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If the devs wanted multiplayer, they would've included it.
Pacific Drive, as a game, is pretty much a distributed obstacle course generator. This doesn't lend well into co-op as there is nothing for multiple players to co-operate on. If you being attacked by a flock of raging chickens in a game, there is inherent co-op potential in fighting the chickens. Your team can do things like split the chicken's attention, go to the aid of a team mate being overwhelmed by chickens or lead the chickens into a trap which a friend will detonate once you passed the danger zone. Combat in inherently good for co-op. Dealing with an obstacle course of stationary booby traps on a map has no inherent multiplayer potential - which means that every intended multiplayer interaction needs to be individually added in instead of naturally arising from the available generative interactions.
There are variations of the Pacific drive formula which would make for great multiplayer experiences (like a large truck full of players fleeing down an endless straight highway from an encroaching storm, efficiently stripping down the buildings they pass as they flee and defending and repairing the truck while its moving) but multiplayer setups are so different from the current base game that it would probably be more efficient to create a completely different game then add multiplayer to this one.
WHY? Did Pacific Drive need a multiplayer?
Yes, it's all pretty rough, but this game is not a benchmark of good optimization.
In theory, you can come up with a cooperative mode, where several players will use the same vehicle (This is the LEAST forgiving for performance). But it is worth replacing the vehicle itself, or trying to somehow adapt the existing one.
That's a pretty harsh and rude answer. Although I understand the idea behind the comment - You shouldn't give up on a game just because it's single player. Although it is also the player's right to prefer multiplayer and cooperative games, as it gives a completely different experience.
To be fair, S.T.A.L.K.E.R. is as much a single-player project as various RPGs like Morrowind, Oblivion, Skyrim, Fallout, but the community has shown and still shows some interest in multiplayer mode in all of them.
Somewhere they've even managed to succeed
I wish the dev all the best and I'll come back when it suits me, as a consumer and customer.
This is like the most calm inquiry if there are plans to add something I've read in awhile.
'We want X!', 'It looks cool, any plans?', 'It looks great, but I only want to play it in multiplayer.', how do you see these few posts spanning multiple years as entitled?
The only ones I could understand being taken negatively are the few like 'I'm not buying unless it's co-op', but even then it's mild at best - it's not like he's baiting, arguing or even trying to campaign the developers to change it.
Meanwhile, I'm looking at your posts here, it's full of you losing your mind, name calling them with several different words, proclaiming their entitlement and immaturity simply over one sentence in the OP as you trawl through their post history for things to attack them with.
I understand that you're probably angry with people who actually demand MP, but it feels like you're missing the mark here, at least to me. So in the same way you don't mind calling out stuff, I don't mind pointing out this type of horrible behavior either.
This is the saddest and most pathetic thing I've seen someone post and I ♥♥♥♥♥♥♥ post long-form lore explanations and guides for niche games. You're digging into a person's post history to shame them for asking if a game might receive a major feature they want when adding said feature does not detract from the game, but rather detracts from the way YOU want other people to experience the game.
You are not an arbiter of the 'right way' to play a game. There are a ton of single player games I like that I would love even more in multiplayer. For example, Skyrim or Hardspace: Shipbreaker would be amazing to play with my friends, but I can't because those are singleplayer only experiences.
Is it bad that those are singleplayer only games? No. In fact, many games like the Outer Wilds are best played in singleplayer both because the style of game is technically impossible to recreate in multiplayer and because the core game is ruined by multiplayer, but I'd argue this is not the case for something like Pacific Drive.
At the end of the day, there is an incredibly unfortunate lack of cooperatively focused multiplayer games and competitive PvP is just not appealing to a lot of people due to either toxicity or cheating running rampant. Things like Helldivers 2 are successful because you can jump in and play them with your friends without worrying about it being a competitive slugfest where you aren't having fun because the matchmaker is putting you into stomp after stomp of a match.
What are you smoking that you think that's where that was going? That was a short commentary on the lack of COOPERATIVE multiplayer games in the modern market when everything is a competitive slop-fest. Not only are you hilariously inept at your own analyses of other people's intent and messages, but you clearly need to take some basic language structure courses.
Here are some useful resources to get your started:
A tutorial on diagramming a sentence.[www.masterclass.com]
The same, but with pictures.
A simple sentence tutorial.
I wish you the best of luck into your very late start into higher reasoning and basic literature, and I hope your journey in education will also cure you of your insufferable ego.
o( ̄┰ ̄*)ゞHonestly usually I get really stressed out during arguments, but for this one I feel fine, which is strange.
I did have a bit more here, but since all the posts were deleted, I shrunk it to reduce the space. Thanks for the argument though.