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That's good to know. Thanks for the reply.
and ignorant bliss is quite common now it seems
except instead of shooting people, you drive a Station Wagon
There is nowhere in the description of the game, the store page, or anywhere else that says this game is a roguelike. Because it's not. This has nothing in common with Rogue.
If you're referring to the whole "not being able to save during a run" fiasco - they said that was a technical limitation, rather than a design decision. And literally nothing else even vaguely resembles the genre you so desperately want this game to be for whatever reason.
Also, you can change the difficulty settings so you don't lose anything when you die.
So it can be a rogue-lite, or not, depending on how you like to play.
alright lets say its a battle royal with one player, a station wagon, and Stalker like phenomona.
Yea I think I'd rather try to find a similarity rather than a list of symptoms.
People are saying its a roguelite because you have persistent upgrades, you do RUNS into the exclusion zone to gather resources to upgrade your persistent stuff, and if you fail a run it punishes you to some extent. Thats all thats needed. Oh and I suppose it has procedural generation of level contents. The story is also told in a very roguelite way, frankly, with you gathering data logs and the work, and a beastiary. Yea, none of these are strictly roguelite things, but they all come together to make it more like a roguelite than any other aside from 'extraction' game (which isn't a term, its extraction shooter, so til that loosens up its still easier to refer to it as a roguelite)