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In your example you complain about player entering catacombs and fighting enemies too difficult for your current level, like the stone knight? I agree, a tough opponent. But in a type 2) game at that point the player should realize (getting one-shot...) they are in an area above their ability. Completing the catacomb yields to the player advancement they should not have at lower levels.
Its' simple, walk away from those places, you are not meant to be there. This is NOT skyrim.
and i think that melee is at the start plain a bit underpowered but the Tank get into drive around lvl 10
And stealth archer is en common melee starter class. ^^
As to those sneaky little stone knights acting as a jump scare, next time trying sneaking by them, they seem to not activate or not activate nearly as much if you do ;)
Thank you for your reply. There were lots of good comments in this thread. However, concerning these catacombs and the stone knight, bear in mind this is one of the earliest quests of the game that's making me come here. So it felt logical to be here at a relatively early level, and the enemies in this dungeon were pretty easy. All of a sudden, I'm facing this stone knight who seems like himself a crazy boss of the area, but he's just the enemy BEFORE the boss. I just feel like this game still needs balancing, but there should also be areas that are easy where I can level up and farm to get more powerful.
I played before the recent chapter addition, but am waiting for full release now.
Everyone keeps saying "Skyrim", but I was getting much stronger Morrowind vibes when playing the demo, in a good way. Is this in fact one of those "type two" non-player-scaled arrangements? (where melee is viable, eventually?) That'd be exciting. I've always hated player-scaled enemies.
so even when meleeing i am force to use ALT dash instead of parry. At that point i may just well go full archery.
Similar experience --> Stalker: Shadow of Chernobyl was really tough for me long ago -- but now I regard it as one of my all-time favorite games.
overall combat needs a looking at
hitboxes are wildly inaccurate at times ive had mobs swing 2-3 feet away from me and whoopsie doo there goes 40% of your hp....
overall i like that its hard but if its gonna be this hard they need to tighten up the hit boxes
that and the whole lol you tried to parry goodbye to 50% of your stamina? tf is that tho