SnowRunner
Of the 3 core maps, Michigan = hardest, Tamyr = annoying, Alaska = fun.
Kind of funny that I would say the starting map set was the most difficult.

Tamyr is annoying as hell, and it's entirely because of tree roots, fallen trees, and stumps. You'll see a gap in trees and then run into a stump because someone cut down five trees and you can't see the stumps. The roots stop your trucks dead in their place and cannot be dealt with. The fallen trees sometimes become unbrakeable, and in one case, I had one wedge under my truck against the rear axle, and as I drove over, it got pulled upright and flipped my truck ass-over-end.

Michigan was the most difficult, because there's so many roads in Michigan designed to literally flip your truck, and nothing else, mostly on the Smithville Dam map. Roads where the left side of the road is like six feet higher than the right, so you're driving at a 45 degree angle, and the slightest bump flips you over. Some roads are utterly unnavigable. Also, the quarry is a nightmare (it's so bad that the last load I had to do from the quarry, I used a crane on a higher level to lift the boxes up from the bottom), wheras the quarry on Tamyr has sloped sides you can literally drive straight up with certain trucks.

Also, with Tamyr, off-road routes were much more plentiful, because the trees were farther apart. Most trees in Michigan were so dense you can't drive between them at all. LOTS of shortcuts in Tamyr. Just watch out for the EFFING STUMPS.

About to crack into the DLC maps, but damn, Alaska was a blast, being able to open the throttle on the highways and use my HIGHWAY trucks for something besides "nothing".
Legutóbb szerkesztette: Frostiken; 2024. máj. 25., 22:19
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115/48 megjegyzés mutatása
have fun, ya have 12 more regions to do, region 13, 14, 15, 16 not released yet

I have all current ones done and close to 800 hours in game
Legutóbb szerkesztette: Nite69; 2024. máj. 26., 2:51
I hear ya on Alaska being nice for the trucks that are just about useless off of hard surfaces, and those damn roots in Teymyr.
I think you got the wrong information out of those trails in Michigan. I think the lesson you were meant to learn is that there are some routes that are not suitable for things bigger than scouts (in Amur, there's a route that's not even suitable for a large scout), and that other routes are absolute traps for anything that isn't an "OP" mod vehicle. Those are going to be recurring themes.
IMO, the thing that made Michigan hard was that you had to play a sort of waiting game on completing parts of it until you'd gotten the vehicles sufficiently upgraded that they could handle it. And, naturally, that isn't really explained in the game, so players end up being insanely frustrated because they're only making progress via their winch and might actually get fully stuck, simply because they're doing a task too early.
Ixia Irisborne eredeti hozzászólása:
I hear ya on Alaska being nice for the trucks that are just about useless off of hard surfaces, and those damn roots in Teymyr.
I think you got the wrong information out of those trails in Michigan. I think the lesson you were meant to learn is that there are some routes that are not suitable for things bigger than scouts (in Amur, there's a route that's not even suitable for a large scout), and that other routes are absolute traps for anything that isn't an "OP" mod vehicle. Those are going to be recurring themes.
IMO, the thing that made Michigan hard was that you had to play a sort of waiting game on completing parts of it until you'd gotten the vehicles sufficiently upgraded that they could handle it. And, naturally, that isn't really explained in the game, so players end up being insanely frustrated because they're only making progress via their winch and might actually get fully stuck, simply because they're doing a task too early.

That's why I said Michigan was the hardest. Michigan is the only map of the three so far I've seen where there's certain routes that are essentially undriveable. I've been able to take the stupidest ♥♥♥♥ down the stupidest roads in Tamyr with only stock Russian trucks, with no problem.

Let's say you play with 'normal progression', ie: you don't rush to unlock vehicles, you don't use Russian vehicles in the US and vice-versa, don't use DLC vehicles, and you unlock stuff as you find it. Michigan has the complication of not giving you a proper heavy truck until you find the P16 and the P16 is MAJORLY locked off. Not only would it be hard to find in the course of spoiler-free exploration, but, it's also hidden in a corner of a map that requires you to go through ALL FOUR MAPS to find, because it's trapped on the other side of Drummond Island, and you can't rebuild the bridge from the Dam side. So in order to do the contract for the Construction Trailer (available very early on, before you even leave Black River) you have to know to go through the dam, down through Island Lakes, across all of Island Lakes, up into Drummond Island, then you have to rebuild multiple bridges to get to it, etc.

Basically it's the last thing you'll find, however, you absolutely need the P16 to do a lot of stuff. Most players will struggle with the Fleetstar until they find the Western Star.

There's a few roads on Michigan I'll call out as an example of it being pretty punishing. Some of these probable get easier with other vehicles/upgrades, but if you don't do that...

Black River

1) Black River Northeast Trail[www.maprunner.info]

That particular spot is an incredibly deep mud pit. Everything gets stuck. And if I remember the area around it is covered in stumps. Additionally, that washed out part of the road next to it is almost wholly intraversable at this stage in the game. The river is fast, deep, and muddy. Essentially until you get the P16, that whole route is suicide. Though honestly you don't really need to go up here, it's a very beautiful road to drive. I'm just mentioning it because it was a major trap that ate two of my trucks.

2) North Garage Mudpit[www.maprunner.info]

Very well known. Kind of a ♥♥♥♥ move putting that there, since players may not even have fixed up the Fleetstar at that point, everything gets stuck and it's a very common route that needs a lot of travel.

3) The Oil Site Forest[www.maprunner.info]

This is probably the most punishing part of the Black River, only because players have to drag a construction trailer down either this or the southern road, and this road is the closest. It's a trap. I avoided it but I can't imagine the nightmare of doing it if you accidentally took it down that way. Also, on the topic of Michigan's punishing difficulty -the mission to drag the trailer is available before you have ever had need to leave Black River. I literally dragged the entire construction trailer with the Fleetstar, which took hours since the Fleetstar was driving the entire way with its front wheels in the air, the trailer bottomed out everywhere, etc. Honestly I think restoring the P16 should've been part of a contract to teach players about the TRULY heavy trucks they'll need.

4) "This Is Not A Road" Road[www.maprunner.info]

Okay I think now that I have everything maxxed out, this would be easy. But I don't think I ever drove these roads to access the Drill Site. You have like one mission to drive into the swamps there. But this is all so washed out and muddy that there's no way on God's green Earth you're going to ever go this way until you have the P16 or rushed to unlock the full capacity of the 4964 or the Fleetstar.

Smithville Dam

Smithville Dam is probably the most punishing I've come across, by far.

1) The Peruvian Burro Death Trail[www.maprunner.info]

Marking this as a road is utterly cruel to the player. This is where you learn that the developers hate you. This is not a road. Or a path. In fact calling this a Peruvian Burro Trail is an insult to the ability of Burros to navigate cliffs. I went down this road when I first got to the map, exploring in a Scout. It's basically a cliff with a controlled plummet. There's no way you can get up or down it safely. Pretend this road doesn't even exist. The road that keeps going south to the river isn't much better.

2) They Really Hate You Road[www.maprunner.info]

This road is a nightmare. I hate it. First, this is the most notorious road for 'designed to roll you'. Most of this road is covered with dense forests so you really can't avoid the road. The road itself straight up has one side significantly higher than the other. You'll roll everything. Second, that road down to the river is about as bad as the Peruvian Death Trail. The problem is this road is one of only two (and a half?) ways to get trucks down to that lower area, where there's a LOT of missions you need cranes and trucks for. You either go this way and roll everything, you do some ♥♥♥♥♥♥♥♥ driving along the mud on the shore of the river, or you go through the massive flooded area where the Transtar is stranded. So basically you just go that way, every time, winching yourself across, forever. It's not fun.

3) The Western Star Squeeze[www.maprunner.info]

Everybody knows this. I managed to get the truck up it, but this is the part of the road where the boulders squish in and the Western Star doesn't fit and gets stuck. There's also no off-road navigation because it's so steep and wooded. I manged to use a heavy crane.

4) Logistics Base[www.maprunner.info]

You have like nine missions that take you up here and they are all a headache. The entire area is mud. It's like three square miles of mud. There's no going around or avoiding it, just, mud. And if I remember several of the jobs there require large cargo so you end up needing trailers or the Twinsteer (but you don't have good upgrades for it so it'll get stuck). And you just get stuck more.

5) The Quarry[www.maprunner.info]

Dude seriously ♥♥♥♥ this thing so hard. First, just getting out from the bottom of the quarry with any trailer (much less a 4-slot one) is nearly impossible. The angles are ridiculously tight, the thing is covered with boulders, and there's zero winch points. There's also no secret other route. You HAVE to somehow get your trailer (dragging cargo containers, no less) around a sharp inclined 90 degree bend with no winching. At least the one in Tamyr you can drive straight up the sides.

Drummond Island

1) Cargo Hell[www.maprunner.info]

Okay seriously this is the only problem I had with this map. This is so ♥♥♥♥. Everybody knows what I'm talking about. You have to drag two oversized cargo containers up from the ship, so you have to have a four-slotter. The road to get down there is the only way in and out and it's barely a road. I'll be honest? I cheated. I stuck a heavy crane on my Fleetstar, winched it to the cargo containers, and just dragged the loose containers behind me. Since the loose cargo weighs only a fraction of loaded cargo, they just banged off of trees and rolled around behind me and I drove out normal. I shouldn't have to cheat to bypass a mission because you couldn't give us a normal road.

Island Lakes

I actually don't think I have any issues. I like this map. Lots of mud, but it's not too deep and has lots of winch points. I think that east/west navigation is really long, though, and the drive got boring. Main road should be cleaned up so you can drive faster.

Overall I'd say Michigan is alright, but it really shouldn't have been the first map. It's very difficult. If I go back with all the fancy upgraded gear I'd probably find it easier, but I mean, just look at the selection of vehicles you get.

1) Silverado starting truck. Okay it's fine, just needs upgrades, likes to roll.

2) Scout 500. Fun but wildly difficult and pretty useless without upgrades. The rolliest thing until you get the Lo4F.

3) MH900/Intl Transtar. Two HIGHWAY trucks on ostensibly the most awful region for highway trucks. Unlike Alaska, there's not a single ♥♥♥♥♥♥♥ road that isn't covered with mud or rocks every 50 feet. I GET starting the player with the MH900 but the Transtar is just cruel, since it'll probably be the third or fourth truck you unlock, but is much easier than the Western Star. It's also a totally worthless bag of crap. No really, it has no upgrades and can't traverse ANY part of Michigan. At least the MH900 got a Difflock.

4) C70. A truck that's a little too light for Michigan but most importantly, the AWD is locked off in Alaska and I think it's way too much of a liability on Michigan without it. Absolutely needs the AWD, so it really shouldn't be in Michigan or the AWD upgrade should be accessible in Black River or early into the Dam. I almost never used it in Michigan.

5) Fleetstar/Western Star 4964. The Fleetstar is overtasked since it'll be the first/only serious truck you get for a long time. The Fleetstar is also incredibly mediocre. I've said it a few times but the Contract with the Construction Trailer should have been gated off from players until they're doing stuff in Drummond Island. Otherwise they'll probably ALL try to drag it with the Fleetstar. The Western Star is a great truck, much better than the limited Fleetstar (which can't haul semi trailers for crap) but it's got the problem of the Western Star Squeeze.

6) P16. The last truck you'll find, and it's one of the most required. It sucks that in order to not be miserable on Michigan you have to metagame and 'rush' the P16.

7) Twinsteer. Pretty worthless on Michigan, but it'll basically be the only truck you'll need to do Alaska.

---

All together Michigan is difficult. You get trash trucks, you have trash upgrades, you're PROBABLY experiencing it all for the first time, and the maps are just kind of hostile.

If there's ONE thing I'd have loved, it's that all the regions should have a mission where you drag concrete or something in order to clean the roads. This is really the part that sucks the most. Of the three highway trucks in the game (DLC excepted), two of them are in Michigan, where the roads are totally unsuited.
Legutóbb szerkesztette: Frostiken; 2024. máj. 26., 8:54
Frostiken,

Learn to go AROUND mud/snow and not through it. Do not take the shortest route but the one with the most firm ground. This does not have to be a road !!! It is not an Off Road game for plowing through mud/snow but intelligently going off the road when the road is not comfortable anymore.

If a road tilts your truck you can do 3 things : 1) take another route. 2) remove the raided suspension. 3) Take a wider vehicle and/or (semi)trailer. Option 1 always works, the other options may work.

On your comment about the Twinsteer : both the Twinsteer and the P16 with a semi-trailer can be used to get cargo from Smithville Dam through the marsh/bog route to Island Lake FAST.

Michigan is the easiest map in the entire game BUT starting out with slick tires and then bad ( all terrain ) tires is what sets the steep challenge. Maybe some vhicles not having AWD yet adds to difficulty too. That is why you do NOT want to go through mud, but AROUND it :-))

In later DLC roads get really unusable. So when a road gets difficult to drive on GO OFF IT !!! :-))
Beast of War eredeti hozzászólása:
Frostiken,

Learn to go AROUND mud/snow and not through it. Do not take the shortest route but the one with the most firm ground. This does not have to be a road !!! It is not an Off Road game for plowing through mud/snow but intelligently going off the road when the road is not comfortable anymore.

If a road tilts your truck you can do 3 things : 1) take another route. 2) remove the raided suspension. 3) Take a wider vehicle and/or (semi)trailer. Option 1 always works, the other options may work.

On your comment about the Twinsteer : both the Twinsteer and the P16 with a semi-trailer can be used to get cargo from Smithville Dam through the marsh/bog route to Island Lake FAST.

Michigan is the easiest map in the entire game BUT starting out with slick tires and then bad ( all terrain ) tires is what sets the steep challenge. Maybe some vhicles not having AWD yet adds to difficulty too. That is why you do NOT want to go through mud, but AROUND it :-))

In later DLC roads get really unusable. So when a road gets difficult to drive on GO OFF IT !!! :-))

Yeah I know all this. Michigan has some pretty heavy areas where 'going around' is not much of an option, either the terrain is super steep or the trees are too dense. Tamyr's forests have the trees spaced wide enough that they are almost entirely drivable, you can pretty much go anywhere.

You aren't going to convince me that Tamyr isn't easier than Michigan. I dunno why you'd think that. I started Tamyr with 100% unmodified Russian vehicles (I bought the Lo4F as a starter scout, and only used upgrades as I found them on vehicles I salvaged) so I started basically from the same spot I started Michigan on, and I never had any issues with Tamyr. And no, I didn't rush or use the Tatarin for much of anything. I'm just using the old trucks, too, stuff that's pre-Perestroika.

Michigan is hard. Half the upgrades for the trucks you get are in Alaska. Half the trucks you get are worthless highway trucks you'll never use again. The worst vehicle you get on Alaska is maybe the Caterpillar. But it's not that it's bad, it's just niche. The Transtar is >bad<. You can't even use highway trucks anywhere on Michigan, at least on Alaska you slap on some chains and you can drive them across the entire region on the main highways.

The only part of Tamyr I'd say is frustrating is the giant ♥♥♥♥♥♥♥ bog of mud that's directly in front of that central 'resupply' depot on the Drowned Lands map, because you need to basically go there initially for fuel and lots of missions in/out, and it's the crossroads for the map to access the southern regions.

The worst I got stuck in Tamyr was when I went to go find the cemetery, and I would say the only thing that sticks in my craw is on Zimnegorsk, you can't repair that bridge in the middle, and it suuuuuucks driving all the little roads to get around the map.

EDIT: Also on Zim, the tiny mud trap directly outside the garage, between the cement pavers and the road, has become so completely rutted out that if I forget and just try to drive out normal, my trucks nosedive and the tires and suspension explodes.
Legutóbb szerkesztette: Frostiken; 2024. máj. 26., 14:15
talk about detailed posts and thats just the base game maps, you are gonna blow up these forums frostiken LOL
One word..... AMUR
BlackTemplar6661 eredeti hozzászólása:
One word..... AMUR

Frostiken is gonna need a thread all by itself for that one lol
Tamyr may seem less difficult because of the potent Russian trucks with wide mud tires and permanent AWD/Diff lock but it still is more difficult.

Permanent AWD/Difflock comes at the cost of heavy fuel usage. You may not notice that because the fuel tank of these trucks are somewhat bigger too, but you will have to supply more fuel using these trucks.

At the same time the free to use fuel trailers littering the base game are less and less available in later seasons. If you play on hard mode using fuel inefficient trucks will cause you to go broke and not able to drive anymore ! In normal mode you will more often need to bring fuel to your trucks or zap back to the garage and drive all the way back, losing a lot of time.

And in Tamyr even Russian trucks will get bogged down - read use A LOT OF FUEL and time - while struggling through mud, so finding firm ground is and will remain the most important skill in the game.

It is not the truck that determines success - although the right tool for the job helps a lot - but your skill to find firm ground to drive on. And in the most difficult DLC that will NEVER be roads or truck tracks !!

So while the Russian trucks are still able to plow through muck, this is not free from consequence or even advisable. Fuel and time are what you pay for plowing through mud or snow without a strict need for it.
BlackTemplar6661 eredeti hozzászólása:
One word..... AMUR

Aaaah that's way down the line though :]

I mostly just wanted to comment on the three regions most players will experience since they're the base game. It's just weird how the difficulty/challenge is staggered. They utterly twist your nuts off with some serious ♥♥♥♥♥♥♥♥ on Michigan but then give you a fun easy cruise on Alaska and some fun mudding on Tamyr. I mean, I think on Tamyr I rolled a truck once and a scout maybe three times? On Michigan I probably rolled a dozen trucks and so many scouts it'd be uncountable. On Alaska I had exactly only one roll, but it was a bad one (Twinsteer, which is so heavy and was in such a bad place it was impossible to right, so I had to recover).
Legutóbb szerkesztette: Frostiken; 2024. máj. 26., 14:53
Beast of War eredeti hozzászólása:
Tamyr may seem less difficult because of the potent Russian trucks with wide mud tires and permanent AWD/Diff lock but it still is more difficult.

Permanent AWD/Difflock comes at the cost of heavy fuel usage. You may not notice that because the fuel tank of these trucks are somewhat bigger too, but you will have to supply more fuel using these trucks.

At the same time the free to use fuel trailers littering the base game are less and less available in later seasons. If you play on hard mode using fuel inefficient trucks will cause you to go broke and not able to drive anymore ! In normal mode you will more often need to bring fuel to your trucks or zap back to the garage and drive all the way back, losing a lot of time.

And in Tamyr even Russian trucks will get bogged down - read use A LOT OF FUEL and time - while struggling through mud, so finding firm ground is and will remain the most important skill in the game.

It is not the truck that determines success - although the right tool for the job helps a lot - but your skill to find firm ground to drive on. And in the most difficult DLC that will NEVER be roads or truck tracks !!

So while the Russian trucks are still able to plow through muck, this is not free from consequence or even advisable. Fuel and time are what you pay for plowing through mud or snow without a strict need for it.

Good I hope the free fuel disappears. I never once bought fuel in Alaska because there were like half a dozen trailers of fuel on every map. Tamyr I only needed fuel for the first region because you're blocked off, but Rift had tons of fuel and only a few missions there so I dragged them all back and used that.

Also I would say the hardest part of the Russian trucks is dealing with their weirdness. Like for example, of the "old" vanilla Russian trucks, only one has a chassis long enough to hold a crane and a bed, but it can't drag trailers anymore (like the Western Star). None of the others can mount a crane and flatbed. The DAN 96320 would be long enough but it simply doesn't get a loading crane option.

I found the Step 310E to be one of the most useful. It's super fuel efficient and hardy and full-featured, it just can't use a crane like most other trucks.
So, the MH9500 will, with an AWD upgrade in Kola, get more useful. It'll be only a little less stable than the WS 4964, but otherwise just as useful. BUT, understand that it remains a truck that never gets proper mud tires.
Michigan and hardest. Two words combined that can't make sense.
Qrazy eredeti hozzászólása:
Michigan and hardest. Two words combined that can't make sense.

he was early level just like the rest of us, you don;t have alot of stuff unlocked in the store yet, the Only way its not hard is if you cheat using a DLC vehicle and not what each region actually provides
Legutóbb szerkesztette: Nite69; 2024. máj. 26., 16:41
Now to be fair.. AMUR is the biggest area. x4 2k x 2k meter maps. Its challenging but easy once you figure out the best paths for efficiency and traction.
Only the strongest vehicles can function here unless you spiderman wench your way everywhere.
The roads of AMUR are pretty solid. But the offroad is punishing to anything with less than 8 wheels.
With region lock off. The Kenworth 960 is good here. But the real kings are the KOLOBs.
If you DLC it. FEMM ATOM are good but none of these hold a candle.... To the true master of AMUR.
Mastadon. Trails are wide and semi straight. Get two Mastadons. with the new x5 slot 3 axle heavy trailer. Keep a 960 around loaded with fuel and AMUR is actually easy.
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Közzétéve: 2024. máj. 25., 22:10
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