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Yes, the roads are mapped out, but the obstacles and anomalies that populate the area are not, and often times you will find yourself blindsided by them. I've only experienced the outer zone anomalies so far and even then there have been times where I was cornered and had to think quickly to get out unscathed. Sometimes entire sections of road will be inaccessible due to some horrid existential threat and you'll need to find your own path or shortcut. Granted, this is usually as simple as driving around the road, but still - unexpected stuff can happen.
There also comes a point very soon in the game where you no longer need to stop at every single house and wrecked car on the road, and instead set your sights upon specific structures with higher tier resources. Which is good, because the future levels have a storm that slowly sets over the map, forcing you to put some extra thought into where you stop and how you spend your time on a level.
Its a good game. The map thing is a weird aspect to get fixated upon. I agree it would be really cool if you actually drove down long highways to get to junctions, but the game isn't designed around that sort of thing at all. And if the junctions were not mapped out, the game would be near impossible - you'd spend 40 minutes driving around aimlessly before dying to radiation because you couldn't find an exit.