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In the base game, there are 5 different gearboxes. Each vehicle uses one of these gearboxes. Also, there are 24 different engines. Usage the same like with the gearboxes.
Fuel usage is created with a base value in the engine, and a multiplier in the gearbox.
Let's say we have the engine e_us_scout_old. Probably used for the International Scout 800 and the pickup (maybe a few more). Inside this engine file, you have 3 different engine upgrades. I am going to take the strongest version of the engine:
It has a base value for fuel consumption of 2.0
Now we have a gearbox - in this case gearboxes_scouts, which is a shared file for every single scout vehicle in the game. This file also contains the different gearbox versions in the game like the offroad or the fine tune gearbox.
Let me throw in some code, it's easy to understand the multiplicators with it.
As you see, the 2 liters base value of fuel consuption from the engine gets multiplied with 1.9, if you only activate the 4 wheel drive. If the engine has damaged status, it consumes 1.5 times more fuel. Just using the gearbox multiplies the fuel consumption by 2.4.
To conclude this, there is not a real system behind fuel consumption or the "gearboxes". The gearboxes are nothing more than a weird speed limiter. The vehicles don't even have dampers, just springs, which is a bit ridiculous in some trucks. With this fact in mind, you can be sure, that gearboxes are not anything special in this game. Just some kind of multipliers of fuel consumption.
However, speed values as well as fuel consumption is badly balanced for lots of trucks. I wouldn't take anything in this game too serious.
But recovery is the only thing that makes this game playable. Damage doesn't seem to matter much as it is easy to repair with quick scout vehicles. Thanks to autonomous winch that works without engine power.
But now that I have played though it once, I know I can go straight to Taymyr once I find my garage, get the Azov and rescue the Tayga truck and have little to no issues with the game. It makes it too easy and I'm getting bored on my second playthough. I think I'm level 22 and got the Dan 10-wheeler heavy truck that is unstoppable, but it is a tortoise. Slow and steady wins the race.
It is also rewarding to play with the less capable trucks. For instance the International Transtar is one of my favourites, in part because it has no AWD or diff lock options. One of my most used vehicles I think.
The Azov 5319 is an ARMOURED military truck, it even says so in the description.
For example, the western star 6900 have hundred of possible configuration and can go with axles up to 70000 lbs in the front and 110000 lbs in capacity in the back which is, no matter how you look at it, fairly impressive. If it we could have a version that is not retardly long and with decent imprements, it would bridge the gap considerably.
There is also the Kenworth C500 which is totally absent which is an offroad beast in his own right if properly configured.
Then there is the Oshkosh which we pretty much have the worst versions. Global HET A1 have six larger 24r21(55 inches) that would be pretty sweet in this game. Then there is also the pls a1 and LVSR which is a 10x10 on 16r20(52 inches) tires.
Finally, i would like to point out that the trully serious offroad work are handled by articulated truck like the Volvo A60h which is even bigger than kolobs we have in game and that are way more polyvalent in real life the the game version of the cat 745 we have. We could use a fair few more articulated trucks actually.
Finally, a good chunk of the extreme offroad work is actually handled by farm tractor that have nothing to envy a kirovet. The versatile 4wd 620, for example, have a cummin with 620hp (obviously) and can come from factory with twin 900/60R42 trellborgs tires which would be quite insane in this game.
There is plenty of offroad potential in the west.
Although, I have to give devs a credit, they uncovered lil more of rus culture in the game. All the abandoned villages and prisons and bunkers kinda make that vibe and let you think what kind of place is it.
There is no soft propaganda :
In the US and Canada most roads are well maintained and only a few very specialized trucks need to be true Off Road trucks, which are much more expensive to buy and exploit. Even logging trucks are not true off road trucks there, as Americans and Canadians build infrastructure ( can be compacted sand roads tho ) everywhere. Military trucks are not commonly used as commercial trucks there, out of cost considerations. So most trucks are highway trucks or dirt trucks. And it is the dirt trucks we get in game as US mediums as the game reflects above reality.
In Russia most roads are not well maintained ( open google earth and zoom in in any random smaller town or village, and look at the roads ! ) governments and people are poor and most of the country is sparsely populated. If you think the villages of wooden shacks with a mud river as road are fantasy : no that is reality in the countryside and wildeness away from large cities. Military trucks are all very capable Off Roads because of Rasputitsa ( hell of mud in fall and spring, typical for Russia and Ukraine ) conditions making roads barely driveable and most commercial trucks are derived from them. All of their trucks and tanks have wide tires and tracks, to decrease wheel or track pressure, unless they are true highway trucks. The game reflects that too.
As a rule of thumb you can/should use trucks in their native environment. That means the US trucks do not belong in Russian maps. ( but they can function there with driving skills and game knowledge )
Fun thing is the game probably lays something bare no one thinks much about : The US and EU probably could not invade Russia during fall or spring even if they wanted to, as their tanks are too heavy and their trucks too much tailored toward use on roads. This ( foreign heavy vehicles ) gives the Ukrainians trouble in their war too, but they are well aware of weather and road conditons in their own county and don't use them when at disadvantage. Napoleon sure found out what Rasputitsa is, and so did Hitler.
Metro series are not russian its Ukranian, but maybe you are just talking aBout place where the game is set in.