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Yes, things still break frequently, but hopefully you've been increasing the number of drones to help keep pace, to haul your excavation miners as they increase your underground area, and to help load the cargo vessels as you sell things.
Certainly is a bit of a balancing act, sure.
I certainly don't think it makes the game unplayable, but it does need to be toned down a bit for the sake of new players.
The simple and easy fix is to remove the mechanic entirely. There are I think a grand total of *2* techs related to this silly thing and both are just there to solve a false problem created by the game for no additive reason.
The mechanic adds nothing but frustration and irritation.
Get rid of it and replace the 2 techs with something that is actually interesting and engaging.
There are already plenty of frustration points in the game from the unintended bugs. No need to intentionally add to the frustration levels with dumb stuff like this.
What really strikes out to me though is as a coder, who has written 25K lines of code, is the apparent lack of error catchers in this game. This is beginner stuff, just a simple flag that counts how many repairs are needed at once, and have a forced setting to prevent the repairs going over the max amount the developers want. I always add error catchers for this reason, because coding is hard and it's easy to make a mistake or miss a variable etc.
However, it should be modifiable via a slider (10%, 20%, etc...) of how much it affects the player.
I like to make homeostatic builds in all my management sims with them having an ability to expand, so I can feel the frustration of this mechanic, but it is still an EA title. And if we are reasonable and loud enough with these comments the designers should take that into account.
See how early it is in the morning for me? I just asked the internet to be 'reasonable' :D
Fair...
I would agree too if the subsurface's mineral and ice deposits were not finite resources. since they ARE finite though the completely negates the need for a separate mechanism to drive expansion.
You cannot make a homeostatic base here without progressing to the overland map which is tied to progressing the storyline.
Even were this NOT the case, the right move would be to use the calendar and tie it to key storyline dates to prevent turtling (frankly this needs to happen anyway since right now you can literally stretch the timeline to crazy limits (like the crew of Hope-2 not evacing to the surface until 5+ YEARS after the damage occurred etc)
Even in sandbox it does nothing since again, your expansion is driven by the fact that deposits are finite.
The underlying problem is drone behavior. If drones were prioritizing repairs (or even better, performing preventive maintenance) nobody would be complaining, but instead (as we all know) drones are a bit wonky with their priorities and might very well be instead interrupting the loading at the flight control center, or hauling regolith from random far corners.
Perhaps a slight modification - set max durability to 150% of current values and trigger the "summon repair" event at 50% left, rather than 0%. That would give the drone queue a little slack time to get to the repair before everything grinds to a halt while still maintaining the same material costs. Or even just give them a timer when the hit 0% before they shutdown.
And you know what's fun ? I have none because i was building a big room that's sucked all my ressources.
And im just starting the game (1h)
This also gives you time to re-align your self. Calm down a bit. Come here and read some threads, enjoy the follow gamer's hardships, and maybe help someone or at least agree with them, maybe figure out how something works. Just my 2 cents.
Cheers
I didn't have this issue 1 hour into the game. :|
This is when you start getting frustrated. I found at this time, it is best to just save and log out for awhile. Take a break, let your thoughts calm down and do something else. Then come back and it seems that it fix's itself faster and and you get back on track with your game.
Cheers