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Right now it looks like it's only for people who want to go to a dead end location to loot it and use the 'keep stuff on death' option I guess if Dead Ends are maybe easy places to farm certain things? Assuming that's even reasonable at all, feels like weird thing to do though.
I actually like the game for making you experiment and learn some things the hard way.
Might as well ask why player can drive into unstable junction, since it will be death sentence.
Now I really don't see why the dead end exists, and since it exists, why there's no tutorial or warnings about it
i'm confused by the dead end issue tho ngl. i'm 16 hours in, maybe something i did hit yet? i'm gonna dip out before i hit a spoiler
As of tutorial, not everything must be spoon feed to the player. Same is with anomalies, game will not tell you what the anomaly does before you scan it. And even when you've scanned it, you still may not understand what that anomaly exactly does, other than finding out the hard way. Same goes to the junction conditions (e.g deep fog, battery drain etc).
However, some 'dead end' nodes might have those stabilization towers you complete in one of the missions semi early on in game. You can ALWAYS use those to go back to the garage. I don't think the game includes them in its analysis on if you can exit a zone.
Although, I'm not sure if those are random or not, I don't think so. Frankly the entire structure of the game's randomization confuses me as some regions are definitely random and scrambled, and other are predictable... which is never elaborated on really, I know the perpetually stable modifier but far as I can tell it comes and goes unless its the current story mission.
The only way to prevent this would be if they just made the map a simple straight line, and that would be a pretty boring change imo.
I got out of the dead end worse than when I got in, I lost gear and car parts + loot
why would anyone do this? who thought this is a good idea? I spent 50 minutes to not only lose my loot, but lose the crafted stuff too, and what made me lose the loot was the text:
"No Stable exits"
They explained a lot of ♥♥♥♥, usually the most important, and I like figuring out stuff by myself, it's neat to know how close you can get to tourists, how you can throw flares at some anomalies, what's dangerous or not, by rewarding or damaging me as needed.
Now making me lose all my ♥♥♥♥ in a 50 minute run because of 3 words is not on the "NoT EvErYtHinG NeEdS tO bE SpOoNfEd ToOh ThE PlayEr" usual thing. If it's THAT important, then it needs to be spoonfed.