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I at least worked up to getting the 605r (amur region) and earned it
then buy the jat tire dlc, i read of players saying they help early on and you will have more vehiclwe options
https://store.steampowered.com/app/2353722/SnowRunner__Jack_of_All_Treads_Tire_Pack/
Because it is a big, cumbersome and slow vehicle that in the base game is rarely needed to traverse snow or mud deep enough to give other, faster and more nimble vehicles real problems. For instance the P16, the Twinsteer and the CAT are large wheel vehicles in that base game that can pull out any vehicle in any swamp there. The first mentioned ( P16 with semi trailer ) can drive cargo through any mud or snow as well.
If you need a fast and ultra capable 2 slot cargo truck the base game ANK is just that. The only downside is it is a bit jumpy and tippy but it will race through most snow or mud.
There are some patches of deep mud or snow yes, but far more rare then in more difficult DLC maps. And the best vehicle ( and tire ! ) is usually the vehicle ( or tire ) that does best on most of the terrain. Not the one that is best on a very few problematic spots on the map.
I do not say it is wrong to use "monster trucks" in the base game. It is just not really necessary. If it is popular it must have a reason.
the Tayga 6436 is also a great starter truck and not far from the first map garage on the base game russia region, a few trips with a scout and repair kits, (stay on the grass for more traction) and ya can drive it out, dont have to tow it
People who are so chronically dependent on a crutch that they never learn (or care to learn) when and why to engage (or disengage) AWD and differential locks, and who get the fake impression that those heavy trucks are a good solution for everything. If you get the chance to keep an eye on them, you'll see that they are usually unaware of what's going on with other people, they usually cause more trouble than they solve when trying to assist someone, and if for some reason they swap into another truck that requires manual functions, they often can't get it across obstacles that would be very easy for the truck to overcome if you're operating it correctly.
Then if you happen to get the opportunity to question them as I seldom have had the chance, they usually reply with any possible answer that demonstrates ignorance, incompetence and lack of observational skills, like "cause it's easier" (which isn't true cause enforced diff locks make a lot of things more complicated, and that truck size and speed also make other things more complicated) or "cause everything else sucks" (which again isn't true cause you can just take the tutorial trucks into the toughest zones and get things masterfully done with them if you learned how to use them).
If I see servers full of these sorts, I just leave. That's why I rarely host. It's much easier to land a proper server if you can browse, than waiting 15 minutes for somebody to join and then it turns out to be someone who wants to use crutches everywhere instead of getting real.
This is why I didn't like the idea of that DLC, it just creates this fake impression that you need mud tires or a heavy truck or a truck with always-on AWD/diff locks to do anything.
You don't need mud tires since the start. All-terrain tires will get you anywhere in any of the starting zones as long as you can maintain the momentum of the truck and as long as you don't load excessive weight on the truck. Avoid the mud. There's lots of ways to stay away from it. I've done game starts with nothing but all-terrains. And in those places where you do benefit from more specialized tires, there's trucks you find at the location that already come fitted with them.
The only places where you really want mud tires more than any other tire sort, are swamps, river crossings, and places with deep snow/deep mud that cover very large areas. And even these places, you can do with sub-optimal offroad tires.
I agree with this, but it also makes me wonder: how did the new players that rely on those things, figure that people did this stuff before those DLCs existed? Is that a question they stop to ponder?
It's kinda how in Elite Dangerous some people think that ship engineering is an absolutely essential requisite for combat, and yet people who did combat in that game before engineering was a thing, figured out how to do it anyway and know how to do it without engineering.
So to use these per default is to deny yourself making use of some important routes.
I f i were to pick an "OP" vehicle - that does not belong there originally - for the base game, that consists of some 80 % dirt roads and light mud or snow i would say the 8x8 Mack Defense : it can power itself through anything there with a modern powerful engine, it is narrow enough to pass through rock chokepoints in routes, it won't roll over too easily and with the 4 slot trailer it can haul 6 slots of cargo ( and i guess you could tow another trailer for 2-4 slots more ) and carry a crane. It even has some spare fuel and repair points on the roof.
And since the Mack Defense is an American vehicle, it is not out of character in Michigan and Alaska either. ( and i think that as an European :-)