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The grid is also on the todo list here: https://trello.com/b/s3fBTBti/atlas-architect-development
I'm planning on balancing fun updates for me with what the community wants and I think this one will be added in a few updates (don't know when exactly).
Thanks for backing the kick starter btw! :)
"(1) The map has unclear borders. That is to say, the space that you have to build your map is fairly limited. I realised this halfway through, when my map cut off and I couldn't place anymore platforms. I had to restart the map entirely and relocate it slightly higher, so that it could fit my continent. This might be an inconvenience for anybody looking to build in-depth world maps, though the game gives you multiples slots to save multiple maps, so you might have to stick with making them separately."
I understand this is still early in development but that's a little off putting for me at the moment. You say "your imagination is your only limit" in the description, when there is an actual limit in the software to what you can do. lol
I know it may seem I am very negative and taking this literally, and I am not meaning to, I am sure this is something you will address in the future and it may not be something until a little along the line and I respect that. When this "limit" has been addressed then yeah I may have a proper go, As I like to create big maps.
If so, there's two things I would love:
Sell it on the asset store so I can really easily make the lands for a game.
or
Export my created map as a Unity project or asset pack so I could then populate it and turn it into a game.
I know that wasn't what you had in mind when you started your project, but pretty please with sugar on . . .
What is the map size limit (how many hexes across and up)?
I think I've responded to all feature suggestions anyone posted (unless I missed one) with info about planned features or if I add their suggestion to the road map :)
I also had the feeling that the canvas we had to work with was a little small, but I found out that it only felt that way to me because I started building at the center and worked until I crashed into an edge. I actually traced out the invisible perimeter of the map, and it's kind of huge. It's about enough to fill six full screens if the map is rotated 30 degrees.