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When you guys say "it is an intended part of the game", when I've completed all non-DLC worlds playing it the old way, sourds really funny. I do not mindlessly click chords to make things easier for me, I click chords without thinking because I want to think when I have to apply logic, not when I have 5 0's and now I have to think "oh, click that zero". Which BTW should be done automatically.
Also, if you want us to think while clicking chords, it would be really helpful to make a lot clearer which hexes are affected by a blue arrow, for example, since, the shape affected is usually completely different each time. And that goes double for anything that affects "beehives". Changing the background and not just the borders would be swell.
Finally, I can't for the life of me understand thinking about something that should be really easy to do and would make everyone happy. "Hey, everybody, we think the game should be played like this and having this setting on is what we intended, but hey, you paid for the game (or the DLC really) and here you have this setting, do what you want".
I mean, there are lots of us who have 20-30 hours played in the game, and now you're telling us that we've been playing wrong?.
Thanks, but no thanks. Developers need to give more options to gamers, and a lot less of "you're doing it wrong" scolding.
So yeah, Hardcore should definitely still cause a failure on an invalid chord attempt. I don't have a particular opinion on non-Hardcore mode. However, since you can still get credit for Hardcore completion of a level as long as you complete it perfectly, I would still have the invalid chord attempt fail the Hardcore completion even if (especially if) Hardcore mode is not specifically active.
As a middle-ground though, maybe auto-chording of 0s could be considered? Since it's impossible for a 0 to ever fail chording, it just means additional mindless clicks to expose them.
I can understand that some dislike the option of a quick-reveal option, but there are atleast just as many who thought that the old chord mechanic sufficed. There is no reason at all to not make it an option, other than deliberatly wanting to annoy one side of the playerbase.
You can of course still play the game with the new mechanic in place, but not giving a player an option as simple as turning something on or off seems to be unnecessary.
Also, as others already suggested, 0-tiles should be auto-chorded, as in other popular puzzle games of the genre.
I preferred the old way because it required some thinking to find the flags while the old Chord would ease things up a bit, now I would be too afraid to use the chord in case I missed something by habit. Some of the puzzles were too big for my taste but Chord kept it enjoyable. I would probably not keep playing the game because I'm too used to the old Chord and find something a bit more relaxing if it stay like this.
I will respect your decision either way, balancing your vision of the game with what the players wants is something very difficult without a clear better option.
Now, since this is a single-player game, I have no issue with it being an option. But unless you make it a part of hardcore, I'd suggest you add another per-level award for not using the chord on an unresolved tile. It would be awarded even if chord-fail was disabled but one never relied on it, similar to the no-highlighting award, so players who disable chord-fail can still treat it as an optional goal.
I put up a negative review until this is changed back, or made optional. Single clicking every hexagon may seem like a good design decision, but it absolutely breaks the flow of the game. Most people just don't need to stare at the board for more than a microsecond to see what comes next, and chord let us get through that stage until we hit legitimate logic problems that take a few moments to solve. Solving those problems were the fun, not micromanaging each individual hex because "be careful guys don't let your hand slip".
Quick Edit: And to make the issue more specific, I've only been playing on Hardcore because with chord, it makes sense for logical mistakes to reset the board. Turning off hardcore specifically so chord doesn't screw it all up then ruins the fun of "don't get your logic wrong", which is as well the fun of the game.
This was a cosy game to play with each level also requiring some proper logical thought. This change has basically removed the "cosy" aspect. It doesn't make the game more logically challenging, per se; it just makes it take longer, adds more fail states, and makes it more frustrating. I'm fine with it being an option, but I can safely say I won't be playing this again until the change is reverted.
I'm sure some people like it and that's fine - it's just that this has kinda removed the way I play, and the reasons I play it.
note that I stuck Chord on Space, so I don't accidentally chord on Zoom and stuff.
I beg your pardon, how can I thoughtlessly click chords without placing the "markers" before? And how do the chords help me mindlessly go through the puzzle if they don't provide any additional information about the location of potential mines? As before and after the changes, only the values on the tiles speak about them.
(google translated)
Read the discussion above and I completely agree with Shingles about the changes.