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So whenever you did something very stupid -> just reload. You only loose the progress since you entered the actual zone. The devs stated very very very often that the lack of manual saving is not a technical issue - its intented.
Quicksave ingame would destroy the whole concept of the game. There would be almost no point in planning the route , thinking about priorities or even upgrading the car if you could just QSave/QLoad. I have > 50 h ingame (which is not that much so far) and I´m in the inner circle. I never died and my car never lost a single part. If you read several comments to the game or threads in this forum you will see that this is not a exception. The most players have > 50 hours without dying or loosing their car.
Maybe its because I´m a little older and played games from the early 90´s where you had to read 50 pages of paper manuals to even understand the basics of a game. As for me - most actual games are just way too simple - not challenging at all. I like the thrill to not surely know if the actual trip will be worth it and if I´ll make it home safe with the most of my car.
I read it as "We know everyone hates the save system and why, but we messed up and built a game without really knowing what we were doing, so now it's stuck like this and it's too much work to fix, so you just have to deal with it."
Common excuse with small indie devs. You always get some really cool game concept that just never fully materializes because of lack of resources. Ah maybe someday the indie devs will unite and actually create a AAA game.
If only there was a stickied post that explains the entire save system.
I mean seriously, what are you people doing? Nearly 40 hours in here and I still haven't died. Take your time, plan better and play smarter. If it's too challenging for you there are PLENTY of gameplay options to make it easier.
If you quit the game while in a junction, you will restart that junction. Previous progress is saved.
Sorry if that’s harsh but is what it is.
Having finished it and started a second run, I'll admit that the first mission(s) might be the reason so many people get the wrong impression. The first missions, by necessity, have Perpetual Stability. All mission critical junctions have this modifier, otherwise the storm could interrupt a main story quest and force you to leave.
However, this suggests to people that they should spend 30+ minutes or even longer in a junction, when there is never any reason to hang around for this long. In non-mission junctions the storm naturally cuts this short and makes it clear that you're not supposed to linger. But as I pointed out, the storm doesn't appear (on a timer) during the first missions.
Maybe a very short intro mission, with the storm on a 5 minute timer, would've helped make this more clear.