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回報翻譯問題
All mods have the same set of issues. You as the player can get around them almost entirely by just not using manual packing and unpacking. Because they're just another type of cargo, logs load just fine if you load them automatically, since it skips the LoadArea mechanic entirely. If you don't spill your load, you're pretty safe.
The problem is that the developers can't afford to leave that caveat into their own game. If players lose their loads and actually waste finite supplies, that's going to look BAD. Easier to just block trucks from ever having more than one log-carrying item on them and just not support anything else.
This is partially true. Trailers are a defined as a type of truck. However, a trailer becomes part of a truck when it's attached. Some systems make distinctions, but the physics system - for instance - does not. The root bone of the truck becomes the root bone of the "trick and trailer" while the root bone of the trailer becomes just another bone attached to the truck. It's somewhere in the modding manual, though I forget exactly where.
The auto LOADING system makes a distinction between truck and trailer. The auto UNLOADING system does not. It always pulls from the "last" load point first, which is always the trailer since the truck is defined "first." The Pack and Unpack system also doesn't distinguish between truck and trailer - it packs and unpacks all cargo-capable items.
Because the logs system is hard-coded to expect only ONE set of logs, it will only ever produce ONE set when packing and unpacking. Any additional logs simply disappear in the process. And incidentally - when you tip your truck enough to lose your cargo, this appears to be just an automatic "unpack cargo" command that the game forces on you. The same issues apply, in that it'll delete all logs from your truck but produce only enough tree trunks for a single load. If you had more, tough - the extras disappear.
Honestly, there's no reason that I can see why this HAS to be the case. The only aspect unique to logs seems to have to do with how they're loaded and unloaded. Everything else is absolutely identical to the basic cargo system for bricks/cement/pipes, etc.
Here's a funny experiment I made while working on the Awful Trailers. Let's take the double medium logs trailer for example. It has 2 slots and I've defined my own unique "logs in container" loaded item that takes up 1 slot. Because these are containers, I can easily set the trailer to have 4 slots and have each container take up 2 slots. The system works just fine and the UI accounts for this automatically.
The problem is loading logs manually. That's the issue which seems to have required an entire new system built from scratch and awkwardly crowbarred into the game - just that. Without this, you very much can have things that look like logs loaded on a trailer with all the other cargo. Like I said - the loose physics items and what's on your truck are entirely independent. That's why my mod allows you to load three logs, pack them and get a container prop mounted to your truck :)
I'm of the opinion that the cargo loading/unloading system in this game is overdue for a backend codebase redesign. It's way too limited in a whole bunch of other ways besides just logs. A proper cargo system could permit a lot of cool things, such as stacking cargo side-by-side, or on top of each other and more.
Side by side cargo loading would have been cool for sure + obviously proper log handling.
Edit: I also realized I installed "Free the logs mod" and totally forgot about it. I guess that already fixes some of the issues that become apparent with this bad code right?
Really hope they will fix it one day but kind of doubt they will...
That was my stance in the beginning, as well. I wanted to play the pure game. Until the Kola region and logging contracts changed my mind. Sure, the medium-log-addon-for-trucks mod I'm using makes me go through a little routine in order to load/unload medium logs (see Malidictus' post about the game's logcargo system), but I'd rather do that for a two-load trip than drag a second trailer along and not have a winch to use. It also seems more real to me to have a truck also loaded with logs, rather than an empty truck pulling a full trailer.
But I understand each person's enjoyment level is different, so do what works best for you.
Yup. This is why I spent so long looking for mods with logging semi-trailers :) Eventually, when I couldn't find mods exactly like what I wanted, I ended up making my own awful one. But hey - it works! Mods to me are a way for players to fine-tune a game to their own personal preferences, in ways that developers never could as they need to think about the full playerbase.
"The way it's meant to be played" isn't necessarily better. On average, a good game will come pretty close but an individual player will always know their preferences better in the long run.
I agree. I've played months on the game and season pass 1 since release I hark for levels where all missions/ everything was on one map. None of this travelling across several maps. Like -dare i say it- Mudrunner/Spintires. You could do this on one map as they are huge! It just bores me doing logging missions. Fine just towing a trailer to build a factory etc but having to drop 2 long, 1 medium logs at the same place but not being able to pick logs up anywhere but a specific location and then having to tow the bogey or trailer back and forwards -when it's quicker to dump it or delete it, is pointless and mundane,
So back to a filter and missions you want to play to proceed
NO biggie though I got the game a significant discount, so no huge loss, and have now moved on to much more fluid and thought out games, albeit not 'truck' driving sims.
Nice post Devil Dog. I hoped with each patch they would change some of the things that players requested. Hood cam, reversing cam, crane cam. “Frustration Simulator” lol I know what you mean. You look at a map and there’s literally dozens of bits of truck hardware all over a map and one or two trucks stuck and the nearest map is two tunnels away. Then you go, “I wish I could remember what it was I enjoyed about this before the season content dropped on it like a BOMB! and turned it into ground zero”
I go back and play Spintires and MudRunner, as it ticks the right balance for jobs - albeit just logs- but manageable nonetheless. It’s frustration personified Snowrunner. I bet you even gave up with the internal cab stuff? I know I did. I just stuck on the necessary crane,trailer hitch, wheels and raised suspension and that’s about it. Shame…
But really, I could have tolerated some of my gripes if even a few missions added some value to the experience of driving through a new map - how about meaningful missions such as hauls that improve a few caved in or eroded away roads, repairs to a crucial bridge, building a essential structures like a fuel depot and realistic looking garage branded with my company logo??? Cheese & Rice u can't even brand the trucks!
I remember a map I think Zimnegorsk, where I hauled an ungainly load across a nasty river that lead to a busted bridge. Funny enough there was never a job to get that bridge fixed, instead forcing you to circumvent it. Even with realism aside, that just seem stupid. And that map, with all those goofy rocks on the roads (I later removed all that crap with a mod) was the single reason I called this game a Frustration Sim - I never got a feeling of satisfaction to encourage me to keep playing. Instead stupid design decisions and an ungainly UI (stop, press V, just to turn on beacon lights ROFL) killed it.
The other pet peeve I had was the crap collision detection; tires that went through logs on the road, not over them. Or floated across the road.
You could tell pavel did nothing on this game
You're right bro, I shouldn't have spent so much time whining about unrelated stuff - as before, I'll never play this game again so why bother.
That like what we discussed, the game lacks so much that hasn’t been addressed. Like buying a log bogey and it not telling you it’s for ‘long logs’ or a log trailer that doesn’t tell you it’s for ‘medium logs’ or a map telling you you need a crane to get logs. Then arrive and you DON’T need the crane as it auto loads. Is why it’s got to do with ‘medium logs’ et al
No, that's about the map. Possibly about localisation. I've dug through the localisation files, fixing that is fairly simple. Ideally the developers should fix it, but the game files are unencoded. So I fixed it myself. Now it seems like they've introduced a Medium Logs addon to trucks which can mount a Medium Logs trailer, suggesting that they're addressing one of the key issues there - the hard-coding within the Logs system.
I'll have to dig around my old mods and see if that's fixed manually loading and unloading multiple sets of logs without losing cargo, as used to be the case. However, it seems like the majority of the logs mods aren't necessary any more. The game still doesn't have a system for carrying multiple sets of short logs, though that's only necessary in Amur in any large quantity. Might be in Season 6, I haven't checked.
Looks to me like log loading issues are slowly being addressed.