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If it is really slow, like low gear slow, that wouldn't be right and hopefully someone else can help.
On the "SnowRunner" and "Offroad" gearboxes the high gear is slower than Auto-2. The best use case of high-gear on the offroad gearbox would be if you were in light mud and going uphill. This would keep you moving while avoiding gear shifts... however... it is still painfully slow and odds are you will be able to push through the same mud in auto-2 or 3 and go much faster.
The "high range" gearbox is where high gear really shines. Pop your truck into auto, wait until you hear it start to wind out in auto-2 and then shift to high gear and haul ass. Helps get through mud and snow as well by sheer speed.
Of course you have to remember that if you hit some REALLY deep stuff or a crazy steep hill you are going to have to shift into low or auto but I still find it very useful. It helps a lot on early michigan when you don't have a lot of AWD or Diff Lock options.
In most snowrunner or off road boxes this is not necessary as H is usually the same speed as L+ and L+ does not have the engine stall downside.
There *is* an odd quirk where the angvel specified for each gearbox isn't the final resulting speed - specifically, every other gear gets 5 added to it, while H only get 2 added... no idea why. (At least, this was how it was a few years back, assuming nothing changed)
The Snowrunner scout gearbox, L+ is 3.0, H is 8.0
That would result in final angvel of 8.0 and 10.0
The Offroad truck gearbox, L+ is 2.0, H is 8.0
That would result in final angvel of 7.0 and 10.0
So for scouts, H is 20% faster than L+
For trucks, H is 30% faster than L+
Edit: Oh, and if I remember correctly, there's a hidden torque-bonus effect when in H gear... I think it was 10%, so if you're in H gear, it increases your engine power by 10% - meaning that *if* you can stop it stalling out, it'll have an easier time pulling heavy loads up hills.
I was speaking of in game speed. Variables in formula's of course matter but it is the result in game that ultimately matters.
I figured out since Spin Tires vehicle behavior is loosely mimicked but not simulated, especially the multiplying effects of lower gears on wheel torque at the cost of speed. In Spin tires shifting into lower gears ( and further regulating this by bars i recall vaguely ) the main effect is/was the wheels slow down so the tires have more time to grab soft material they turn in, resulting in a stuck vehicle moving again, however slow.
In Snowrunner this is still the case so that is why i use L- gear as L will often not suffice.
Heavy trucks that won't move in A on a steep slope start moving when shifting into L gear, so an increase in torque is mimicked, but taking my own car as example it's engine torque in 1st gear is multiplied 4.94 x 2.92 times and when low range is engaged another 2.48 x resulting in 13.000 Nm at the wheels in 1st gear, low range. And this is a mere body-on-frame SUV car ! Imagine what a heavy truck with a locomotive size turbodiesel engine and gears with much more reduction ratio will whip out at the wheels, and you recognize the game is very bad at simulating stuff.
It's 125% of torque, so anytime you can use it without stalling you will have better performance than with any other gear, regardless of the gearbox.
Not only that, you also will have better fuel efficiency, as more torque allow the engine to consume less for achieving the same speed. For instance if you get back to auto, the gearbox might try to always get to higher gear while losing too much power once above 3rd gear, meaning it will constantly shift between 3 and 4, while using more fuel (because it will always try to accelerate).
On truck with always diff on, it is also a good idea to use high instead of low gear, as low provides basically not much advantage as you can manage the wheelspin with your input in high just as well. Of course, again, all of that assuming you are not stalling.