Rogue Command

Rogue Command

It seems that the Core Harvester is too powerful.
Hello, I'm still really enjoying the game a lot.

I tried the Core Harvester because it was mentioned in the patch notes as being strong, and it's incredibly powerful. I've never accumulated more than 10,000 resources by the end of a game with other workers, but with the Core Harvester alone, it's possible, even while producing all my units.

If you place all the workers overlapping in one spot in the base area, the Crystal never depletes until the game ends, allowing you to safely accumulate an immense amount of resources.

I think this needs further nerfing. Perhaps it would be better to allocate one Crystal per unit, reduce the resource intake compared to the current Core Harvester, but still maintain the concept of never depleting the Crystal. Of course, the production cost would also need to be adjusted. What do you think about changing the current area resource collection skill to something like a "teleport to base" ability?

Of course, the simplest solution would be to prevent the workers from overlapping, but that would make the Crystal deplete quickly and the resource gain would be small. This would lead to a situation where you'd have to travel all over the map searching for Crystals, placing workers, and defending with units or towers, without easily gaining resources. That would likely feel like a waste of time.


Also, I'm Korean, and in the recent official update, some parts are missing in Korean and show up in English instead.

I also tried the beta update version, and even more Korean text is missing, with many parts showing in English.

Do you usually fix these issues, or do you not make changes until feedback is received?
Last edited by Sahara(✔)♛; Dec 5, 2024 @ 5:25pm