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Dying sends you to the previous checkpoint, but the game is balanced with this in mind. Death count is also presented as one of the stats when clearing a level and gives a penalty to currency awarded.
For greater difficulty, you can avoid heart and magic upgrades. There are also more difficult optional levels in the game.
Hmm that sounds serviceable for an retro inspired title I suppose I need to try it out first. Will there be a demo?
Personally, I'd love to see some form of NES, hardcore, or ironman mode that has a limited lives/continue system and goes as far as to make you either restart the game or restart an entire map area (EX: NES Mario 3) when all lives/continues are used. Completely optional mode of course as to not dissuade the large base of todays casual gamers from purchasing the product. Perhaps even associate an achievement for beating hard mode to give players who want an old-school challenge something to strive for.