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If you have enough mana regen then you can maintain multiple summons (undead says it's max is 5, haven't checked others), there are also skills to reduce the cost.
https://steamcommunity.com/sharedfiles/filedetails/?id=3259285985
In this case, I have to take take off some armour to get down to "light" for Armour but was very slowly losing mana at 3 skeletons (slowly increasing at 2). At medium, I have just about enough mana to not run out before the summon expires. In both cases wearing a necromancer robe.
This is a level 20 which is a mixture of Spirituality, Endurance and Strength (few points in dexterity too). This is with no skills for summons either, more focused as an all rounder with sword, bow, heal spell and two attack spells.
The Arcanist set probably more than counters the mana drain, that set has a lot of Mana regen on it. Also there is an amulet you can buy from a druid in the new area that gives +2 mana regen.
EDIT: can get almost 9 mana/sec with Arcanist set and +2 mana/sec amulet https://steamcommunity.com/sharedfiles/filedetails/?id=3264530682
Point and shoot magic, permanent summons, is just so much bubblegum.
Stop whinging, look to overcome these mana drain deficiencies, suggestions are posted above...
I can kinda keep up two with still positive mana regen and I'm not far in the game.
I agree, one or the other, not both.
Where are the Arcanist robes located?
Summons are for the most part just bodies to block for you. Most of the time they don't do anything unless you consider chilling out near my char to be useful. I've watched the wolf and knight get summoned and walk off in a random direction while I fought the baddies. I felt like I was nerfing myself with the extra mana drain.