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And yeah, the quests are out of whack; I got one in early Vernal that I can't do until partway through Autumnal.
It's stockpile, stockpile, stockpile, get a story mission that takes 2 minutes 'cause you have chests full of stuff, repeat.
As for pacing - this game already improved Cozy Grove formula by letting you skip days. Go play Cozy - real days, have to literally wait out 1 for something to happen, no skipping, no sleeping and changing clock on PC permanently breaks game.
but you're comparing oranges to chairs.
As was already described the issue is more that you are given a quest, you can not do the quest till a certain amount of time passes, nothing in the game tells you this, so the player feels frustrated and gets tired of the game.
If you enjoy it that's great but it doesn't change that it's badly designed and most people wont like it.