The Crust

The Crust

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WarpLover Aug 6, 2024 @ 7:32am
Cargo Truck Contracts
I am sick and tired of getting Urgent Contracts that hide the fact that a cargo truck is needed. There is no icon of a truck or spaceship to indicate what is needed.
Every single contact I have dismissed is because of needing a cargo truck and either not noticing one is needed, or the fact is hidden completely. It takes too long to upgrade to fast trucks.

The mileage driven (%) and yet to go, need to be reported somewhere. And the time it would take to drive there given the current cargo truck configuration BEFORE AGREEING would be helpful. This whole system is screwed in my estimation. It sets me up for failure, or maybe it is offered too early.

It's about time to add filters or sorts to the contract system.
Allow me to exclude all contacts that require trucks.
Allow me to list only contracts that include a certain resource type. ie I am loaded with bricks, show me only contracts that concern bricks.
Last edited by WarpLover; Aug 6, 2024 @ 9:42am
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Showing 1-8 of 8 comments
vergosen Aug 6, 2024 @ 9:14am 
The way to tell is if the location is the moon it will be by truck. If its Earth it will be a rocket. I ignore everything on the moon, trucking things is just too much hassle and not enough time.
WarpLover Aug 6, 2024 @ 9:51am 
Originally posted by vergosen:
The way to tell is if the location is the moon it will be by truck.
Thanks. I'll have another look.
I'll admit I am not reading all the fine print. And refuse to.
I'm old and my eyes are getting worse and developers never seem to consider the under-sighted.
When you are shipping a lg shipment that requires 2 flights, and you look at the balance after the first load has flown, they chose to use yellow highlighting over white text. No contrast whatsoever, and is a perfect example of what I am talking about.
They may fix that problem, but they will NEVER let us enlarge the fine print.
HeathenSW Aug 6, 2024 @ 9:54am 
Honestly the easies solution would be to just create another vehicle for these contracts. Like we have ships that transfer things to earth - we should have some kind of vehicle to transfer things to other places on the moon. Hell, why don't we use the exact same ships for that even?

I also always cancel these contracts myself, since they don't have a point.
railwayrunner Aug 6, 2024 @ 1:00pm 
Save game when you get this contract, but before you open dialogue with only accept/refuse options. If you accepted contract that you likely fail (or just don't want to fulfill) - simply load this save and reject contract
Alukat Aug 6, 2024 @ 4:18pm 
It says "moon" , it states distance.
What is indeed missing is the time a truck needs to get there to be shown.
OldGalah Aug 6, 2024 @ 7:43pm 
Building your own trucks is the answer to accepting more contracts.
Lanka Aug 6, 2024 @ 8:49pm 
Or buying more trucks, they are 190000 credits iirc. But the UI definitely needs some kind of indicator on how long it'll take to drive to the location - or the contracts don't completely fail if the truck is still driving to the target. I'd be fine with 50% penalty to contract if the stuff arrived late instead of truck doing u-turn and dumping all the materials.
OKOK Aug 6, 2024 @ 10:37pm 
Usually if u load at once u can make it.
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Showing 1-8 of 8 comments
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Date Posted: Aug 6, 2024 @ 7:32am
Posts: 8