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https://steamcommunity.com/sharedfiles/filedetails/?id=3299262768
Storages next to the landing pad/FCC and i am running 30 hauling drones with priority set to max.
I checked the time and they loaded a large cargo (9000 tons) of silicon (1800 pieces) in exactly 16 seconds (4x speed) after the contract was accepted.
A mk5 belt can carry 600 pieces per minute (thats 2400 per minute on 4x speed), which means you need 2-3 MK5 belt inputs of the same resource to match this speed. The only advantage is that the loading get automated without keeping drones busy, but seriously my drones in this stage of game are permanently "idle" when i dont have an active contract.
Plus 4 belts input limit yourself to 4 resources only as merging belts with different resources causes a deadlock.
That is what the outputs are for. You have everything go through and loop back around to the storages, so everything is constantly flowing. It will take what it needs as it comes through and spit out the rest. Only downside is needing to make sure you have more than adequate storage, because once of those fill up, then it will cause the line to backup.
interesting i didnt come up with that but putting all kind of resources in a loop lowers the speed of charging a specific resource even more as the carry capacity of the belt is shared by all types of resource.
I am still not convinced that the automated setup that doesn't require drones make up for 5 CPU and 100 energy usage especially when drones do the job faster (ye drones require CPU, i know). especially since drones have basically nothing else to do in late game than loading cargo trucks or cargo pods.
but i think its a matter of preference i prefer drones for maximum versatility.
All about auto-loading the enormous quantities of bricks.
But you still have to shift-click to sell so.... still effort.
And by late game, once you have 100+ drones, honestly? 50 cargo drones will load faster. :P
You can get the FCC autoloading far earlier than you can get enough drones to compare etc...
You leave the drones out of the loading process to focus on other things (see a billion other threads where people don't get this and complain that their drones wont do X because they are loading).
This is literally why you don't keep using the landing pad.
This. It's 'automated' but manual.
With this I was able to just release one resource, like iron, and then just keep taking contracts for large amounts of just that one item. It was not so bad, but still a bit limiting not being able to do two resources at once, I guess Make two loops? A bit of a hassle. But still, If you have 12K of something and need to sell it off over several contracts one after another, it does the trick.
I still would like it to 'pull' what is needed on demand.