The Crust

The Crust

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Kingdark Dec 3, 2024 @ 11:59am
Is the underground in the crust 'endlessly' big
Or is there a limit of some kind? I've have my eye on this game since it came out, but I wasn't sure whether I wanted to buy it immediately after release so I held off a few months. Here we are, at the sale and it's becoming more tempting.

I can hear some of you say it though' buy it but refund it before the two hours are up'

Well... I'm one of the people that thinks that two hours isn't anywhere NEAR enough time to properly test a game or ANY game out. I like to take my time. I like factory games, but I'm not 'hardcore' and while aiming for full efficiency is good and all, it's good enough for me if it just works. It can be improved later.

And with that entirely irrelevant tidbit out of the way, another question I wanted to ask, was if you could make other bases. If you got the first built up, but you run out of room, can you start a second base, where the first base supplies raw resources to the second base?

Perhaps even with a futuristic train or something?
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Showing 1-15 of 25 comments
len.weaver Dec 3, 2024 @ 12:31pm 
The underground is NOT endless. After a while to get access to a surface vehicle that can mine the surface (outside of the crater the game starts in). This surface miner might as well be considered an infinite source of materials.

Hope this helps
sgt.greywar Dec 3, 2024 @ 2:14pm 
Limited to one base.

Underground is quite limited in size though it is plenty for your needs as the game stands anyway.

Takes many hours to mine it out completely even using 4x game speed.
Kingdark Dec 3, 2024 @ 2:29pm 
That's a shame. I've watched a lot of video's so this doesn't come as a surprise. Not really. But I haven't paid much attention to it for a couple of.. Months? I think? Not since the game released, it came into EA and I watched a couple of reviews anyway.

In any case, I'd hoped that something like this might be in the cards anyway. The trailers (somehow) gave me that impression. I'd hoped that you could establish multiple bases, each doing its own thing and needing to establish trains or vehicles or (something) to complicate things.

I might wait and give this a pass for a few more months.
sgt.greywar Dec 3, 2024 @ 2:44pm 
Originally posted by Kingdark:
That's a shame. I've watched a lot of video's so this doesn't come as a surprise. Not really. But I haven't paid much attention to it for a couple of.. Months? I think? Not since the game released, it came into EA and I watched a couple of reviews anyway.

In any case, I'd hoped that something like this might be in the cards anyway. The trailers (somehow) gave me that impression. I'd hoped that you could establish multiple bases, each doing its own thing and needing to establish trains or vehicles or (something) to complicate things.

I might wait and give this a pass for a few more months.

I hear you but honestly as it stands the complexity is already there.

The high end assemblies and the colonist support systems needed to use them at their full potential are already HUGELY complex to mange.

The tech tress is also frankly too large at the moment.

They are really in need of a QoL pass that simplifies or removes some mechanics that add little or nothing to the game experience beyond frustration rather than adding more frustration points to what they haven't optimized yet.


It is a a ton of "clickety-click-clickety-click, click, click, click, click, click, click" to do many basic things at the moment. Contracts are good example of what I mean.

UI/UX work is what it needs MOST desperately (and this is from a guy who loves the game).

Finishing the main quest line as it stands right is a GIANT task with incredible nests of complexity.
Kingdark Dec 3, 2024 @ 2:51pm 
Yes, I know the game is complex already, watching an advanced let's play makes that obvious enough. But still, they have the whole moon to play with, limiting it to a single site seems... Wasteful?

Yhea, I've decided. Sorry, but I'm going to give this a hard pass. Should there ever be a 'free weekend' to try the game, I'll definitely try it out then, (hint hint) but for now, I'm not sure it's worth my money.
sgt.greywar Dec 3, 2024 @ 3:26pm 
Originally posted by Kingdark:
Yes, I know the game is complex already, watching an advanced let's play makes that obvious enough. But still, they have the whole moon to play with, limiting it to a single site seems... Wasteful?

Yhea, I've decided. Sorry, but I'm going to give this a hard pass. Should there ever be a 'free weekend' to try the game, I'll definitely try it out then, (hint hint) but for now, I'm not sure it's worth my money.

Again, I hear you but this isn't supposed to be Dyson Sphere in scope. (check DS it out if you haven't)

You do utilize the whole moon for remote research sites, mission sites, contract sites, and you mine the rest of the moon with MDRs.

Adding in MORE screens to flip back and forth through would seem.... not just superfluous, but deleterious to the experience, hard to say, just my opinion there. I already hate having to Tab out to the orbital screen, manipulate surface vehicles and missions, then Tab back to the surface to run more pointless wires for the new power modules, then tab back to underground...

Love the game, but damn, it is a LOT of very useless clicking for a game about automation.

Though I could see the ability to add more sites as a mod being a pretty attractive thing for part of player base.


I do wonder if the game will have a demo available... not sure. I don't do the Discord thing so if they have discussed it there I don't know..
Last edited by sgt.greywar; Dec 3, 2024 @ 3:27pm
Shailana Dec 3, 2024 @ 8:39pm 
i'd be honestly surprised if anyone ever needs more than what's given anyway since it would take way over 6-7 thousand items to fill up the underground and the game slows to a crawl when you get to around 1k or so as it has a lot of trouble loading it all and this was me testing on the latest version as well.

Anyway to answer the original question too about size the underground is slightly larger than the surface is, i think it's roughly a 400x400 grid that would take about 4-5 hours or so to mine out with 30 mining drones (i did this for the test btw)

Yeah i tested this as i was curious if it was possible to build very large bases, however i doubt you would ever actually 'need' that much space and it's just tedious to do really.
Misakihime  [developer] Dec 3, 2024 @ 11:33pm 
Originally posted by Kingdark:
Should there ever be a 'free weekend' to try the game, I'll definitely try it out then, (hint hint) but for now, I'm not sure it's worth my money.
There is a free demo available if you want to try out the flow of the main game. But I have to say it's a bit outdated, we were planning to rework the demo after the next big update to the main game.
Last edited by Misakihime; Dec 3, 2024 @ 11:34pm
Kingdark Dec 4, 2024 @ 1:46am 
Then I'll wait to do that. There's no point in trying it, if it is as you say outdated, so it's better to wait until it's closer to the current product.
sgt.greywar Dec 4, 2024 @ 6:35am 
Originally posted by Shailana:
i'd be honestly surprised if anyone ever needs more than what's given anyway since it would take way over 6-7 thousand items to fill up the underground and the game slows to a crawl when you get to around 1k or so as it has a lot of trouble loading it all and this was me testing on the latest version as well.

Anyway to answer the original question too about size the underground is slightly larger than the surface is, i think it's roughly a 400x400 grid that would take about 4-5 hours or so to mine out with 30 mining drones (i did this for the test btw)

Yeah i tested this as i was curious if it was possible to build very large bases, however i doubt you would ever actually 'need' that much space and it's just tedious to do really.

The mining is less tedious than the *bloody ore scanner*.... God I hate that thing.
Kingdark Dec 4, 2024 @ 7:42am 
Better than mining blind though, right? What alternative would there be? Mine 'nodes' like you have in my other games? Still, i still think the idea of having multiple bases would be very cool.

One way to do it, would be to lay what would be essentially invisible train lines. Like, you'd see it in the interface, but in the base itself, it would basically be a hole. The trains themselves would be 'dots' that move around. Might be a cool gimmick.
Misakihime  [developer] Dec 4, 2024 @ 11:16pm 
Originally posted by Kingdark:
One way to do it, would be to lay what would be essentially invisible train lines. Like, you'd see it in the interface, but in the base itself, it would basically be a hole. The trains themselves would be 'dots' that move around. Might be a cool gimmick.
You read our minds! We did have the idea of the train lines (which is definitely not gonna happen any time soon) But yes, we are considering expanding the mechanics and the way the player interacts with the lunar map.

Stay tuned for updates!
sgt.greywar Dec 5, 2024 @ 6:34am 
Originally posted by Kingdark:
Better than mining blind though, right? What alternative would there be? Mine 'nodes' like you have in my other games?

1. Circular detection radius instead of the directional vector

2. Tech to increase said radius

3. More tech to replace manual clicking to trigger detection with an automated detector (the game is 100% about automation but we have the dumbest and clickiest system for this instead).

4. for the love of Pete get rid of the 1 second delay that occurs after each bloody scan!
Originally posted by len.weaver:
The underground is NOT endless. After a while to get access to a surface vehicle that can mine the surface (outside of the crater the game starts in). This surface miner might as well be considered an infinite source of materials.

Hope this helps
It's mostly slag though. :(
Al Buffito Dec 5, 2024 @ 10:52am 
Originally posted by Kingdark:
Then I'll wait to do that. There's no point in trying it, if it is as you say outdated, so it's better to wait until it's closer to the current product.
I had the game on my whishlist for a while, 5 days ago i noticed there is a demo, so i decided to try it out. I have played 9 hours straight, then i decided to get the full game. I must say even tho the demo is 'outdated', i didn't notice any differences (but you can't save the game in the demo). It's really worth a try. I already have 44 hours on the full game, this thing is addictive.
Last edited by Al Buffito; Dec 5, 2024 @ 10:53am
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Date Posted: Dec 3, 2024 @ 11:59am
Posts: 25