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Multiregs with seperate feeds will get rid of it. The black stuff I convert to bricks. I actually dont have enough slag to feed my brick factories.
Trading is the main thing you do and I think trading is basically 80 percent of my game from right the beginning. I do wish I could auto fulfill trades however, the slider that splits up into multiple 3000 is very sensitive. I wish we could automatically split an order up.
Having multi reg factories at your core is a must. I have 6 Multi regs at the moment all at 94 percent. If I need more of a specific mineral, I will use the below ground sources and feed them straight into the smelter setup. The MDRs will feed all sorts of ratios into the multi reg system (about to double to 12 above ground) and the ratio really does not matter, cause something will come out of it and the black slag, (which I keep running low off), will make thousands of bricks. I do have 6 brick factories, a lot of silicone goes into that. Main issue is that, cause I do have limited amount of silicone.
Same answer as above. Who cares about the detail percentage as long as you got a little of everything. MDR management and geo scanning is also important. I need more slag.
You should just drop point 3, my 3 MDRs and transport trucks are plenty to feed currently 6 Multi regs and the 6 more I am planning will put a dent in the full cargo stations. 3 is not an issue, if you have multi regs at your core setup.
Moon colonised and new game started? A never ending game with no end game? You will run out of building space and break the 1 billion saved credits before that happens. Tried using geo scanning? So many ressources.
I am having some issues with cargo trucks asking me to dump its content and not being able to assign trucks to particular cargo stations. The scanning is pretty procedural and I use 1 for scanning and 1 for exploring. Not had an issue with that at all.
Like many games, this game requires some sort of memory and it actually will help you keep your brain active. But yes, I do wish there could be an auto buy mode, where you just buy what you need. It would make things a bit smoother.
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I read it all and I think 90 percent of your issues are due to not having multi regs at your core and probably exasperated due to the fact that you are not actually playing the game, but working and alt tabing back to the game here and there to get stuff done.
Focus on the game and you will find that it is a trading game at its core with some factories to help you with the resources you can trade. Saying that, you will find that because it is a trading game, all you care about is that you get some of everything into your containers to trade with. You also need a large landing pad base (I have 12 landing pads and 2 flight control centers in my last play-through)
Having a lot of rare earth factories fed by the MDRs is also crucial, as I am literally not running out of money, I just sell rare minerals and get 200k per 9000 large container. Slag becomes a non issue when you make bricks and sell those in large quantities (5000 or more per trade).
In my books once you get that this is a trading game and you need to know prices to make good deals and fulfill them quickly, so you get extra credits, the game cannot be played casually running on fast in my books. I pause a lot and make a lot of money through trading and continuously balance research. Not for the casual.
I will say, I'm not a huge fan of this being a trading game - I much prefer this being a factory game. I don't mind the trading, but, yeah, it really is heavy on that it seems, for me.
Oh, and I'll try those MDRs again. I wasn't a fan of how they're used - but maybe I'm just not using them right - as you so eloquently point out :)
Thanks for reading the whole thing through and providing some tips...
One thing, though... didn't really appreciate the memory comment - again, playing casually I'm not really focused. To say this is a game that requires your focus is one thing, but I feel like you took a cheap shot here. I believe my point still stands about the interface - why not just not blur it out?
My apologies for reading too much into it - I had just gotten my coffee and was probably bit over-sensitive. Appreciate the clarification. We're all good here.
Thanks for your detailed opinion, we are very interested to discuss each point:
1- Slag is sometimes in oversupply and sometimes in shortage, we have not yet fully utilized it in production schemes. But even now, to produce large quantities of concrete and modular terminals, a large flow of slag is needed. Also the % of slag decreases a lot in MDR with the presence of improvements for the treatment of mined regolith.
2. I agree with you, we are still working with the balance and we also want to speed up development a bit, especially at the beginning of the game. Maybe we'll add another level of speed or introduce some new unexpected mechanics that I can't announce yet ). And in order to speed up research you just need to buy science points in CRUS Solution or Paid Labratory, or build more of your own labs and hire scientists.
3- Are you using mono or multi regolith purifiers? Because in multi purifiers, all the extracted regolith goes into recycling. Exactly three extractors per multi purifier (20x3=60). The slag is automatically sent to concrete production. In fact, it is possible to build a very stable automated system.
4. are you suggesting to purify only one type of oxide in the mono purifier, so that the remaining regolith retains a useful % of the other oxides? We have thought about this, but here we have the problem of mixing different regolith with different compositions. It's a good idea, in general.
6. Great ideas for expansion! We have been thinking about this kind of game development, for this we need a huge or infinite level, which is difficult technically, especially with graphics of our level. But nothing is impossible, we will explore it.
Focus on the game and you will find that it is a trading game at its core with some factories to help you with the resources you can trade. Saying that, you will find that because it is a trading game, all you care about is that you get some of everything into your containers to trade with. You also need a large landing pad base (I have 12 landing pads and 2 flight control centers in my last play-through)
Having a lot of rare earth factories fed by the MDRs is also crucial, as I am literally not running out of money, I just sell rare minerals and get 200k per 9000 large container. Slag becomes a non issue when you make bricks and sell those in large quantities (5000 or more per trade).
In my books once you get that this is a trading game and you need to know prices to make good deals and fulfill them quickly, so you get extra credits, the game cannot be played casually running on fast in my books. I pause a lot and make a lot of money through trading and continuously balance research. Not for the casual. [/quote]
The game does have a large trade component, and we are continuing to expand the trade mechanics. Along with trains and outposts, we are going to add cities with automatic trade to the game. Imagine a city that has your warehouse/store, where your goods are periodically delivered and sold there in small quantities every month. This is how we get an automatic dealer network for our goods.
Now I am honored that you copied and pasted most of my comment :).
I love the idea of an automatic dealer!!!!
Please don't take this as a shot against you or the game, I am still enjoying it, but I really enjoy more of the factory building genre - so the trading aspect is a bit more of a hindrance for me. I wouldn't ask you to change that part of it and I won't slam the game because it's part of it I don't care for. There's games I love that have aspects I don't care for. That said, this is probably where I'll struggle the most.
And going back to playing casually, that's where I'm missing how this game plays. I tried playing this like I play Satisfactory. It can run for a whole day and nothing really changes for me - so you're right, I definitely need to pay attention, which is what I'm doing on this current play through - I think I'm only on my 4th or 5th night cycle. Keeping it at that slower speed. And yes, I even bought some research.
I didn't properly give the time and focus, so the learning curve was a bit harsh for me. :) But I'll get there.
I love the idea of the train systems, btw.
Regarding Point 4 - at the time of originally writing it, yes, I was making the suggestion of one ore per node, but now understanding the multi-reg processor, this is a moot point. Actually, a lot of my points (except for I believe the balance of slag - but we'll see as I progress) are really moot and solved with the mutli-reg.
Regarding Point 8 - I still believe there's room to add this. Again, the top right would be a perfect spot and all it would do it bring up the ESC Menu. Or it's just a small button you could add to the bottom right. Seems pointless when you can just hit ESC, but if you have anything open, you're now backing out of everything just to get there. Which leads into a general interface option that I would like to see addressed. The top bar I feel needs a general shift to the left. There's too much overlapping with items on the top right. Also, I don't understand why it gets blurred out. I would like to have that top bar along with the bottom buttons be accessible at all times. It would make referencing certain information much easier. Maybe that's just me, but it's definitely something I would appreciate having when I'm in the other menus or sub-screens.
Really appreciate the feedback and you guys reaching out. Keep up the great work. I'm really looking forward to what else you guys have in store.