Fallen Leaf

Fallen Leaf

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Jul 17, 2024 @ 12:48am
I couldn't get the 100%.
It's 99% now,help me pls//
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Showing 1-15 of 37 comments
DeltaShoreGames  [developer] Jul 17, 2024 @ 7:28am 
Well, 99% is quite close, so good job there.

Firstly, make sure the frog sages (Master of the Smooth/Rough) don't have anything else to tell you if you ask them for "knowledge." Excluding that, here are some ways you could be missing that last 1%:

1.) Have you unlocked every entry in the encyclopedia? Scroll through it and see if there are any missing enemies or characters; generally they're in order of where you can find them in the world (some more hidden than others).
2.) Have you purchased all of the upgrades from each of the frog sages (Master of the Smooth/Rough)? Remember, each playable character gets upgrades from both.
3.) Have you purchased a sketch from Rebecca for each playable character (at Stuckycon)?
4.) Did you unlock the dev room and purchase all concept art?
5.) Did you find all 12 magical weapons, including the one from Alni?

Good luck on reaching that 100%!
Last edited by DeltaShoreGames; Jul 17, 2024 @ 7:29am
Fox Zerro Jul 17, 2024 @ 4:15pm 
Originally posted by DeltaShoreGames:
2.) Have you purchased all of the upgrades from each of the frog sages (Master of the Smooth/Rough)? Remember, each playable character gets upgrades from both.

Good luck on reaching that 100%!

Finally had my A-HA! moment with this hint. Thank you!
Jul 18, 2024 @ 2:28am 
Originally posted by DeltaShoreGames:
Well, 99% is quite close, so good job there.

Firstly, make sure the frog sages (Master of the Smooth/Rough) don't have anything else to tell you if you ask them for "knowledge." Excluding that, here are some ways you could be missing that last 1%:

1.) Have you unlocked every entry in the encyclopedia? Scroll through it and see if there are any missing enemies or characters; generally they're in order of where you can find them in the world (some more hidden than others).
2.) Have you purchased all of the upgrades from each of the frog sages (Master of the Smooth/Rough)? Remember, each playable character gets upgrades from both.
3.) Have you purchased a sketch from Rebecca for each playable character (at Stuckycon)?
4.) Did you unlock the dev room and purchase all concept art?
5.) Did you find all 12 magical weapons, including the one from Alni?

Good luck on reaching that 100%!
Finally I got 100% !!
Thank you very much !
By the way,the secret achivement "What is this place?" how can I get it>?
Last edited by ; Jul 18, 2024 @ 3:24am
GrimToadstool Jul 18, 2024 @ 5:45am 
you need to find all the 10 key fragments in the social areas and get into the room it unlocks
Mycoscopic  [developer] Jul 18, 2024 @ 8:28am 
Actually, the 10 key fragments will get you the achievement "Enter the Dev Room". For "What is this place?", it's a little more complicated.

You will need to find one of multiple super-secret rooms hidden in hard to get to, unusual places in the maps. A few streamers have already found a couple of them, and we expect the community will work together to find most of them eventually : ) They are quite hard to find, which is why they don't count towards game completion percentage and you only need to find one for the achievement.

P.S. @GrimToadstool, you had a lot of detailed critical feedback in your review at hour 2.6 ("So, all in all Fallen Leaf is an okay game. but nothing more.") as the review currently rated most helpful. I'm curious how your experience was between then and hour 14.9, whether positive or negative? We're trying to take as much input as we can into potential future updates, so it'd be appreciated.
Last edited by Mycoscopic; Jul 18, 2024 @ 8:31am
derw4tz Jul 18, 2024 @ 9:11am 
Is that achievement obtainable in the first playthrough or do you need new game + for that?
GrimToadstool Jul 18, 2024 @ 9:16am 
Originally posted by Mycoscopic:
Actually, the 10 key fragments will get you the achievement "Enter the Dev Room". For "What is this place?", it's a little more complicated.

You will need to find one of multiple super-secret rooms hidden in hard to get to, unusual places in the maps. A few streamers have already found a couple of them, and we expect the community will work together to find most of them eventually : ) They are quite hard to find, which is why they don't count towards game completion percentage and you only need to find one for the achievement.

P.S. @GrimToadstool, you had a lot of detailed critical feedback in your review at hour 2.6 ("So, all in all Fallen Leaf is an okay game. but nothing more.") as the review currently rated most helpful. I'm curious how your experience was between then and hour 14.9, whether positive or negative? We're trying to take as much input as we can into potential future updates, so it'd be appreciated.

I've got an extended weekend with friends comming up. So, I won't have much time till monday, but aside from that, you can always PM me on steam or discord, if you want more details.
So far, I stand at the 99% and have completed the game once. My opinion hasn't much changed, the experience was good. Not outstanding, but it's 15 bucks well spent on entertainment.

As for my style of play, in the early game, I used Petal a lot, and from getting Pawla on, I pretty much almost only used her. Sometimes the alien for platforming, sometimes the spitter for combat. About half of the character roster I found completely almost useless, unless a special case applied. And even having them almost annoyed me. Because switching between characters is now more fiddly. Which leads me to one feedback I would have about the game and that is being able to disable characters and magic weapons, so they aren't selected anymore with the should buttons. I'd very much like that.

I'm very photosensitive and easily subject to motion sickness, so I'm pretty pleased there's no screenshake in the game to speak of and no bright flashes, except for the meditation frogs (which was still annoying, but I knew it was comming so I could look away).

That's as far as the objective criticism goes. On a "taste" note. I'm a mechanics player. I do not care for story. For me the ideal game in that regard is something like Deep Rock Galactic, it's a cohesive setting that is in the background and makes sense, but it never forces any "click through story" interaction upon you. So for me, the item quests and the social areas with far too many characters as well as the occasional dialogue heavy pea-people pickups were motivational low-points. Also I'm very glad about the skip-cutscene button. I'm not saying it's bad design on your part - I don't think it's bad, but it's something that doesn't appeal to me. (just like the old StarWars movies^^) Maybe you could give an option to distinguish important and unimportant NPCs with exclamation and question marks above their heads to make that part of the game less cumbersome. But for me, I think, there's too much NPC stuff going on.

On a very subjective level. I have a problem with animal cruelty. Especially with rats, because nearly every video game just adds them to abuse them. And that's the moment where I stop playing. (I'm fond of rats, I dislike cats though) As far as I know, you've not crossed that line, but downtown was a close call.

But yeah, with a lot of games, I have big extensive feedback. But with this one, it's actually quite little. I think the game is in a good place, there's not a lot that needs changing. I'm especially pleased with the amount of levels there are. But I would still buy a level-pack-dlc as the core gameplay is fun enough to play more.

Hope that helps
derw4tz Jul 18, 2024 @ 9:21am 
i think the game would have done well with two difficulty modes
One like it is right now and one that makes you restart from the beginnign of the level once you die

with the lenient respawn system i never felt really challenged or pushed to play optimally there was no memorable challenge that i will remember
Last edited by derw4tz; Jul 18, 2024 @ 9:21am
DeltaShoreGames  [developer] Jul 18, 2024 @ 9:48am 
Originally posted by derw4tz:
Is that achievement obtainable in the first playthrough or do you need new game + for that?
New Game + Isn't required for any achievement, no.
Mycoscopic  [developer] Jul 18, 2024 @ 9:58am 
We have a lot of ideas for future updates to the game. Improving character/weapon switching is one, and we've already thought about adding the ability to disable characters and weapons on the pause menu. There's a good chance we implement this soon. The note about screen shake being an accessibility issue is really useful and I'm gonna think about what we can do about that.

"I'm a mechanics player. I do not care for story." I think that sentiment is a good sign that the game won't be a perfect match for you, and that's fine -- story, vibe, and personality will always be a big priority for Fallen Leaf, and there's a totally different part of the audience that's reacted really positively to it (and even finds some aspects of the game *too* challenging). Hopefully your review helps inform folks who feel a similar way; there are lots of other games out there that fill the difficult challenge niche, and I love a bunch of them (huge roguelike fan.)

A bunch of people have suggested difficulty levels. I really like the idea (want to make it clear I'm not speaking for all three of us here, just my thoughts) and it would make sense to do something with checkpoints/death. I'm really enjoying Baldur's Gate 3 right now, Tactician mode is a big part of that; Balanced would be way too easy to keep my engaged, even though I love the story and characters, but of course I didn't go with Honour mode since I don't have time to lose literal dozens of hours to permadeath.

We're just three guys putting our first game out, so it's all a learning experience. Balancing and delivering one best version of the game is what we put our everything into, and I'm so glad that it exists and is getting played. Thanks for taking the time to respond and give your thoughts!
Last edited by Mycoscopic; Jul 18, 2024 @ 10:10am
GrimToadstool Jul 18, 2024 @ 10:59am 
I actually don't mind the low difficulty much. I've got games when I want a challange and I've got games when I want to have more of a "breeze-through" experience. So, if you ask me, it's not something that needs changing.
But let me caution you here. The game start off with a decent difficulty and the levels get a bit more challenging. I think so far that is quite okay. However, it's the progression that makes it easy. More hitpoints and mana made me care less about whether I get hit later in the game and that's where it's arguably too easy. Then again, you can't change the progression much without making it pointless.
Fiddling with lives and checkpoints is also somewhat backwards, as lives were a substitutes to the "insert coin" mechanic from arcade machines. It never worked well back in the 80s and 90s and I'm quite glad we're past that.

I don't think you'll quite reach a point where the difficulty is "better" without taking away other aspects of the game that are worth more.

What you might consider is embrace the map system and give players alternative "more difficult" routes. Maybe same levels with modifiers, maybe just more harder levels.
derw4tz Jul 19, 2024 @ 9:51am 
as mentioned i think getting thropugh the entire level in one heallth bar or have some additional bonus like a gold frame around the level if you beat it on the +30gem time would already be something that could hold players that look for a bigger challenge and people that want to go through it casually can ignore these

like super meat boys a+
680x0 Jul 19, 2024 @ 10:42am 
Why can't I give Ned some pizza yo?
Nhod Jul 27, 2024 @ 6:11pm 
Been playing this back and forth on my brother's account, only seem to be missing the entry for 26 Keek the Primian. Can't find him anywhere I've looked though 🤔
DeltaShoreGames  [developer] Jul 27, 2024 @ 7:00pm 
Originally posted by Nhod:
Been playing this back and forth on my brother's account, only seem to be missing the entry for 26 Keek the Primian. Can't find him anywhere I've looked though 🤔
Check the first area of the level right after George's Farm. Look to the clouds.
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