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The reason to mostly prevent save scumming is so that players are encouraged to actually play the game, rather than sit through pointless loading screens just to roll the same action again and again to get the „best“ outcome.
Trying 18 rolls in a row is indeed a better test, and if i understand that correctly, it took you 14 rolls to hit a success? It might just be bad luck. Considering you have a 75% chance of failiure, getting 13 fails turns out to have about 2.4% probability (0.75^13) - so not very likely, but not entirely improbable either. If you want to test more, repeating with as many stones as possible and maybe also tesing is save/load has an impact on the outcome or if it seems to be the same after a reload could be interesting. :)