Pacific Drive

Pacific Drive

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Fraser Feb 23, 2024 @ 5:32pm
Is this game a rogue-like?
It doesn't have the rogue-like tag, but I've seen people describe it online as having rogue-like elements. I really don't like rogue-like games so I'd like to know if that's the case before I buy it.
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Showing 1-7 of 7 comments
Vydra Feb 23, 2024 @ 5:42pm 
No, and anyone saying it's a rogue-like ought to be firmly ignored. The only thing it shares with that genre is proc-gen levels and harsh death penalites (loss of most of your inventory, but that can be toggled), but at that point Minecraft is a rogue-like.
Fraser Feb 23, 2024 @ 6:42pm 
Originally posted by Vydra:
No, and anyone saying it's a rogue-like ought to be firmly ignored. The only thing it shares with that genre is proc-gen levels and harsh death penalites (loss of most of your inventory, but that can be toggled), but at that point Minecraft is a rogue-like.

That's good to know. Thanks for the reply.
Roboman5e15YT Feb 23, 2024 @ 6:48pm 
yes
and ignorant bliss is quite common now it seems
Pyrrhon the Aurum Feb 23, 2024 @ 6:49pm 
it's an extraction game, like Escape from Tarkov or Hunt: Showdown
except instead of shooting people, you drive a Station Wagon
Bagel Feb 23, 2024 @ 8:18pm 
Originally posted by Roboman5e15YT:
yes
and ignorant bliss is quite common now it seems

There is nowhere in the description of the game, the store page, or anywhere else that says this game is a roguelike. Because it's not. This has nothing in common with Rogue.

If you're referring to the whole "not being able to save during a run" fiasco - they said that was a technical limitation, rather than a design decision. And literally nothing else even vaguely resembles the genre you so desperately want this game to be for whatever reason.
Alf Feb 23, 2024 @ 8:36pm 
Perhaps rogue-lite would be a better description. If you die on a run, you'll lose all your inventory and you'll return to the garage with a beat up car. That said, you can easily fix it up again, find your old wreck and regain your stuff.

Also, you can change the difficulty settings so you don't lose anything when you die.

So it can be a rogue-lite, or not, depending on how you like to play.
Illusia Feb 23, 2024 @ 8:39pm 
Originally posted by Bagel:
Originally posted by Roboman5e15YT:
yes
and ignorant bliss is quite common now it seems

There is nowhere in the description of the game, the store page, or anywhere else that says this game is a roguelike. Because it's not. This has nothing in common with Rogue.

If you're referring to the whole "not being able to save during a run" fiasco - they said that was a technical limitation, rather than a design decision. And literally nothing else even vaguely resembles the genre you so desperately want this game to be for whatever reason.

alright lets say its a battle royal with one player, a station wagon, and Stalker like phenomona.

Yea I think I'd rather try to find a similarity rather than a list of symptoms.

People are saying its a roguelite because you have persistent upgrades, you do RUNS into the exclusion zone to gather resources to upgrade your persistent stuff, and if you fail a run it punishes you to some extent. Thats all thats needed. Oh and I suppose it has procedural generation of level contents. The story is also told in a very roguelite way, frankly, with you gathering data logs and the work, and a beastiary. Yea, none of these are strictly roguelite things, but they all come together to make it more like a roguelite than any other aside from 'extraction' game (which isn't a term, its extraction shooter, so til that loosens up its still easier to refer to it as a roguelite)
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Date Posted: Feb 23, 2024 @ 5:32pm
Posts: 7