Pacific Drive

Pacific Drive

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Sushi_Rocks Oct 26, 2024 @ 11:35am
How are you supposed to use the AMP engine`?
Is it a joke from the developers?

The fuel tank is not being replaced by a battery.
The power drain is way too high.

Is one supposed to replace everything with batteries?
Or to mount 4 wind turbines on the sides?

As far as I understand, the developers HATE electric cars and therefore have made the engine useless.

Am I wrong?
Last edited by Sushi_Rocks; Oct 26, 2024 @ 11:39am
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Showing 1-13 of 13 comments
Rezol_ Oct 26, 2024 @ 2:37pm 
High capacity batteries in both backseats, one each of solar panel, turbine, and hydro generator gets me everywhere I need. I keep 2 stacks of battery jumpers and an anchor converter in the trunk for topping up. Should probably switch the jumpers for 2 plasma chargers though. Also keeping a lookout for stations that can recharge makes a huge difference.

During storms it recharges faster than it consumes while driving. It also seems a lot more efficient to go full speed than starting a stopping a lot.
Last edited by Rezol_; Oct 26, 2024 @ 2:47pm
Sushi_Rocks Oct 26, 2024 @ 2:42pm 
Originally posted by Rezol_:
High capacity batteries in both backseats, one each of solar panel, turbine, and hydro generator gets me everywhere I need. I keep 2 stacks of battery jumpers and a LIM converter in the trunk for topping up. Should probably switch the jumpers for 2 plasma chargers though. Also keeping a lookout for stations that can recharge makes a huge difference.

During storms it recharges faster than it consumes while driving. It also seems a lot more efficient to go full speed than starting a stopping a lot.

Seems a lot more efficient to just skip it and switch to the LIM engine to me.
Rezol_ Oct 26, 2024 @ 2:48pm 
Originally posted by Sushi_Rocks:
Originally posted by Rezol_:
High capacity batteries in both backseats, one each of solar panel, turbine, and hydro generator gets me everywhere I need. I keep 2 stacks of battery jumpers and a LIM converter in the trunk for topping up. Should probably switch the jumpers for 2 plasma chargers though. Also keeping a lookout for stations that can recharge makes a huge difference.

During storms it recharges faster than it consumes while driving. It also seems a lot more efficient to go full speed than starting a stopping a lot.

Seems a lot more efficient to just skip it and switch to the LIM engine to me.

Well, yes. The LIM chipped has more horsepower anyway. Downside the fuel efficiency seems to go out the window with that thing so you probably want tanks in both backseats. It also takes a while go get all the material for it. I'm currently grinding for it now.
Sushi_Rocks Oct 26, 2024 @ 3:45pm 
Originally posted by Rezol_:
Originally posted by Sushi_Rocks:

Seems a lot more efficient to just skip it and switch to the LIM engine to me.

Well, yes. The LIM chipped has more horsepower anyway. Downside the fuel efficiency seems to go out the window with that thing so you probably want tanks in both backseats. It also takes a while go get all the material for it. I'm currently grinding for it now.

Fuel efficiency goes DOWN? But the game says it needs less....?
I'm grinding for it, too.
Last edited by Sushi_Rocks; Oct 26, 2024 @ 3:45pm
acosnil Oct 26, 2024 @ 4:38pm 
Originally posted by Sushi_Rocks:
Originally posted by Rezol_:

Well, yes. The LIM chipped has more horsepower anyway. Downside the fuel efficiency seems to go out the window with that thing so you probably want tanks in both backseats. It also takes a while go get all the material for it. I'm currently grinding for it now.

Fuel efficiency goes DOWN? But the game says it needs less....?
I'm grinding for it, too.
Oh, yeah, that gets confusing.

The numbers represent fuel efficiency- miles per gallon. Lower is worse.
Pegasus Oct 26, 2024 @ 8:22pm 
I had the Turbolite engine and found I ran with two windmill generators and one high cap battery anyway in order to power all the electrics I had. The faster you drive the faster they charge.

I had an large tank in the other back seat with two large spare cans for emergency.

I also completed the game before I'd found the resources to produce a lot of the high end tech and I stopped off a lot to explore and collect things.
Last edited by Pegasus; Oct 26, 2024 @ 8:28pm
Sushi_Rocks Oct 27, 2024 @ 12:41am 
Originally posted by Pegasus:
I had the Turbolite engine and found I ran with two windmill generators and one high cap battery anyway in order to power all the electrics I had. The faster you drive the faster they charge.

I had an large tank in the other back seat with two large spare cans for emergency.

I also completed the game before I'd found the resources to produce a lot of the high end tech and I stopped off a lot to explore and collect things.

Sounds EXACTLY like my setup & run so far.
I doubt I will get to the LIM chipped engine before I finish the game. The LIM chips itself are way too expensive and I think that grinding the ressources is kinda tedious and boring to be honest.
Anachronomalous Oct 28, 2024 @ 9:11am 
Originally posted by Sushi_Rocks:
As far as I understand, the developers HATE electric cars and therefore have made the engine useless.

Am I wrong?
It is not useless, but the devs wanted to take into account the fact that you no longer have to worry about a major part of resource management since you don't need fuel anymore.

That said, it's absolutely not required to finish the game; the Turbolight engine resource management is already very easy to plan around, and the engine's speed/acceleration is more than good enough of keeping pace until endgame despite the slight increase in gas requirements.

But if you want to use it, you've got to think outside the box a bit.
Install the following:

- Two High Capacity Batteries in both seats
- One XL Roof Battery (not needed on default difficulties, but it helps)
- One XL Roof Storage (to offset not having side storage)
- Two Mini Turbines (at high speeds they will offset battery expenditure; the biggest battery thief in the AMP engine is on acceleration, especially start/stop; free charge during weather storms)
- One Solar Panel (will keep your charge high most of the time)
- One Hydro Generator (it rains a lot in this game and you'll basically get full charge and then some even while driving with headlights on)

Use headlights on an as-needed basis; don't run them constantly unless either your Solar Panel or Hydro Generator is kicking in.
Keep spare Jumpers/Chargers and Electrician's Kits (for engine repairs) at all times, and don't take the car in water for an extended amount of time or it will short out.
Avoid using the emergency teleport, although by the time you're that late in the game you should be avoiding situations like that in the first place.

Originally posted by Sushi_Rocks:
Fuel efficiency goes DOWN? But the game says it needs less....?
It eats up more gas. It's fewer miles per gallon, not less gas needed. Common vehicle parlance.

What the AMP Engine requires in battery space and charging, the LIM-Chipped Engine requires in gas management. It's the one reason you'll have to run the Fuel Synthesizer in tandem with a Solar Panel/Hydro just to keep the shark fed.
Last edited by Anachronomalous; Oct 28, 2024 @ 9:17am
MoxxieMox Oct 31, 2024 @ 4:59am 
2 back seat batteries, 2 side batteries, 2 side storage, plus LIM shield, radiation deterrent, and radar scanner and I never once run out of power, Just play smart, Use charge or full service stations if they are in your route. Plus take 1 or 2 plasma chargers in the trunk and unless you are constantly driving at 20 mph you won't run out.
Basil Nov 5, 2024 @ 9:18am 
I have two wind turbines, a lightning rod and a hydro generator, and two seat batteries just for spare charge, and I havent dropped below 90% power even once so all the people whining about the AMP engine are either using it wrong or unable to comprehend they need things to charge the battery
Terminal Velocity Nov 18, 2024 @ 7:03pm 
Originally posted by Sushi_Rocks:
Originally posted by Pegasus:
I had the Turbolite engine and found I ran with two windmill generators and one high cap battery anyway in order to power all the electrics I had. The faster you drive the faster they charge.

I had an large tank in the other back seat with two large spare cans for emergency.

I also completed the game before I'd found the resources to produce a lot of the high end tech and I stopped off a lot to explore and collect things.

Sounds EXACTLY like my setup & run so far.
I doubt I will get to the LIM chipped engine before I finish the game. The LIM chips itself are way too expensive and I think that grinding the ressources is kinda tedious and boring to be honest.
The game does not end after the canon ending. You can keep playing.
xerxes Mar 14 @ 9:55pm 
Originally posted by Basil:
I have two wind turbines, a lightning rod and a hydro generator, and two seat batteries just for spare charge, and I havent dropped below 90% power even once so all the people whining about the AMP engine are either using it wrong or unable to comprehend they need things to charge the battery

The heck are you talking about, it drops down even with 4x wind turbines while driving...
And yeah, if you drive all the way full accelerator non stop like on a motorway, then without headlights you will get a slight positive charge BARELY. But you never drive like that in the zone, you have to brake and drive around obstacles. You probably never leave that garage if you never drop below 90%? Just driving a bit in a back yard in "test drive area" easily drops me under 90% so dunno what game are you playing.

At the same time using turbolight\LIM I only need one big gas can on the top. But I still have one big battery on the back seat and 4x wind turbines, just to cover energy needs (headlights, DOC, radar) and still I always have two plasma chargers with me, cause sometimes I do run out of energy. So not sure how AMP could be sustainable, may be if you spend a lot parked so it can passively charge, but in harder difficulty you barely have time to pick up anchors before instability shows up...
Pack a bunch of Plasma Charger, problem solved
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Date Posted: Oct 26, 2024 @ 11:35am
Posts: 13