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spoken like a chappy without vr. VR exCELS in driving/flight sims, and if you'd ever experienced it, you wouldn't be such an edgelord.
Honestly, Sold my VR. Had the Rift S not even a week. I thought it was the biggest waste of money ever lol. I mean, I played The Crew 2 with it and a wheel, But it was still just blah. Then the VR games were all a major let down and felt like uncompleted bs. Arizona sunshine was one, And it was HORRID. Then, Skyrim VR was hilariously down graded, And contagion VR was beyond dumb. The only thing I found that VR was fun for was SOMETIMES finding random lobbies and messing around with people in VR Chat.
The way I feel right now, VR has a long way before its any good. It just doesn't offer much right now at all. It's very bare bones. Also... Looked like crap too.
"LOL" all you want there buddy. Notice the comment. I said... "the way... I.... feel" Notice the I? It's just not worth the price for what VR offers right now. VR is still about the same level of an experience as it was day 1. Its not changed much at all.
Next time you try VR, try and play some higher end titles...everything you listed was either games that were not meant for VR and low quality VR.
As for it looking like crap, previous comment still applies but also you were using a low end head mounted display in the Rift S.
I hope your next experience with VR is more enjoyable, VR is amazing if you have the right things to play.
anyways, it just looks like the devs themselve has never tried VR (most of car sims and flight sims)
lol
VR experience itself is great. I couldn't get enough of it! I also couldn't get enough games that truly catch the sense of VR - simply because they don't exist.
I'd love to see more games in VR, but only if it's not just added on top of some random game without all the neccessary accessability. Every game that ever left something good in the back of my mind were exclusively made for VR - Designet from zero to be enjoyed in VR and only there!
Snowrunner in this case, well... It was never planned for SnowRunner. Of course, this is no excuse. However, such a small studio could never have the ability to make this game even remotely enjoyable for VR. The requirements for this are huge, if you believe it or not. It would simply be too expensive to make it good, and making it cheap but at least working would not satisfy the community or the dev. Now Snowrunner is a niche game. It's playing with physics, and there isn't really anything out there, that really compares to this game.
Not only Snowrunner is a niche game, VR is also a niche market. That's just another reason it wouldn't be worth the investment. How many players does Snowrunner have? How many of those players do have a VR headset? Would the dev at least get back what they invest? A certainly dont believe this.
_________
Here is everything in numbers - (and the next part is completely optional to read. Its part of a post I wrote a week back or two. I am certain there will be somebody telling me, VR is indeed NOT a niche market. I just dont want to let the niche discussion flare up again, because I had this one many times. So I just want to give some numbers:
VR is a niche, and without something new and revolutionary in this segment, it will stay there for a very long time.
Just some numbers for you:
Steam has currently around one billion accounts and under 2 % use VR - no matter which device. That are under 20 million VR users.
Sounds huge, right? Buuuut:
Within the last 12 months there were between 12k and 20k daily players averaging. Since January 2021 (with that 20k daily players) it actually declined to around 17k daily average VR players. And it's trending to be even less.
One Game that is constantly at the top of the most played Steam VR games is a virtual desktop, so not even a game.
This very moment (which was 2 weeks ago) the one Steam game with most players playing is Beat Saber with a whopping 1449 players. Followed by Rec Room with under 900, followed by the amazing Half Life Alyx with very un-amazing 725 players.
Right (again - this was 2 weeks ago and has not improved by now - why would it?) now the original Half Life comes with 645 players - a game from 1998. 22 damn years old. Half Life 2 has 872 players. It's from 2004.
VR gaming IS a niche! And if it wasn't, an offroad VR game would definitely be.
There are just around 3800 Players on Steam playing SnowRunner at this moment. What do you think how many of those have a VR headset and would use it? Just to work with those statistics: Out of this 3800 player snap shot there would be between 60 and 70 VR players on Steam.
I don't know the sales numbers for this game, so in the end it's something under 2% from all sales coming from the VR corner. And a lot of more boring factors..
(There are mistakes in writing here. I had surgery and can only use one arm - bear with me here.)
Although many games can be forced to work in VR, that doesn't make them good VR games and they just end up with people complaining about the quality of their VR after they spend the effort implementing it. Subnautica and No Mans Sky work in VR, but I wouldn't say they're GOOD VR games the way Half Life Alyx is.
I think if they wanted to spend time adding something to Snowrunner, head tracking would be a better way to start. It's cheaper and more common than VR, has much less of a performance hit, and would probably be easier to implement.