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Hope this helps
Underground is quite limited in size though it is plenty for your needs as the game stands anyway.
Takes many hours to mine it out completely even using 4x game speed.
In any case, I'd hoped that something like this might be in the cards anyway. The trailers (somehow) gave me that impression. I'd hoped that you could establish multiple bases, each doing its own thing and needing to establish trains or vehicles or (something) to complicate things.
I might wait and give this a pass for a few more months.
I hear you but honestly as it stands the complexity is already there.
The high end assemblies and the colonist support systems needed to use them at their full potential are already HUGELY complex to mange.
The tech tress is also frankly too large at the moment.
They are really in need of a QoL pass that simplifies or removes some mechanics that add little or nothing to the game experience beyond frustration rather than adding more frustration points to what they haven't optimized yet.
It is a a ton of "clickety-click-clickety-click, click, click, click, click, click, click" to do many basic things at the moment. Contracts are good example of what I mean.
UI/UX work is what it needs MOST desperately (and this is from a guy who loves the game).
Finishing the main quest line as it stands right is a GIANT task with incredible nests of complexity.
Yhea, I've decided. Sorry, but I'm going to give this a hard pass. Should there ever be a 'free weekend' to try the game, I'll definitely try it out then, (hint hint) but for now, I'm not sure it's worth my money.
Again, I hear you but this isn't supposed to be Dyson Sphere in scope. (check DS it out if you haven't)
You do utilize the whole moon for remote research sites, mission sites, contract sites, and you mine the rest of the moon with MDRs.
Adding in MORE screens to flip back and forth through would seem.... not just superfluous, but deleterious to the experience, hard to say, just my opinion there. I already hate having to Tab out to the orbital screen, manipulate surface vehicles and missions, then Tab back to the surface to run more pointless wires for the new power modules, then tab back to underground...
Love the game, but damn, it is a LOT of very useless clicking for a game about automation.
Though I could see the ability to add more sites as a mod being a pretty attractive thing for part of player base.
I do wonder if the game will have a demo available... not sure. I don't do the Discord thing so if they have discussed it there I don't know..
Anyway to answer the original question too about size the underground is slightly larger than the surface is, i think it's roughly a 400x400 grid that would take about 4-5 hours or so to mine out with 30 mining drones (i did this for the test btw)
Yeah i tested this as i was curious if it was possible to build very large bases, however i doubt you would ever actually 'need' that much space and it's just tedious to do really.
The mining is less tedious than the *bloody ore scanner*.... God I hate that thing.
One way to do it, would be to lay what would be essentially invisible train lines. Like, you'd see it in the interface, but in the base itself, it would basically be a hole. The trains themselves would be 'dots' that move around. Might be a cool gimmick.
Stay tuned for updates!
1. Circular detection radius instead of the directional vector
2. Tech to increase said radius
3. More tech to replace manual clicking to trigger detection with an automated detector (the game is 100% about automation but we have the dumbest and clickiest system for this instead).
4. for the love of Pete get rid of the 1 second delay that occurs after each bloody scan!