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Therefore, if someone has problems doing the second pod in time - savescum until the site spawns on the west side of the marker. Eventually you will get lucky.
Correction: You can cheese the night by simply not picking up the first pod colonists until your rover gets position where the second pod will land, roughly. It also lets you just wait out the night, as timers seems to stop until you pick up the people from the first pod. This still leaves you with a problem that, if game hates you, you are guaranteed to not have enough time for truck to return and half the people will suffocate. Not a great game design imo.
Above your base should be the location you can't research, but it's description tells you need to use scan nearby. Try using it, the area around rover would lit up and it would show the direction you should move. Once you close enough, there would be a dot on the scanner UI - that's your escape pod. Get even closer, use the scanner again, and you'll be able to research the pod.
if not, leave them, dead colonists still dont penalty.
you can order/rent hundrets of them later.
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mah, thats all so easy.
prepare savegames for multiple tries.
is this your first computer game ever?
are you all drunken, dumb, misconfigured or all of that?
unbelievable....
After you locate the first pod with your scout rover the timer disappears, so instead of grabbing them with the truck send your scout to the east where the next area is and wait for daybreak. Just before day hits, save and grab the first pod and then send the truck towards your scout. Then when the next part starts, you have full daylight to find them.
Tip 2: The second pod's landing location will be random within a circular area around the spot it shows you. If you saved before grabbing the first pod, you can save scum for an optimal spot for the second pod. So grab the first, see the message, and then scan with your pre-positioned scout rover. If the landing is north or east of the marker then reload as they will be too far away from your base to get back in time without some dying on the way. If the location is south (or within range already) then the trip back will be much shorter, giving you lots of time to make it back.
Bonus tip: The quest is considered complete the instant you unload the crew, so if you get back to base but it looks like time will run out before your truck can unload at the elevator, you can dump them off as soon as they are on the above ground map even though they are far from the elevator and the quest will end successfully. The crew will walk all the way back but be fine.