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During storms it recharges faster than it consumes while driving. It also seems a lot more efficient to go full speed than starting a stopping a lot.
Seems a lot more efficient to just skip it and switch to the LIM engine to me.
Well, yes. The LIM chipped has more horsepower anyway. Downside the fuel efficiency seems to go out the window with that thing so you probably want tanks in both backseats. It also takes a while go get all the material for it. I'm currently grinding for it now.
Fuel efficiency goes DOWN? But the game says it needs less....?
I'm grinding for it, too.
The numbers represent fuel efficiency- miles per gallon. Lower is worse.
I had an large tank in the other back seat with two large spare cans for emergency.
I also completed the game before I'd found the resources to produce a lot of the high end tech and I stopped off a lot to explore and collect things.
Sounds EXACTLY like my setup & run so far.
I doubt I will get to the LIM chipped engine before I finish the game. The LIM chips itself are way too expensive and I think that grinding the ressources is kinda tedious and boring to be honest.
That said, it's absolutely not required to finish the game; the Turbolight engine resource management is already very easy to plan around, and the engine's speed/acceleration is more than good enough of keeping pace until endgame despite the slight increase in gas requirements.
But if you want to use it, you've got to think outside the box a bit.
Install the following:
- Two High Capacity Batteries in both seats
- One XL Roof Battery (not needed on default difficulties, but it helps)
- One XL Roof Storage (to offset not having side storage)
- Two Mini Turbines (at high speeds they will offset battery expenditure; the biggest battery thief in the AMP engine is on acceleration, especially start/stop; free charge during weather storms)
- One Solar Panel (will keep your charge high most of the time)
- One Hydro Generator (it rains a lot in this game and you'll basically get full charge and then some even while driving with headlights on)
Use headlights on an as-needed basis; don't run them constantly unless either your Solar Panel or Hydro Generator is kicking in.
Keep spare Jumpers/Chargers and Electrician's Kits (for engine repairs) at all times, and don't take the car in water for an extended amount of time or it will short out.
Avoid using the emergency teleport, although by the time you're that late in the game you should be avoiding situations like that in the first place.
It eats up more gas. It's fewer miles per gallon, not less gas needed. Common vehicle parlance.
What the AMP Engine requires in battery space and charging, the LIM-Chipped Engine requires in gas management. It's the one reason you'll have to run the Fuel Synthesizer in tandem with a Solar Panel/Hydro just to keep the shark fed.
The heck are you talking about, it drops down even with 4x wind turbines while driving...
And yeah, if you drive all the way full accelerator non stop like on a motorway, then without headlights you will get a slight positive charge BARELY. But you never drive like that in the zone, you have to brake and drive around obstacles. You probably never leave that garage if you never drop below 90%? Just driving a bit in a back yard in "test drive area" easily drops me under 90% so dunno what game are you playing.
At the same time using turbolight\LIM I only need one big gas can on the top. But I still have one big battery on the back seat and 4x wind turbines, just to cover energy needs (headlights, DOC, radar) and still I always have two plasma chargers with me, cause sometimes I do run out of energy. So not sure how AMP could be sustainable, may be if you spend a lot parked so it can passively charge, but in harder difficulty you barely have time to pick up anchors before instability shows up...