Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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pelias117 Dec 21, 2021 @ 11:06am
Is the game a first person action game now?
I LOVE the setting, and with the freedom of full character creation I'm super excited!

However, I get violently nauseous playing first person style games...(so many good games I can't play...)
Is there no longer a card system?
Will there at least be a third person mode?
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Showing 1-15 of 22 comments
OlMaltelO Dec 21, 2021 @ 11:16am 
Currently the plan seems to be for it to be a first person game, indeed. Im not sure they can afford to make it 3rd person aswell (like skyrim - can you play that btw?)

It might be possible for you to deliver feedback on the actual game, once it releases to make it friendlier for people with these issues (additional options to disable headbobbing, screenshake, etc.)
But that might require for you to be aware of what exactly triggers your nausea
pelias117 Dec 21, 2021 @ 11:26am 
Originally posted by Thomy013:
Currently the plan seems to be for it to be a first person game, indeed. Im not sure they can afford to make it 3rd person aswell (like skyrim - can you play that btw?)

It might be possible for you to deliver feedback on the actual game, once it releases to make it friendlier for people with these issues (additional options to disable headbobbing, screenshake, etc.)
But that might require for you to be aware of what exactly triggers your nausea

Yes, third person is fine!

(I *think* its the headbobbing that does me in, a few shakey-cam movies had my friends teasing a grey-skinned me at the end of them!)

As a side-note, the game's lore is some of my absolute favorite, does the board game offer a decent amount of fluff about the world?
OlMaltelO Dec 21, 2021 @ 11:53am 
Originally posted by pelias117:
Originally posted by Thomy013:
Currently the plan seems to be for it to be a first person game, indeed. Im not sure they can afford to make it 3rd person aswell (like skyrim - can you play that btw?)

It might be possible for you to deliver feedback on the actual game, once it releases to make it friendlier for people with these issues (additional options to disable headbobbing, screenshake, etc.)
But that might require for you to be aware of what exactly triggers your nausea

Yes, third person is fine!

(I *think* its the headbobbing that does me in, a few shakey-cam movies had my friends teasing a grey-skinned me at the end of them!)

As a side-note, the game's lore is some of my absolute favorite, does the board game offer a decent amount of fluff about the world?
Ill definitely try to pass that on to the team! They definitely tried to do their best in terms of accessibility to implement things like toggling screenshake or wyrdness effect in the options, so I would assume theyll look into making it as including as possible :)

The boardgame? Hell yeah. Its a story that is burried in a lot of sidequests, lore and exploration. Its often not too easy to find where the story continues because every location has a ton of exploration - ranging from something like everyday encounters, over watching local customs to history of the locations. We played it 3p and tried to uncover as much as possible of the lore bits… took us about 70-80h .. and Kickstarter came with 3 additional campaigns, one 600years before the initial story, the other 600years later, and the last one a return to the “Homelands” (so not playing on Avalon).
Im not even halfway through its contents. Definitely been worth the investment for me. But its definitely an investment, both financially as well as in regards of time, lol :D
pelias117 Dec 21, 2021 @ 1:11pm 
Originally posted by Thomy013:
Originally posted by pelias117:

Yes, third person is fine!

(I *think* its the headbobbing that does me in, a few shakey-cam movies had my friends teasing a grey-skinned me at the end of them!)

As a side-note, the game's lore is some of my absolute favorite, does the board game offer a decent amount of fluff about the world?
Ill definitely try to pass that on to the team! They definitely tried to do their best in terms of accessibility to implement things like toggling screenshake or wyrdness effect in the options, so I would assume theyll look into making it as including as possible :)

The boardgame? Hell yeah. Its a story that is burried in a lot of sidequests, lore and exploration. Its often not too easy to find where the story continues because every location has a ton of exploration - ranging from something like everyday encounters, over watching local customs to history of the locations. We played it 3p and tried to uncover as much as possible of the lore bits… took us about 70-80h .. and Kickstarter came with 3 additional campaigns, one 600years before the initial story, the other 600years later, and the last one a return to the “Homelands” (so not playing on Avalon).
Im not even halfway through its contents. Definitely been worth the investment for me. But its definitely an investment, both financially as well as in regards of time, lol :D

Thank you!

Would you be able to tell me a little bit, lorewise, about some of the character's I was most interested in playing? I'm interested in playing the board game, just wanted to see if there was a character in there I could get behind?

(Like why are they adventuring and their disadvantage/the reason they didn't go on the grail quest?)

Sloan
and
Thebalt
OlMaltelO Dec 21, 2021 @ 1:25pm 
Originally posted by pelias117:
Originally posted by Thomy013:
Ill definitely try to pass that on to the team! They definitely tried to do their best in terms of accessibility to implement things like toggling screenshake or wyrdness effect in the options, so I would assume theyll look into making it as including as possible :)

The boardgame? Hell yeah. Its a story that is burried in a lot of sidequests, lore and exploration. Its often not too easy to find where the story continues because every location has a ton of exploration - ranging from something like everyday encounters, over watching local customs to history of the locations. We played it 3p and tried to uncover as much as possible of the lore bits… took us about 70-80h .. and Kickstarter came with 3 additional campaigns, one 600years before the initial story, the other 600years later, and the last one a return to the “Homelands” (so not playing on Avalon).
Im not even halfway through its contents. Definitely been worth the investment for me. But its definitely an investment, both financially as well as in regards of time, lol :D

Thank you!

Would you be able to tell me a little bit, lorewise, about some of the character's I was most interested in playing? I'm interested in playing the board game, just wanted to see if there was a character in there I could get behind?

(Like why are they adventuring and their disadvantage/the reason they didn't go on the grail quest?)

Sloan
and
Thebalt
The whole "find the Grail" quest is the Fall of Avalon campaign which has Ailei (orphaned healer that basically was treated as an outcast witch of the village and apprentice of the local healer), Beor (drunk blacksmith apprentice that mostly resorts to violence and insults - you know, the typical "arrr Im a hard man" guy ;) ), Arev, whos an ex-mercenary that had enough of it and settled as a farmer (probably with lots of ptsd) and Maggot, a Mushroom addicted druid that was exiled from his group.

The "600years later" campaign called "Last Knight" (which im currently playing) is basically finding out what happened, find some people that are important to you and survive the everlasting winter that has come over the island in the past centuries.
Im playing Sloan, the former nobleman that thinks he can pay his ways through everything and is too proud to show vulnerability, then there is Mabd, Dagan and Fyul (honestly not too firm on their backgrounds :P)

And finally the "600y earlier" story is - to the best of my knowledge (not having played it yet) about humans arriving at avalon and conquering it fighting back the Foredwellers...
and Thebalt is one of those characters.

The characters are meant for their specific campaigns, so by using them in another campaign, you will lose out on all their personal quests and stories, so its not recommended.
but overall there are 13 character to play over the course of the 4 campaigns.
Liahim Dec 21, 2021 @ 2:54pm 
I also very much hope that the game can be played with a third-person view.
Raymar Dec 22, 2021 @ 11:35am 
Wish it would be a board game port, but I guess gotta suffice with what we have right now.
OlMaltelO Dec 22, 2021 @ 1:36pm 
Originally posted by WN Raymar:
Wish it would be a board game port, but I guess gotta suffice with what we have right now.
They said from the start that it wont be a board game port. It was always meant to be a digital adaptation :)

Edit: Here's the link to the announcement they made back during the KS of the boardgame https://www.kickstarter.com/projects/awakenrealms/tainted-grail-the-fall-of-avalon/posts/2375160
Last edited by OlMaltelO; Dec 24, 2021 @ 3:26pm
Zothen Jan 23, 2022 @ 8:39am 
Im so lucky I passed this.
Lets hope we will get a decent boardgame port from some other better devs.
OlMaltelO Jan 23, 2022 @ 8:51am 
Originally posted by Zothen:
Im so lucky I passed this.
Lets hope we will get a decent boardgame port from some other better devs.
It was never meant to be a port of the boardgame? The plan was from the start to make an adaptation and NOT a port :D
And if they should ever do a port it would still be Awaken Realms doing it, since its their own IP :D tho they may give it to another team that is more specialized in doing explicit ports :D
wei270 Jan 23, 2022 @ 2:15pm 
Originally posted by Thomy013:
Originally posted by Zothen:
Im so lucky I passed this.
Lets hope we will get a decent boardgame port from some other better devs.
It was never meant to be a port of the boardgame? The plan was from the start to make an adaptation and NOT a port :D
And if they should ever do a port it would still be Awaken Realms doing it, since its their own IP :D tho they may give it to another team that is more specialized in doing explicit ports :D

i think the point here is that weather it was mean to be a port or not doesn't matter, what matters is that a significant amount of it supporting customer base was already upsets with this change, the the dev want to go though with their decision that is their decision but may product have failed in the pass for less.
LuN Jan 23, 2022 @ 6:42pm 
man conquest was so nice and i was looking forward to the bigger complete version but now its somthing completely different without the cards ;( i still like the aesthetic so i hope the new version will still be good.
PastrySandwich Jan 24, 2022 @ 3:04pm 
Originally posted by Thomy013:
Originally posted by WN Raymar:
Wish it would be a board game port, but I guess gotta suffice with what we have right now.
They said from the start that it wont be a board game port. It was always meant to be a digital adaptation :)

Edit: Here's the link to the announcement they made back during the KS of the boardgame https://www.kickstarter.com/projects/awakenrealms/tainted-grail-the-fall-of-avalon/posts/2375160
But adaptations tend to share far more mechanically with the source. This is a widely different style when moving into an Action RPG by basically simply sharing the setting. While they said they didn't plan on just porting the game, it was said to expand and modify the core systems from the board game. This doesn't look to do much (if any) of that. Going from a turn-based card game with some management into a hack and slash game isn't expanding on systems its a totally different system in general. It has a different feel and would appeal to different people. So while the game may share the setting of TG, it isn't going to feel remotely like a TG game.
OlMaltelO Feb 2, 2022 @ 2:56am 
Originally posted by PastrySandwich:
Originally posted by Thomy013:
They said from the start that it wont be a board game port. It was always meant to be a digital adaptation :)

Edit: Here's the link to the announcement they made back during the KS of the boardgame https://www.kickstarter.com/projects/awakenrealms/tainted-grail-the-fall-of-avalon/posts/2375160
But adaptations tend to share far more mechanically with the source. This is a widely different style when moving into an Action RPG by basically simply sharing the setting. While they said they didn't plan on just porting the game, it was said to expand and modify the core systems from the board game. This doesn't look to do much (if any) of that. Going from a turn-based card game with some management into a hack and slash game isn't expanding on systems its a totally different system in general. It has a different feel and would appeal to different people. So while the game may share the setting of TG, it isn't going to feel remotely like a TG game.
Adapting something to another medium does not imply the use of any specific mechanics - it wouldnt make any sense, for instance, take the warhammer universe. It has TONS of adaptations, even videogames ranging from RTS over grand strategy, Action rpgs all the way to 1st person hack n slash, basically.
And also Conquest is nowhere near using the same mechanics as the board game - it does use cards, yes, but thats about where the similarities between the two end. It might depend on what you see as the core of the original, but at least for me its first and foremost the stories and worldlore that made the original game, rather than its mechanics. And in fact, that update linked above did say they were expanding and changing core systems for it to adapt to the digital medium.
Tainted Grail for PC will be an adaptation that makes full use of strengths of its new medium, expanding some mechanics and changing core systems in a way that would introduce too much upkeep and too many components for a board game to handle.
And while I fully agree on your sentiment that "it has a different feel and would appeal to different people", I dont neccissarily think this needs to be a bad thing. in fact, simply going from a board game to a video game fundamentally changes your target audience by a lot. But on the other hand, I think its too early to conclude that "it isn't going to feel remotely like a TG game" - it might not play the same, but if the devs do a good job, there is definitely the potential for it to feel like a Tainted Grail game. :)
Originally posted by Thomy013:
Originally posted by PastrySandwich:
But adaptations tend to share far more mechanically with the source. This is a widely different style when moving into an Action RPG by basically simply sharing the setting. While they said they didn't plan on just porting the game, it was said to expand and modify the core systems from the board game. This doesn't look to do much (if any) of that. Going from a turn-based card game with some management into a hack and slash game isn't expanding on systems its a totally different system in general. It has a different feel and would appeal to different people. So while the game may share the setting of TG, it isn't going to feel remotely like a TG game.
Adapting something to another medium does not imply the use of any specific mechanics - it wouldnt make any sense, for instance, take the warhammer universe. It has TONS of adaptations, even videogames ranging from RTS over grand strategy, Action rpgs all the way to 1st person hack n slash, basically.
And also Conquest is nowhere near using the same mechanics as the board game - it does use cards, yes, but thats about where the similarities between the two end. It might depend on what you see as the core of the original, but at least for me its first and foremost the stories and worldlore that made the original game, rather than its mechanics. And in fact, that update linked above did say they were expanding and changing core systems for it to adapt to the digital medium.
Tainted Grail for PC will be an adaptation that makes full use of strengths of its new medium, expanding some mechanics and changing core systems in a way that would introduce too much upkeep and too many components for a board game to handle.
And while I fully agree on your sentiment that "it has a different feel and would appeal to different people", I dont neccissarily think this needs to be a bad thing. in fact, simply going from a board game to a video game fundamentally changes your target audience by a lot. But on the other hand, I think its too early to conclude that "it isn't going to feel remotely like a TG game" - it might not play the same, but if the devs do a good job, there is definitely the potential for it to feel like a Tainted Grail game. :)

Not sure I would use Warhammer as an example. GW is just one of those shameless companies who will rent their IP to literally anyone (regardless of their dev history) willing to pay their cut for using the IP.

GW would never allow for a real port of the Table Top due to the fact so many people have spent an absurd amount of money on the miniatures. Not due to the fact someone could not actually create a real table top to PC translation of the game.
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Date Posted: Dec 21, 2021 @ 11:06am
Posts: 22