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For example you can make it give you free repairs on returning to base or have it highlight loot. you can enable infinite fuel and power and that kind of stuff.
So even if the game is hard for you, there are some great ways to make it easier without changing things too much. or just go full godmode if you want.
As for by default? the difficulty is in HOW you approach the game. if you prepare, pay attention, read your junction scanner and learn how anomalies behave through reading logs and experimentation on your own, then the game can be as easy as a casual drive in the country side. but if you are one to rush things or who doesnt focus on the details then you will find yourself in struggle street, running for your life or hitting the end of a stage on 4 blown tires with panels hanging off your car.
Because its about how you play, the further you get in it the easier the game becomes as you learn about the zone and how to survive there. although some areas ramp up the anomalies and other stuff, youll find you should be able to handle most things without too much issues.
one of the main issues many have is the inability to save the game mid mission, all it means is the loss of loot tho so eh, its like usually not a big deal. if you gotta go you can just esc to the menu which pauses it while you go do stuff, so... eh?
The only difficulty toggle i used was hi-vis resources because I got sick of tracking down exploding mannequin resources, and while I'm sure it saved me time in looting phases, the game is better without it toggled on since hi-vis resources cuts out most of the reasons to use flashlights (which are otherwise integrated well into the game's mechanics).
90% of this game's difficulty is proper prepwork (scavenging for resources for car parts, making sure all your car parts are in working order, making sure you have adequate repair supplies before each run especially for dangerous environments, etc.), not doing really stupid plays that put you in over your head, and not screwing yourself on bad gateway exits (which more-or-less falls under the previous point). The remaining 10% is avoiding the most lethal of hazards like electricity, acid blobs, and meteorite storms that will kill you (the player character) just as quickly as your car.
That's not to say it didn't challenge me, and that particular flavor of butt-clenching tension you get from harrowing escapes never went away, but my biggest factor to progress so far has been my circuit breaker tripping while I'm in the garage.