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Why I agree about being allowed to choose a Dead End as a destination choices makes no sense and I hope they patch it out (baring changing the settings to lose nothing on death and then idk looting a Dead End zone that has a lot of some resource you need) which seems like an odd choice.
The game and narrative both explain during the initial story/tutorial parts when explaining the whole gateway/anchor jump stuff that you can never go backwards along your route because of the instability storm that follows behind you. Later on it goes more into those gates turning red to stop people from driving into instability storms between more stabilized areas.
Ah fair point , I had temporarily forgotten the lore covered why backtracking is a no-go.
But yeh I agree, if it was me; I'd have included some harsher win condition for those zones instead of making them a total loss. For example, high energy requirement to open exit gateway, then you must voluntarily select and sacrifice a certain % of your loot....idk maybe something like that. You get punished but just not quite so harshly.
Ooh thats interesting. Likewise though I'd be loathe to risk it - although one thought has occurred.... in the UK (in case you're not over here) green lighting is the universal default for emergency/fire exit. Maybe a saving grace?
I've seen this a few times too and this is the first I've seen others talk about it! I thought It was a glitch caused by all the storm interference. When I've seen them they pop up sometimes while I'm driving to the gate before the storm has completely swallowed the zone. I've seen the green marker and I think it's the audio log lore piece marker. I've also seen a purple marker appear.......and have it move while the storm is closing, and the zone didn't have any radar obfuscation quirks either.
I saw the purple marker too, though it didnt appear to move for me. My theory was that it may be a cache of premium loot, but to get it you've got to risk delaying your exit and potentially getting your car fried. I wimped out and didnt go for it, but I'd love to know if anyone else takes the plunge and figures it out.
The answer here is you are looting klim on a suicide mission. It IS a costly choice but you are rewarded by getting to keep more numerous and/or rarer forms of klim after death, the same junction will be available next run but now stable for you to go retrieve at least some part of your loot. I haven't yet returned to see what that actually ends up looking like.
But to expand on its use in gameplay, it is to force the player to choose to have setbacks in gear in exchange for klim or other resources that are either in an abnormal abundance or are usually rare. and by dying in that junction you can force it to become stable on the very next run allowing the other resources to be gathered.
After testing this myself there is no green marker, however, I think I have found the culprit of people saying something pops up. because something DOES in fact pop up. It is an extra, stable anchor. (the area i was in was an unstable klim junction and yet it ignored that and was stable klim instead) I don't know why or by what mechanism it spawns. But I came fully prepared to last a very long time in the storm but ended up not needing it since the anchor spawned almost on top of my car.
I did not actually test if getting your car close to the new anchor would stop the damage from the storm. so perhaps that is its purpose? A small island of stability to repair your car? maybe a glitch? Or perhaps the whole thing was a coincidence and it was just an anchor spawning naturally because I know they can spawn nearby you just like the pneumatic deposit boxes do.
hope this helps!
I also encountered two of those "mysterious" things that popped up when trying to extract from the map. They were always impossible to reach due to being WAY too far away from the exit. One was a stationary green one like you saw, but then I had a much weirder purple one with the same icon as my car, and it was ALSO racing for the exit zone, though much much further away, sadly never got to see what it was, but since it was moving and had a car icon, I suspect it's another car? Perhaps the *Redacted due to possible spoilers* the story somewhat hints at in the earlyish game? Guess I'll find out eventually.
After opening the exit portal, it arrives when the yellow closure zone is about 85% covering the map. Around this time the yellow closure speed slows, the purple marker will then move in at high speed and stop (crash). Its a space shuttle pod of some sort, if you risk travelling to it, you'll find it half buried in a small shallow crater and glowing/shimmering slightly. If it appears un-interactable , walk round its tail end until you find a small hatch. You can open it without tools and its contents are labelled as the 'payload'
For me it contained various normal/uncommon loot in decent quantities, plus some rarer decals, a steering wheel , a repair blowtorch, medkits and about 4 packs of repair putty. Given the contents are clearly randomised, I'd guess it could contain some pretty damn good stuff
I only risked it as the exit was on flat ground, nearby to the marker and my wagon was still full health. I had time to hesitate, loot, drop some stuff on the floor by mistake, pick it back up, fumble some more, U-turn and still made it back before the red zone even hit me. I'd say its worth going for, but only if you're comfortable and know you have a clear run to the exit. If you're already limping home, its likely not worth the risk; but if like my run you'd just gone for a chill 1 junction loot run and still have full health , I'd say go for it. The repair putty alone saves me from using any chemicals for like the next 3-5 runs.
the purple markers are payload drops. the max number of drops ive seen is 3 but could be more. the drop is not guaranteed on every approaching storm. the loot is kinda meh, the best it can drop is putties, blowtorches, and plasma chargers. the peculiar items may look nice, but cant be repaired so its next to useless. use the ion shield to literally ignore the yellow and red storm. i went hunting those several times and here's what i got. you literally can shrug off the yellow one especially if you upgrade your own rad resistance; making doors no longer a necessity to survive