. I was surprised when a knight one shot me at first, it took me about five minutes of save scumming to nail down the attack patterns then I took down all of them individually without further issues. I've specced into 1H and shield, currently using a longsword. I usually open with a couple of bow attacks then switch to melee. Are there any other enemies you've run into that you think are unbalanced? The knights are the first enemy I've had any real difficulty with initially and given how slow the attacks are I thought they weren't that hard.
Ogres I've found to be similar, be sure to stay out of the way of the first few attacks then you can see the patterns. Grindylows are annoying but also kinda fragile. I'd like stamina to be buffed a bit in general but I've yet to run into an enemy I'd consider to be outright unfair.
I love this game but combat definitely needs a lot of tweaking and balancing before a full release is even thought of.
I thought the same thing, but for some reason when I fought them, their attacks did not follow the same speed. They had exactly two attack patters. An overhead down slam, and a thrust. Both would completely change speed randomly on me. I found that the further I was away, the slower the attack speed was (meaning significant wind up, and significant recovery times), but if they initiated the attack while I was close, the wind up and recovery was waaaaay faster. To the point where it almost seemed like a glitch. So for five attacks in a row (just picking an arbitrary number) it would take two seconds of windup time for the overhead slam to telegraph, then execute. But then on the sixth time, it would take .8 seconds for the windup and execution of the attack. Felt very cheap. The only reason it took me so long to beat those three knights was exclusively because of sudden changes in attack speed.
The combat is an issue, but also the biggest chance this game has.
When i played the dmeo, i was very happy. Skyrim combat but with actualy parrys and dodge. You actualy had to fight a bit clever and you have some skill checks like the parry.
Than i hit the main game and well, it was get onshoted or one shot yourself. Parry is way to risky and the window is way way to strikt. I was just running around like a naked mad man stabing every enemy with a zweihänder.
Heavy attack, next enemy, heavy attack, next
Incoming attack? Dodge. Than heavy attack.
I was realy disapointed.
Now, i said it is also the biggest chance this game has. Sometimes you encounter a game and you think: Man, if this and that would be changed, it would be amazing. But you know, they would have do redo the whole gae for that.
This game is different. With a few changes they could make this combat system actualy work realy well.
So i do hope, they manage to do so, although did they not already rework the combat? Makes me a bit nervous.
Gampely is king in video games. Sure a good world and good quest are important. But they gameplay and thus the combat system is the most important thing.
And this game has a huge potential.
Mage is a lot of running in circles, but it works. Plus the raven spell is an ass saver 9000.
However it is possible that heavy armour sucks. I don't think you're supposed to get hit AT ALL in the game. Either be stealth, be range, be tricky or - dodge.