Legendary Tales
DmAnd Sep 11, 2021 @ 10:32am
Why little goblins?
That was a weird decision from the dev team. At least make them as big or almost as big as the skellys.

They don't fit the game AT ALL.

How in the heck do you sword play with a tiny goblin. Such a weird decision.
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Showing 1-15 of 15 comments
urbanwolfgames  [developer] Sep 11, 2021 @ 12:18pm 
Because its not just a sword fighting game. It is RPG game make people think how to react.
It contains sword fighting but Its not everything.
I think it is doing great its job based on i see how people react about it
If its tall, then Its just another skelis, isn't it? :steamhappy:

Best Regards,
DmAnd Sep 11, 2021 @ 12:24pm 
Originally posted by urbanwolfgames:
Because its not just a sword fighting game. It is RPG game make people think how to react.
It contains sword fighting but Its not everything.
I think it is doing great its job based on i see how people react about it
If its tall, then Its just another skelis, isn't it? :steamhappy:

Best Regards,

Good points
Cohrvan Sep 16, 2021 @ 12:50am 
Go down and fight the little goblins then stay up and fight the skeleton...see no problems ..or u 98y granny that cant crouch ? :steamfacepalm:
Last edited by Cohrvan; Sep 16, 2021 @ 12:50am
Luminous Dark Sep 16, 2021 @ 6:03am 
Personally, I feel like having small goblins adds variety to combat, and gives you a reason to occasionally change weapons/tactics. Actually, all the enemies I've encountered so far require different tactics.
Caramel Guy Sep 16, 2021 @ 7:42am 
Originally posted by Cohrvan:
Go down and fight the little goblins then stay up and fight the skeleton...see no problems ..or u 98y granny that cant crouch ? :steamfacepalm:

Some people have disablities and other physical issues that prevent them from doing it. As a short guy myself goblins are completely fine but for example but I'm literally not tall enough to do some of the rope challenges without having to physically jump (which isn't really safe or enjoyable to do with a $400 mini TV strapped to your face), while my buddy has a bad back and isn't really able to crouch down low all the time to just wack a goblin that is literally knee height for him.
DmAnd Sep 16, 2021 @ 9:53am 
They just get really awkward to fight against in melee. Because they don't stay at a distance for very long at all. So far, from what I have played. They just charge you and bite you ankle like a little freaking Chiwawa. I still think it is a bad choice and makes no sense to me
Kalell Sep 16, 2021 @ 12:56pm 
I love beating them on the head. Feels so satisfying. I just bash them over and over until they die. lol

They'll run away if you do this, btw.
Caboose Sep 16, 2021 @ 5:23pm 
because theyre goblins lmao
yaglourt Sep 23, 2021 @ 7:14am 
Originally posted by urbanwolfgames:
If its tall, then Its just another skelis, isn't it? :steamhappy:
Just give them different attack moves than skelis ones.
Problem fixed.
Intruder Sep 23, 2021 @ 8:20am 
The goblins are based off "fallen ones" which are little demons from Diablo who run away when they get scared. Hopefully we get the rest of the Diablo bestiary, especially the succubi haha
Ledion Sep 25, 2021 @ 8:59am 
str build a 2h weapon can reach them no problem without even crouching, dex build arrow to the head works well, int build burn them, killing the midgets shouldnt be what scares you, the real danger about them is their ability to alert other enemies about you being in the area, that put me in a close call more than once.
I've noticed the goblins seem to make a goal of getting behind you or striking from blind angles. Several times I've been engaged with a skelly, only to take a hit from seemingly-nowhere and then look over and see one of them scrambling off.

The fact that there's not very many enemy types in this game is actually well-balanced by how different each of the enemy types act. Even the skellys with armor and shields seem to act different from the normal ones, they're more straightforwardly aggressive and less mobile.
DaniTheHero Oct 8, 2021 @ 4:42pm 
I would've preferred more "Fleshy"/human enemies instead of skeletons.

Would be less scary for me, and you could actually dismember them like in Blade and Sorcery.
DmAnd Oct 8, 2021 @ 6:57pm 
Originally posted by DaniTheHero:
I would've preferred more "Fleshy"/human enemies instead of skeletons.

Would be less scary for me, and you could actually dismember them like in Blade and Sorcery.

They put out a teaser in one of the news posts that showed a cut off limb of something fleshy
Mashtooth Oct 21, 2021 @ 8:54am 
You gotta crouch on them and get low.
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Date Posted: Sep 11, 2021 @ 10:32am
Posts: 15