Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are options to black out the screen while the car tumbles and some other VR specific anti nausea type options.
Weird.
https://youtu.be/7OUEO7cSEMA?si=MaDEIUitWWxqJRs2
Quest 3 motion controls with 6DoF attachments.
Using a profile and custom plugin which fixes the in car controls with the motion controls.
It also auto starts the ignition and releases the hand brake, and vice versa when you exit the car.
I really hope it comes. it would be the most Unique VR game and could possibly be VR game of the year.
The game as a whole looks very unique, and could translate in a very unique vr game. Just for the driving gameplay part alone, i don't think there is something similar in VR (not considering the racing sims, because de facto are simulators).
Suddenly the concept just falls apart. Unfortunately.
For people who don't see the difference between pantomiming a driving position, and running around with your hand like a gun for hours, its a matter of relatively static position vs a highly dynamic and more personally interactive one. It's also the difference of a tactile response where one is both expected and very much needed. Kind of why VR sword games just feel wrong but you can get away with guns and archery (the latter ironically made better because your arm gets tired).
I guarantee you somebody will mod it tho. And it will look so cool until you have to play it for more than ten minutes.
Unique doesen't mean good, better or universally positive.
Games like VTOL VR or Vox Machinae use pantomiming and i think they have their unique appeal. I agree that mime for an hour the driving position is not ideal, is just painful, but with good design like being able to rest your elbows on the desk (or simply not extending excessively horizontally your harms), things change dramatically. Also doesen't seems like you have to drive for so much in a row, you loot a lot and drive in relatively short bursts.
In some VR games also your are not forced to stand, a lot of games let you choose between sitting and standing position, so i don't think there is a problem when you have to exit the car. Camera go higher and you can still play sitted if you want.
What this game excel in, i think is atmosphere, and not being able to play in VR for as long as flat screen i don't think diminish the experience.
@PanterA Nice! I just got an HTC Vive Pro 2 headset, I should set this up. Be a good learning process so I know how to set it up for any unreal 4/5 game.
BTW Devs if you ever add VR, Please just make it a paid DLC rather than a seperate VR version of the game!
The only issue I could forsee, is that I feel the devs intentionally made it challenging to navigate the map while driving. They didn't have to put it directly out of view from the Player, they chose to. With VR you would basically circumvent that challenge because we are all proficient in our ability to glace over to the passenger side while driving. Low resolution headsets might make it difficult to actually read the thing, but that's not really an issue with modern headsets.