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Its a good idea to use Low gear mode when moving across those types of terrain
BGHZZT 15/6
WONTFIX. That problem is in the engine itself. It was there in the original, it was in MR, it will be here, forever. Turn the damage off with cheats. Or don't ever drive >20 km/h. Or just pretend the damage you got from the last actual collision was way more unlucky.
Unless that little tree seemingly being a rebar in disguise punctured your fuel tank even though visually it wasn't anywhere near it.
BGGZZZT 188/65/58 Out of fuel.
Oh.
Like a reliable ex-wife, this game just wants to see you fail. Keep that in mind and you'll be A-OK.
The game is lacking in realistic off-road damage mechanics. What little damage you do naturally incur off road usually stems from leaving your lockers on too long, or the ridiculous hitboxes on the fallen trees along the main road in Island Lake hitting your truck even with a foot of clearance.
The hardball pebble damage is just there to reign in your desire to make up time and haul your load at an appreciable speed. I do notice it seems to happen more frequently if you just hold the throttle down and go for pure speed. If you're rowing gears or carefully modulating the throttle, you can cruise over the same pebbles that would normally damage your suspension.
Since none of the roads are ever truly cleared, I don't get why time was wasted on modelling and implementing highway trucks as they are just....pointless in any map short of tugging one equipped with a fuel tank on a winch out into the boonies to use as a fuel station. HELL- add a darn bulldozer that has to be transported out to clear the roads of those rocks. It would be the perfect opportunity to utilize some of the larger trailers, or to add a proper gooseneck rig. It would be SO REWARDING to finish the missions and have the option to bulldoze those residual rocks and logs off of the paved sections. Hell, add dump bodies and a gravel pit so you can further repair roads. I remember back in Mud Runner when the terrain damage amounted to near impassable roads, my buddies and I would load our trucks to the top with manually loaded logs, but leave them unpacked, then use the crane to basically pave a log road through the worst sections near the end-game. No reward and time consuming, but it felt good.
Honestly, has ANYONE ever needed a spare tire outside of the Fixer Upper missions? I used to mount them by habit because of Mud Runner where they served as a representation of repair parts to fix minor damage- which I thought was neat. Now spare wheels appear to only be useful in replacing a fully damaged wheel- which I never get because I get back to a garage long before any one of my wheels fully breaks. I'd prefer to have semi-random flats, or excessive tire wear from driving aired-down boggers down the road at speed. Sidewall damage should be a thing- protruding rocks or logs on the trail edges should punish careless drivers with sidewall punctures or thrown beads- putting a pin in any long haul if your only tactic is to go hammer down.
Time for another break from the game.
I think there is a mod that removes all the stones from the roads.
My issue isn't the fact there are rocks on the roads, it's the damage model that is inconsistent. An apple sized rock shouldn't destroy my suspension, but if I hit a rock the size of chair I expect some damage. I drive on a paved road and little pebbles rip my truck to shreds, but I can scrape and drag my axles and the bottom of my fuel tanks on boulders and receive no damage.
This could be remedied if they added an option to soften or stiffen the suspension on a particular vehicle. Stiffer suspension wouldn't bottom out as much and cause damage.
Yes, it happens often, hence the