Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It might be possible for you to deliver feedback on the actual game, once it releases to make it friendlier for people with these issues (additional options to disable headbobbing, screenshake, etc.)
But that might require for you to be aware of what exactly triggers your nausea
Yes, third person is fine!
(I *think* its the headbobbing that does me in, a few shakey-cam movies had my friends teasing a grey-skinned me at the end of them!)
As a side-note, the game's lore is some of my absolute favorite, does the board game offer a decent amount of fluff about the world?
The boardgame? Hell yeah. Its a story that is burried in a lot of sidequests, lore and exploration. Its often not too easy to find where the story continues because every location has a ton of exploration - ranging from something like everyday encounters, over watching local customs to history of the locations. We played it 3p and tried to uncover as much as possible of the lore bits… took us about 70-80h .. and Kickstarter came with 3 additional campaigns, one 600years before the initial story, the other 600years later, and the last one a return to the “Homelands” (so not playing on Avalon).
Im not even halfway through its contents. Definitely been worth the investment for me. But its definitely an investment, both financially as well as in regards of time, lol :D
Thank you!
Would you be able to tell me a little bit, lorewise, about some of the character's I was most interested in playing? I'm interested in playing the board game, just wanted to see if there was a character in there I could get behind?
(Like why are they adventuring and their disadvantage/the reason they didn't go on the grail quest?)
Sloan
and
Thebalt
The "600years later" campaign called "Last Knight" (which im currently playing) is basically finding out what happened, find some people that are important to you and survive the everlasting winter that has come over the island in the past centuries.
Im playing Sloan, the former nobleman that thinks he can pay his ways through everything and is too proud to show vulnerability, then there is Mabd, Dagan and Fyul (honestly not too firm on their backgrounds :P)
And finally the "600y earlier" story is - to the best of my knowledge (not having played it yet) about humans arriving at avalon and conquering it fighting back the Foredwellers...
and Thebalt is one of those characters.
The characters are meant for their specific campaigns, so by using them in another campaign, you will lose out on all their personal quests and stories, so its not recommended.
but overall there are 13 character to play over the course of the 4 campaigns.
Edit: Here's the link to the announcement they made back during the KS of the boardgame https://www.kickstarter.com/projects/awakenrealms/tainted-grail-the-fall-of-avalon/posts/2375160
Lets hope we will get a decent boardgame port from some other better devs.
And if they should ever do a port it would still be Awaken Realms doing it, since its their own IP :D tho they may give it to another team that is more specialized in doing explicit ports :D
i think the point here is that weather it was mean to be a port or not doesn't matter, what matters is that a significant amount of it supporting customer base was already upsets with this change, the the dev want to go though with their decision that is their decision but may product have failed in the pass for less.
And also Conquest is nowhere near using the same mechanics as the board game - it does use cards, yes, but thats about where the similarities between the two end. It might depend on what you see as the core of the original, but at least for me its first and foremost the stories and worldlore that made the original game, rather than its mechanics. And in fact, that update linked above did say they were expanding and changing core systems for it to adapt to the digital medium.
And while I fully agree on your sentiment that "it has a different feel and would appeal to different people", I dont neccissarily think this needs to be a bad thing. in fact, simply going from a board game to a video game fundamentally changes your target audience by a lot. But on the other hand, I think its too early to conclude that "it isn't going to feel remotely like a TG game" - it might not play the same, but if the devs do a good job, there is definitely the potential for it to feel like a Tainted Grail game. :)
Not sure I would use Warhammer as an example. GW is just one of those shameless companies who will rent their IP to literally anyone (regardless of their dev history) willing to pay their cut for using the IP.
GW would never allow for a real port of the Table Top due to the fact so many people have spent an absurd amount of money on the miniatures. Not due to the fact someone could not actually create a real table top to PC translation of the game.