Pacific Drive

Pacific Drive

Zobrazit statistiky:
No gateway or exit on an area that didnt give a deadend warning
I was given the warning once for another route so i picked another and now im stuck
< >
Zobrazeno 19 z 9 komentářů
It seems likely that you didn't grab enough anchors to power the arc device for the gates to appear there. Did you already grab all the available anchors in the area?
How many of them did you grab prior to reaching that junction?
Is there a manual zone stabilizer switch in the area? (It typically looks like a cyan colored spiked tower on your arc device map.)
Naposledy upravil Agent Spydre; 16. dub. 2024 v 12.50
Eve 16. dub. 2024 v 20.31 
Im aware but why didnt it give me a warning for it?
Mercury původně napsal:
Im aware but why didnt it give me a warning for it?

No hand holding in the zone. 🤷🏾‍♂️

Part of planning a run includes noting which junction you want to end your run on, how much KLim you'll require to open a gate home, and how many opportunities you'll have to pull enough anchors along the way to meet that requirement.
All the stats are there, but it's still on you to make sure you're not lacking.

If you find yourself stranded, you can abort the run like Zen described or you can even just drive around for a bit. Sometimes, the game will tell that you need more power and the zone will throw you a bone (heh) and randomly spawn another anchor right in front of you for you to power up from.
Naposledy upravil Agent Spydre; 16. dub. 2024 v 22.35
Agent Spydre původně napsal:
Mercury původně napsal:
Im aware but why didnt it give me a warning for it?

No hand holding in the zone. 🤷🏾‍♂️

Part of planning a run includes noting which junction you want to end your run on, how much KLim you'll require to open a gate home, and how many opportunities you'll have to pull enough anchors along the way to meet that requirement.
All the stats are there, but it's still on you to make sure you're not lacking.

If you find yourself stranded, you can abort the run like Zen described or you can even just drive around for a bit. Sometimes, the game will tell that you need more power and the zone will throw you a bone (heh) and randomly spawn another anchor right in front of you for you to power up from.

Another way to get out, check to see if the map has a stabilization tower, it's blue IIRC and is a triangle bisected by a line in the middle. Looks like a tent seen from one end.

Flipping the switch opens a gateway, and starts the zone collapse. In non-storyline missions it is just there as a way to open a gate when you are short of KLIM to do it yourself.
Agent Spydre původně napsal:
Mercury původně napsal:
Im aware but why didnt it give me a warning for it?

No hand holding in the zone. 🤷🏾‍♂️

Part of planning a run includes noting which junction you want to end your run on, how much KLim you'll require to open a gate home, and how many opportunities you'll have to pull enough anchors along the way to meet that requirement.
All the stats are there, but it's still on you to make sure you're not lacking.

If you find yourself stranded, you can abort the run like Zen described or you can even just drive around for a bit. Sometimes, the game will tell that you need more power and the zone will throw you a bone (heh) and randomly spawn another anchor right in front of you for you to power up from.

Its not hand holding if it just literally does not say whether its a dead end

I had it happen again where I entered an area and it gave absolutely no indication it was a dead end. I have to be honest its killing my motivation to play the game.
Which zone conditions where active if you remember them that is?
I cant rule out there is indeed a bug but it could also be a case of anchor obfuscation zone condition.
Nikas Zekeval původně napsal:

Another way to get out, check to see if the map has a stabilization tower, it's blue IIRC and is a triangle bisected by a line in the middle. Looks like a tent seen from one end.

Flipping the switch opens a gateway, and starts the zone collapse. In non-storyline missions it is just there as a way to open a gate when you are short of KLIM to do it yourself.

Yeah. I know about those. It was one of the first things I asked about in my first post.
Sadly, only a very scant few junctions in the zone actually have a stabalizer switch in them.
Still, it was worth a shot.


Mercury původně napsal:
Its not hand holding if it just literally does not say whether its a dead end

I had it happen again where I entered an area and it gave absolutely no indication it was a dead end. I have to be honest its killing my motivation to play the game.

Not sure what else to tell you, man.... 🤷🏾‍♂️
I'm not trying to be dismissive or anything.

But, Dead End junctions are already clearly marked as such on the route map. If you're sure that it's not a Dead End you're in, then there should be a way out of it.

Junctions you can warp home from will always tell you how much energy you need to have. If you want to be safe, just pull as many anchors as you can along the way until the arc is fully charged.

If the junction says "No Stable Exit", then your arc device will not be able to open a warp exit there no matter how many anchors you feed it. But there should still be a road exit from the junction near the edge of the map that will be open for you to drive through and leave to another nearby junction. These are orange with a black arrow on them.

If the junction is not distinctly marked as a "Dead End", then there's always either one or the other or both of those two options available.

If you still keep getting stranded anyway, then it could possibly be a bug of some kind (I've never encountered it).
But, ordinarily, the warnings are already there for where you're going.
I will try to get it on recording that it didn't say it was a dead end. if im wrong im wrong I very easily could have missed it but ive seen the dead end warning sign and it did not give one.
had the same problem just now. skipped anchors on the way and in the last area (no dead end) I only had 2,3kLim but 3 was needed for an exit. So basicly stuck there. (Used no lost items to get back, because this is meh =\ )
< >
Zobrazeno 19 z 9 komentářů
Na stránku: 1530 50

Datum zveřejnění: 16. dub. 2024 v 10.15
Počet příspěvků: 9