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Many of those questions were answered through the tutorial (campaign mode)
Sandbox is even more unintelligible, no not that. I did the tutorial but... did I miss EVERYTHING somehow? Maybe I'll run through it again, now that I have clearer questions. It's a fun game, don't get me wrong.
They get handed out a few at a time to you through the campaign. Part of the gameplay "puzzle" is getting as much automation done as possible, so you don't overload the drones.
According to their official suggestion site[idea.the-crust.com] it's also a planned feature to be able to build drones.
It appears to be Sol time (HH:MM), date in Europe format (DD/MM) then year. Note that the moon's day/night cycle does not match this clock, because nighttime lasts several Earth weeks.
Would be nice, but if you mouseover the same pics in the resource icons on the right-hand side, you do get an English tooltip. The icons are very distinguishable at least.
If the truck goes on an Expedition to ONLY fetch items, then it's got to be on the map somewhere. If it's an Expedition that needs to bring resources to the site, then it will go into the Expedition Center. If you click on the Center, you should see the resources that have not yet loaded into the truck.
Unfortunately, I don't think there's a way to cancel an Expedition. The best way to sort it out is buy the missing resources from the market and get them loaded. The truck will then exit and you can directly control it to dump everything on the ground, then give it new orders. (Or just do its current mission)
No, but you can turn off the starting point of a conveyor. E.g. if it's coming from a storage crate, click on it and then the conveyor config button. You can then click the padlock to stop items exiting on the conveyor.
The suggestion site[idea.the-crust.com] shows they're currently developing a way to manage this better, i.e. set a "keep minimum amount" in storage to stop it auto releasing all the items.
Early in the tech tree is access to the market. This lets you buy and sell resources. The campaign characters do introduce you to this, but you can research it before they talk about it.
If you create storage for them (either single resource crates or those palettes that collect a bunch of resources), the drones WILL eventually clean them up as a low priority. You can also click the "Priority" button in bottom left (it looks like two chevrons pointing up), then click on piles on the ground to prioritize them higher.
The characters walk you through a quest line where you should have provided power to the room through the electricity board.
If you look at the items you're researching, you can see the three science colors pulsing to show what is actively being researched. The icons fill up with each color as the research is complete. It should be obvious which color(s) is not pulsing, and that's what you're wasting. (You can see your research income in top-right as well and how it has nothing being deducted). You can't "store" research points, but things already partially researched keep the accumulation, so just switch out items to make sure you're always using your income.
Mouseover the research points in the top right. It breaks down exactly where every point is coming from and where it's being spent.
During the nighttime, you have no power coming in, so you're relying on what's charged in your batteries. But batteries have a maximum output. Mouseover the "battery" icon in the top bar and it will tell you, for example, maximum output 200. If your max consumption is above 200 and all your machines are turned on, then you are exceeding what you can simultaneously power. Turn some machines off during the night or build more batteries and enough solar to charge them fully during the day.
Drone priority is definitely not 100% working well. I've observed:
#1 drones with a job will finish it even if you change priorities of things. So don't expect instant results. Running the game at top speed, it can still take a full minute or more for drones to finish up whatever they were committed to doing.
#2 Best way to stop drones from doing pickup work is set your regolith storage collector to not allow drone dropoff. In normal operations you should only have two storage bins set to allow dropoff: regolith and rare minerals (the two things you can mine from walls). Everything else should not let drones drop off because they should be connected by conveyors. For floor cleanup, I like to have a palette near the elevator that collects random loose stuff on ground, which you can also disallow dropoff when you have a priority build project.
Conveyors from a DEDICATED entry or exit port WILL default to correct direction (note storage, for example, all ports can be input or output, so the conveyor can't guess which one you want it to be). The problem is when you're then laying continued belts, usually adding intersections, it no longer has the original port as a reference and defaults to the direction you're laying it down. You can change the direction manually while laying (with V key), but not once it's built unfortunately.
At least you can delete and rebuild any section of conveyor with full refund.
90% of the above I figured out from trial and error. Other stuff by reading forums and Discord. My take is that the game is not in the best "newbie friendly" condition of EA games I've played, but it is miles and miles from the worst experience as well.
Can buy drones from market once you have researched markets-buy/sell. They can be very expensive.
Pretty sure you need other research done as well in order to buy them, probably exped station or the factories to make vehicles. I'm assuming this as I can't buy them off the market yet and vehicles is greyed out, and I'm missing the things I mentioned above.
+1 Same thoughts..although I don't have the answer
=> You can buy drone in Market => Robot. Around 30K-50K for a drone. I bought over 200
I have almost 10h on the clock and they are explaining more and more things as I go further in the campaign.
I too had similar questions as you, but I was able to figure them all before they were mentioned during the campaign.
And honestly? I prefer it that way. I like to figure things out, not being given them on a platter. But to each their own :)