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If you play with a gamepad check if the throttle actually gives you 100% when fully pressed, and if you're on PC apparently you can lose power if your FPS gets too high(like 100+)
As crazy as it may sound, after the latest patch someone found out that high FPS is leading to less performance of the engines exactly as you are describing. Capping it in-game to 60 FPS or less solves the problem. There´s a video of the guy showing the bug but I cannot recall who was it.
I also did the river crossing if you take the highway west from that hill, and it performed as it always does.
I cannot say FPS has anything to do with it, my 3440x1440 UWQHD screen does not allow my RTX 3060 to go above 60 fps anyway.
https://www.youtube.com/watch?v=ONEzrLPwNVc
Pretty crazy.
p.s. skip to 9min if you want.
I don't have it capped at 60, but I'm about to run a test to check the fps. I don't know if other settings could be related, I disabled FXAA (can't stand that blurry abomination in any game), motion blur, film grain, and sharpening.
Everything else is enabled and set to Ultra. Resolution is 1920x1080, I'm running on a RTX 2070 Super Max-P (MXM modular laptop card). Don't know if this could be relevant somehow.
Didn't detect anomalous behavior when testing with and without the framerate limiter, but since my average stable framerate is 80-ish, maybe the threshold is small enough that I don't notice it.
Did you by any chance swap gearboxes on your P16?
I'm asking because out of the two gearboxes that have L+ and L-, the Fine-Tune one has fewer gears than the other option (I forgot its name, I think it's the advanced one?).
I've noticed that the number of gears often changes overall performance and responsiveness (no idea how the gearing ratios are set up though).
1. is this game's tick / poll rate related (directly or indirectly)
2. can a clear FPS threshold be known with, for example, something to do with weight+torque+speed+distance traveled -aligned interface.
I've been thinking of building something to do with torque+speed+distance (or to that direction) and I want to find out where at exactly FPS ♥♥♥♥♥ up the game, or if this is somekind of linear or logarithmic dive into [deeper] ♥♥♥♥ up.
"Although not a direct measurement, observing a vehicle’s acceleration performance and its behavior when climbing or towing can give indirect indications of torque. Torque can often be inferred from how quickly a vehicle accelerates, especially from a standstill, as it relates to the force applied to the wheels at low speeds. The quicker and more forceful the launch, the higher the torque in action."
Could also access game memory and modify torque (or torque associated modifiers) to see what kind of relationship torque / torque associated mofidiers have with FPS.