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for example since they are in rows of like 3 by 5 or whatever make it like doors top row, panels middle row, and wheels bottom row.
you can probably use it to store doubles of any nice parts, so when you return from a run with a destroyed car you can replace them and put the broken parts in the regenerator to repair your things.
I basically just have two sets of car parts in rotation. One set in the regenerator and the other on the car. At this point the lockers are just for storing old engines and rack mods I didnt like/use.
That being said 12 different lockers (for parts lockers) suck. They could have just made it one inventory screen and partitioned it like they do with every other inventory. However these lockers are almost pointless considering I can get a refund on the resources using the deconstructor. Those resources would take up less space in a regular locker. If I could use the remaining space for other parts it wouldn't be so bad... At this point the lockers are a meh f-it storage instead of being something I want to use...
P.S. Also organization isn't a issue I just find the parts lockers dumb in their current state
1. They only hold a single car part
2. The are all separate instead of being a single inventory screen that is partitioned.
For a comparison a "Expanded item locker" Is "partitioned" and I can fit "multiple" car parts if I choose to use it that way. I can literally fit a engine and a panel in the bottom partition alone. If I use the whole locker I can fit another 2 doors and 2 panels.
Why are "Parts Lockers" bad in comparison?
granted. more space, but more tedious.
(Edit) Better than the "parts locker" if your storing car parts.
Agreed, I just got the parts lockers and thought they were bugged since it gives you 49 squares yet it was saying it was full with one wheel.... Seems very odd and makes little sense.
you can probably just hold E to grab whatever is in the locker, not sure, haven't really tried them, frankly I just leave all my parts scattered around the garage.